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{{Infobox gadgets|class=All|name=PYRO MINE|type={{colored link|#f1f2f4|Mines|Mine}}|description={{Quote|text=Mine that sets fire to the immedate area when triggered.}}|cooldown=27s|damage=79 trigger, 25/s fire|stacksize=2|duration=10s|image=Pyro_Mine.png|build=Heavy|quote={{Quote|text=Explodes when triggered, setting fire to the immediate area; contestants in an area that is burning will take damage}}}}
{{Infobox gadgets|class=All|name=PYRO MINE|type={{Gadget Icon|Defensive}} Defensive|description={{Quote|text=Mine that sets fire to the immedate area when triggered.}}|cooldown=27s|damage=79 trigger, 25/s fire|stacksize=2|duration=10s|image=Pyro_Mine.png|build=Heavy|quote={{Quote|text=Explodes when triggered, setting fire to the immediate area; contestants in an area that is burning will take damage}}}}
The [[Pyro Mine]] is a [[Heavy]] class mounted gadget which, when it comes into contact with an opponent or when it is destroyed, creates a fiery explosion that ignites the area.


== Overview ==
== Effects ==
The Pyro Mine is a [[Builds#Heavy Build|Heavy Build]] exclusive gadget. Once triggered, it detonates, dealing instant damage and setting anything near it on [[Gameplay#Fire|fire]].


== Uses & Interactions ==
The Pyro Mine can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. If an opponent gets too close to the Pyro Mine, or if it is destroyed such as by bullets or by a nearby explosion, it explodes, dealing damage to nearby opponents (and to the user if they are too close) initially, and also spreading fire to all surfaces in a spherical area, even through walls.  
The Pyro Mine is a lethal gadget that can be placed on any surface, including objects that can be picked up and thrown. It is effective when used to slow down enemy pushes and can deal heavy damage to contestants who find themselves in the flames for an extended period of time.


[[Smoke Grenade|Smoke Grenades]] one of its weaknesses, neutralizing the fire. Like all other mine gadgets, when damaged, the mine will detonate as if it had been triggered normally. <span style="color:var(--color-secret);">secret namatama!</span>
Any contestants that come into contact with the fire take contact damage over time and will also be set on fire for a few seconds to take additional damage.  


If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.
== Usage ==
The Pyro Mine can be selected as one of three [[Gadgets|gadgets]] of any [[Medium]] build loadout.
The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and arm itself after a few moments.
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
{{Control scheme|gadget=Equip [[Pyro Mine]]|primary-fire=Toss <small>(Tap)</small>|interact=Retrieve deployed Pyro Mine <small>(Hold)</small>}}
== Properties ==
=== Gadget ===
{{Feature icon|Tossed}} Can be thrown out a short distance, after which it attaches to the first surface it hits.
{{Feature icon|Multiple Charges}} Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.
{{Feature icon|Retrievable}} Can be picked up after being deployed to restore a charge.
{{Feature icon|Deployment Limit}} 2 Pyro Mines can be deployed at a time. An excess deployment causes the oldest Pyro Mine to disappear.
=== Projectile ===
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.
{{Feature icon|Interceptible}} While not attached, can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health.
{{Feature icon|Trigger on Impact|negative=true}} Does not trigger when thrown at a contestant, instead flies through them.
=== Mine ===
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to.
{{Feature icon|Solid}} Has its own collision, albeit of a very small size, that can be stood upon.
{{Feature icon|Arming Time}} Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.
{{Feature icon|Destructible}} Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the Pyro Mine to explode. Teammates can also destroy it.
{{Feature icon|Glitchable}} Can be temporarily disabled by a [[Glitch Grenade]] or [[Glitch Barrel]].
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents.
{{Feature icon|Sound Cue}} Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.
{{Feature icon|Permanent}} Does not disappear by itself.
=== Explosion ===
{{Feature icon|Incendiary}} Creates fire, which can spread to nearby goo and foliage and burn them down. It can also light up contestants.
{{Feature icon|Explosive}} Deals damage in an area of effect that can be intercepted by structures and shields.
{{Feature icon|Damaging}} Deals damage to contestants.
{{Feature icon|Friendly Fire}} Can damage both the user and their teammates.
{{Feature icon|Minor Structure Damage|negative=true}} Cannot be used to damage structures, though the resulting fire can spread and burn objects.
== Strategy ==
=== Strengths ===
* The Pyro Mine can be planted on or around a [[Cashout Station]] to defend it.
=== Weaknesses ===
* The Pyro Mine can be disabled by a nearby [[Glitch Grenade]] or [[Glitch Barrel]] triggering, or reshaped by the [[Data Reshaper]].
* If a [[Smoke Grenade|smoke cloud]] is placed near the Pyro Mine at the time of its activation, its effects are immediately undone.
=== Tactics ===
* The Pyro Mine can be combined with the [[Flamethrower]], where a mine is first thrown out into one or multiple opponents, and the Flamethrower near-instantly causes it to explode near them. This deals the initial damage of the Pyro Mine and sets the area on fire, dealing contact damage. It is a much safer combination for the user than trying to do the same thing with an [[Explosive Mine]], as the user does not need to take any damage this way.
* The Pyro Mine can be combined with an [[Explosive Mine]] at a difficult-to-spot location, such as right behind an important door, to instantly eliminate a [[Light]] contestant. With this setup, two traps can be placed at once.
== Item Mastery ==
Item mastery XP can be earned by damaging opponents with the Pyro Mine.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|+XP Breakdown
|-
!Source
!XP Reward
|-
|Deploying the Pyro Mine
|{{BlueColor|<math>0</math>}}
|-
|Damage dealt to opponents by the Pyro Mine
|{{BlueColor|<math>1.66\times\text{damage dealt}</math>}}
|}
{{Item Mastery|item=Pyro Mine}}
[[Category:Gadgets]]
[[Category:Gadgets]]
[[Category:Mine]]
[[Category:Heavy Build]]
[[Category:Heavy Build]]
[[Category:Sticky Gadgets]]

