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Sword: Difference between revisions

From Test wiki
I added a fourth 'useful damage combination' to the list of three, and also added which combination is to be used against which build. I also added another paragraph under 'overview', which describes how the sword can be used in combination with the Evasive Dash specialisation.
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As opposed to the [[Assassin's Dagger|Dagger]], the Sword does not deal bonus damage from behind.  
As opposed to the [[Assassin's Dagger|Dagger]], the Sword does not deal bonus damage from behind.  


Since the Sword belongs to the Light Build, it generally fulfills a "Hit and Run", "glass cannon" playstyle.  
Since the Sword belongs to the Light Build, it generally fulfils a "Hit and Run", "glass cannon" playstyle.  


Useful damage combinations include:
Useful damage combinations include:
* 1 Alt Fire → Quick Melee = 188 Damage
*1 Alt Fire → Quick Melee = 188 Damage (Eliminates Light)
* 1 Alt Fire → 1 Primary Fire → Quick Melee = 254 Damage
* 1 Alt Fire → 1 Primary Fire → Quick Melee = 254 Damage (Eliminates Medium)
* 2 Alt Fire → 1 Primary Fire = 354 Damage
* 2 Alt Fire = 280 Damage (Eliminates Medium)
== Pros and Cons ==
*2 Alt Fire → 1 Primary Fire = 354 Damage (Eliminates Heavy)
Using the alternate fire function (lunge) immediately followed by an [[Evasive Dash]] can dash the player up to 15 meters, which is useful for quickly moving around the map or closing the distance between an opponent.
 
==Pros and Cons==
The Sword has high damage potential, and is used as an aggressive melee-range weapon. It has a slightly longer range than the [[Dagger]].  
The Sword has high damage potential, and is used as an aggressive melee-range weapon. It has a slightly longer range than the [[Dagger]].  


Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.  
Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.  


== Weapon skins ==
==Weapon skins==
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
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</tabber>
</tabber>


== Trivia ==
==Trivia==


* The alternate fire function (lunge) for the Sword was added in [[Closed Beta 2|CB2]]. <div class="gun-slideshow">  [[Category:Light Build]] [[Category:Weapon]] [[Category:Melee]]
*The alternate fire function (lunge) for the Sword was added in [[Closed Beta 2|CB2]].<div class="gun-slideshow">  [[Category:Light Build]]   [[Category:Weapon]]   [[Category:Melee]]

Revision as of 07:46, 11 February 2024

SWORD
“High-damage melee weapon; can also perform a secondary lunging attack”
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Magazine SizeN/A
General Data
Related Quests


The Sword is a melee weapon available to the Light Build.

Overview

Attacking with primary fire will quickly slash the Sword, dealing a moderate amount of damage. Holding secondary fire and releasing will perform a high-damage stab, where the user will lunge forward a short distance and deal heavy damage to its target.

As opposed to the Dagger, the Sword does not deal bonus damage from behind.

Since the Sword belongs to the Light Build, it generally fulfils a "Hit and Run", "glass cannon" playstyle.

Useful damage combinations include:

  • 1 Alt Fire → Quick Melee = 188 Damage (Eliminates Light)
  • 1 Alt Fire → 1 Primary Fire → Quick Melee = 254 Damage (Eliminates Medium)
  • 2 Alt Fire = 280 Damage (Eliminates Medium)
  • 2 Alt Fire → 1 Primary Fire = 354 Damage (Eliminates Heavy)

Using the alternate fire function (lunge) immediately followed by an Evasive Dash can dash the player up to 15 meters, which is useful for quickly moving around the map or closing the distance between an opponent.

Pros and Cons

The Sword has high damage potential, and is used as an aggressive melee-range weapon. It has a slightly longer range than the Dagger.

Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.

Weapon skins

Trivia

  • The alternate fire function (lunge) for the Sword was added in CB2.