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SR-84: Difference between revisions

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The SR-84 is a rifle for [https://www.thefinals.wiki/wiki/Builds#Light_Build Light Build]. It is a high damage rifle with a scope that can reliably land hits on contestants from across the map.  
The SR-84 is a rifle for [https://www.thefinals.wiki/wiki/Builds#Light_Build Light Build]. It is a high damage rifle with a scope that can reliably land hits on contestants from across the map.  


=== Strengths and Weaknesses ===
=== Pros and Cons ===
The SR-84 is an exquisite high damage weapon that has an impressive range and virtually no drop-off within the limits of the current locations. It has great headshot potential and allows the wielder to use verticality more than any other weapon in the game. Its less reliable at closer ranges due to the scope limiting vision and the relatively high hipfire sway. A secondary weakness of the weapon is that it rarely promotes teamplay unless the team is actively communicating.  
The SR-84 is a high damage weapon that has an impressive range and virtually no drop-off within the limits of the current Arenas. It has high headshot potential with the largest headshot multiplier of any weapon in THE FINALS. It's less reliable at closer ranges due to the scope limiting vision and the relatively high hipfire sway. A secondary weakness of the weapon is that it rarely promotes teamplay unless the team is actively communicating.  


=== Weapon skins ===
=== Weapon skins ===

Revision as of 18:20, 9 September 2023

File:Sniper Infobox.png
SR-84
“Bolt-action sniper rifle”
-
Magazine Size6
General Data
Related Quests


Overview

The SR-84 is a rifle for Light Build. It is a high damage rifle with a scope that can reliably land hits on contestants from across the map.

Pros and Cons

The SR-84 is a high damage weapon that has an impressive range and virtually no drop-off within the limits of the current Arenas. It has high headshot potential with the largest headshot multiplier of any weapon in THE FINALS. It's less reliable at closer ranges due to the scope limiting vision and the relatively high hipfire sway. A secondary weakness of the weapon is that it rarely promotes teamplay unless the team is actively communicating.

Weapon skins