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SYS$HORIZON: Difference between revisions

From Test wiki
Mekk (talk | contribs)
Created page with "{{Stub}} {{InfoGridCards | classes1 = card--col3 | header1 = Overview | text1 = This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night. | classes2 = card--col3 | ima..."
 
Mekk (talk | contribs)
No edit summary
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| classes1 = card--col3
| classes1 = card--col3
| header1 = Overview
| header1 = Overview
| text1 = This glitchy, neon-filled cityscape exists in the loading realm of the
| text1 = This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night. The arena is introduced by [[CNS]].
game show and features a mix of vertical and horizontal gameplay. Voxel bridges create
<!--Tournament matches on SYS$HORIZON are sponsored by [[Vaiiya|VAIIYA]].-->
pathways between buildings, and pieces of floating, glitched geometry allow
contestants to parkour through the arena. Partially loaded and out-of-place,
SYS$HORIZON is a sight to behold, especially at night.
| classes2 = card--col3
| classes2 = card--col3
| image2 = [[File:Nooverview.jpeg]]
| image2 = [[File:Sys$horizon temporary.jpg]]
}}
}}
== Loading Screens ==
== Loading Screens ==
<gallery mode="nolines" class="scroll-gallery" widths="224px" heights="126px">
<gallery mode="nolines" class="scroll-gallery" widths="224px" heights="126px">
File:Sys$horizon temporary.jpg
File:Sys$horizon temporary2.jpg
</gallery>
</gallery>


Line 21: Line 20:
| header2 = Map Variants
| header2 = Map Variants
| text2 = {{MapVariants
| text2 = {{MapVariants
| Variant1Image = [[File:Nooverview.jpeg|210x118px]]
| Variant1Image = [[File:Sys$horizon temporary.jpg|210x118px]]
| Variant1Label = STANDARD ISSUE
| Variant1Label = STANDARD ISSUE
| Variant1Desc = A standard arena, ready for destruction.
| Variant1Desc = A standard arena, ready for destruction.

Revision as of 20:21, 11 March 2024

This article is a stub. This article needs some work! You can help us out by expanding it

yep

Overview
This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night. The arena is introduced by CNS.

Loading Screens

Map Variants
STANDARD ISSUE
A standard arena, ready for destruction.