Revision as of 00:16, 18 July 2024

PYRO MINE
“Explodes when triggered, setting fire to the immediate area; contestants in an area that is burning will take damage”
Profile
BuildHeavy
Type Defensive
Stats
Cooldown27s
Technical
Damage79 trigger, 25/s fire
Duration10s


The Pyro Mine is a Heavy class mounted gadget which, when it comes into contact with an opponent or when it is destroyed, creates a fiery explosion that ignites the area.

Effects

The Pyro Mine can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. If an opponent gets too close to the Pyro Mine, or if it is destroyed such as by bullets or by a nearby explosion, it explodes, dealing damage to nearby opponents (and to the user if they are too close) initially, and also spreading fire to all surfaces in a spherical area, even through walls.

Any contestants that come into contact with the fire take contact damage over time and will also be set on fire for a few seconds to take additional damage.

If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.

Usage

The Pyro Mine can be selected as one of three gadgets of any Medium build loadout.

The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and arm itself after a few moments.

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip Pyro Mine
234
L1
LB
Gadget
Toss (Tap)
 
R2
RT
Primary fire
Retrieve deployed Pyro Mine (Hold)
E
 
Y
Interact

Properties

Gadget

Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.

Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.

Retrievable — Can be picked up after being deployed to restore a charge.

Deployment Limit — 2 Pyro Mines can be deployed at a time. An excess deployment causes the oldest Pyro Mine to disappear.

Projectile

Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.

Mine

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Solid — Has its own collision, albeit of a very small size, that can be stood upon.

Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the Pyro Mine to explode. Teammates can also destroy it.

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.

Permanent — Does not disappear by itself.

Explosion

Incendiary — Creates fire, which can spread to nearby goo and foliage and burn them down. It can also light up contestants.

Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

Damaging — Deals damage to contestants.

Friendly Fire — Can damage both the user and their teammates.

No Structure Damage — Cannot be used to damage structures, though the resulting fire can spread and burn objects.

Strategy

Strengths

Weaknesses

Tactics

  • The Pyro Mine can be combined with the Flamethrower, where a mine is first thrown out into one or multiple opponents, and the Flamethrower near-instantly causes it to explode near them. This deals the initial damage of the Pyro Mine and sets the area on fire, dealing contact damage. It is a much safer combination for the user than trying to do the same thing with an Explosive Mine, as the user does not need to take any damage this way.
  • The Pyro Mine can be combined with an Explosive Mine at a difficult-to-spot location, such as right behind an important door, to instantly eliminate a Light contestant. With this setup, two traps can be placed at once.

Item Mastery

Item mastery XP can be earned by damaging opponents with the Pyro Mine.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Pyro Mine 0
Damage dealt to opponents by the Pyro Mine 1.66×damage dealt
Level 1
0 XP
Pyro Mine
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen