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| header1 = Overview | | header1 = Overview | ||
| text1 = This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night | | text1 = With access to assets and source files, [[CNS]] has introduced its own Arena, SYS$HORIZON. This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night. | ||
<!--Tournament matches on SYS$HORIZON are sponsored by [[Vaiiya|VAIIYA]].--> | <!--Tournament matches on SYS$HORIZON are sponsored by [[Vaiiya|VAIIYA]].--> | ||
| classes2 = card--col3 | | classes2 = card--col3 |
Revision as of 22:05, 11 March 2024
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Overview
With access to assets and source files, CNS has introduced its own Arena, SYS$HORIZON. This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night.
Loading Screens
Map Variants
STANDARD ISSUE
A standard arena, ready for destruction.