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Lockbolt Launcher: Difference between revisions

From Test wiki
added content using Jump Pad and RPG-7 as references; added cooldown and duration times
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|type={{Gadget Icon|Utility}} Utility
|type={{Gadget Icon|Utility}} Utility
|description={{Quote|text=A rocket-propelled Lockbolt device that chains nearby opponents and objectives to its general location.}}
|description={{Quote|text=A rocket-propelled Lockbolt device that chains nearby opponents and objectives to its general location.}}
|cooldown=N/A
|cooldown=40s
|stacksize=1
|stacksize=1
|duration=N/A
|duration=8s
|maxrange=N/A
|maxrange=N/A
|image=Lockbolt_Launcher.png
|image=Lockbolt_Launcher.png
}}
}}
[[file:mov_h_lockbolt.gif|right]]
[[file:mov_h_lockbolt.gif|right]]
{{stub}}
{{stub}}
== Usage ==
The Jump Pad can be selected as one of three [[Gadgets|gadgets]] of any [[Heavy]] build loadout.
The gadget can be held and fired like a weapon. Aiming down sights slightly zooms in the view and slows the player but does not affect accuracy. The projectile is launched using the primary trigger. It can be deployed on any surface, including walls and ceilings.
{{Control scheme|gadget=Equip [[Lockbolt Launcher]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>}}
== Stats ==
=== Effects ===
The Lockbolt Launcher shoots the anchor as a projectile, which attaches to any surface or object it hits. The anchor has a delay between attaching and activating, accompanied by a visual and audio cue. When activated near an enemy, it limits the distance the enemy can travel.
The Lockbolt anchor will affect any enemy within line-of-sight at the time of activation. The enemy sees the effect as red chains across the bottom of their screen, and all players see a hologram of a chain connecting the affected player to the anchor. Opponents can damage the Lockbolt anchor to destroy it. If the anchor does not have any valid targets during activation, the anchor disappears.
The Lockbolt can be used on ceilings, walls, or objects. The chain hologram still shows when the affected enemy goes behind a wall or obstacle.
=== Properties ===
''' Gadget '''<br><br>
{{Feature icon|Placeable}} Can be attached to a surface. An indicator shows the exact target placement.
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time.
{{Feature icon|Gadget Reload}} Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.
{{Feature icon|Retrievable|negative=true}} Can be picked up after being deployed to restore a charge.
<br>''' Projectile '''<br><br>
{{Feature icon|Projectile}} Has a travel time and a trajectory that drops with gravity.
{{Feature icon|Trigger on Impact}} Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health.
<!--To be tested: {{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.-->
{{Feature icon|Stable Accuracy}} Does not experience any decreased accuracy when not "aiming down sight".
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage.
{{Feature icon|Destructible|negative=true}} Cannot be destroyed mid-air by receiving damage such as from bullets or explosions.
<br>''' Anchor '''<br><br>
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves.
{{Feature icon|Destructible}} Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Cannot be destroyed by teammates.
<!--To be tested: {{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.-->
{{Feature icon|Arming Time}} Activates 2 seconds after deployment.
<!--To be tested: {{Feature icon|Glitchable}} Can be disabled by a [[Glitch Grenade]] or [[Glitch Barrel]].-->
{{Feature icon|Solid|negative=true}} Does not have its own collision, meaning it cannot blocks bullets and contestants cannot stand on it.
{{Feature icon|Permanent|negative=true}} The effect disappears after some time or if there are no valid targets within its area of effect.
== Guide ==
''' Strengths '''
* Counters mobility of Light and Medium classes to make up for Heavy's lack of mobility.
* Gives a visual cue for the direction of an enemy when they go behind obstacles.
''' Weaknesses '''
* The Lockbolt anchor can be destroyed, but it has decent health.
* The deployment time gives the enemy some time to escape its area of effect.
''' Tactics '''
* Shooting the Lockbolt Launcher near a jump pad or zipline over a gap can cause the enemy to fall into the gap.
* It can be used to delay the enemy in reaching the objective.


== Gadget Skins ==
== Gadget Skins ==
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</tabber>
</tabber>
</center>
</center>
== History ==
{| class="wikitable"
!Patch !!<center>Changes</center>
|-
|[[Update:5.0.0|Season 5]] ||
* Release
|-
|}


[[Category:Gadgets]]
[[Category:Gadgets]]
[[Category:Heavy Build]]
[[Category:Heavy Build]]

Revision as of 10:09, 6 January 2025

LOCKBOLT LAUNCHER
Profile
BuildHeavy
Type Utility
Stats
Cooldown40s
Technical
Max RangeN/A
Duration8s


This article is a stub. This article needs some work! You can help us out by expanding it

yep

Usage

The Jump Pad can be selected as one of three gadgets of any Heavy build loadout.

The gadget can be held and fired like a weapon. Aiming down sights slightly zooms in the view and slows the player but does not affect accuracy. The projectile is launched using the primary trigger. It can be deployed on any surface, including walls and ceilings.


Controls PC PS XBox Key
Equip Lockbolt Launcher
234
L1
LB
Gadget
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire

Stats

Effects

The Lockbolt Launcher shoots the anchor as a projectile, which attaches to any surface or object it hits. The anchor has a delay between attaching and activating, accompanied by a visual and audio cue. When activated near an enemy, it limits the distance the enemy can travel.

The Lockbolt anchor will affect any enemy within line-of-sight at the time of activation. The enemy sees the effect as red chains across the bottom of their screen, and all players see a hologram of a chain connecting the affected player to the anchor. Opponents can damage the Lockbolt anchor to destroy it. If the anchor does not have any valid targets during activation, the anchor disappears.

The Lockbolt can be used on ceilings, walls, or objects. The chain hologram still shows when the affected enemy goes behind a wall or obstacle.

Properties

Gadget

Placeable — Can be attached to a surface. An indicator shows the exact target placement.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.

Not Retrievable — Can be picked up after being deployed to restore a charge.


Projectile

Projectile — Has a travel time and a trajectory that drops with gravity.

Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

Stable Accuracy — Does not experience any decreased accuracy when not "aiming down sight".

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.

Not Destructible — Cannot be destroyed mid-air by receiving damage such as from bullets or explosions.


Anchor

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Cannot be destroyed by teammates.

Arming Time — Activates 2 seconds after deployment.

Non-Solid — Does not have its own collision, meaning it cannot blocks bullets and contestants cannot stand on it.

Not Permanent — The effect disappears after some time or if there are no valid targets within its area of effect.

Guide

Strengths

  • Counters mobility of Light and Medium classes to make up for Heavy's lack of mobility.
  • Gives a visual cue for the direction of an enemy when they go behind obstacles.

Weaknesses

  • The Lockbolt anchor can be destroyed, but it has decent health.
  • The deployment time gives the enemy some time to escape its area of effect.

Tactics

  • Shooting the Lockbolt Launcher near a jump pad or zipline over a gap can cause the enemy to fall into the gap.
  • It can be used to delay the enemy in reaching the objective.

Gadget Skins

History

Patch
Changes
Season 5
  • Release