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Cashout: Difference between revisions

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m added two links at top of article: cashout station, cashout box.
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Added quick play Cashout mode and removed Unranked Tournament
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[[File:Discovery_BetaTutorial_FinalCandidate.mp4|thumb|400x200px|Closed Beta 2 Tutorial Video.]]This game mode involves teams of three competing to collect the most cash within an 8-minute time limit. Teams earn cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, and a Cash Box will appear within 20 seconds. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up with the [[Gravity Glove]], allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.
[[File:Discovery_BetaTutorial_FinalCandidate.mp4|thumb|400x200px|Closed Beta 2 Tutorial Video.]]Cashout is a game mode that involves teams of three competing to collect the most cash within an 8-minute time limit. Teams earn cash by depositing [[Cash Box|Cash Boxes]] into [[Cashout Station|Cashout Stations]]. Contestants must first locate an available Vault in the arena and open it, and a Cash Box will appear within 20 seconds. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up with the [[Gravity Glove]], allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.


Once a Cash Box is deposited in a Cashout Station, a timer will start, and the team will need to defend the Cashout Station from enemy contestants trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.
Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from enemy contestants trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.


__NOTOC__
==Cashout Game Modes==
==Cashout Game Modes==
{{InfoGridCards|header1=Quick Cash|header2=Tournament|header3=Ranked Tournament
{{InfoGridCards|header1=Cashout|header2=Quick Cash|header3=Ranked Tournament
|image1=[[File:RTF_Panda-Yellow_Gradient.png]]
|image1=[[File:RTF_Panda-Yellow_Gradient.png]]
|image2=[[File:RTF_Ballerina-Yellow_Gradient.png]]
|image2=[[File:RTF_Ballerina-Yellow_Gradient.png]]
|image3=[[File:RTF_Merc-Yellow_Gradient.png]]
|image3=[[File:RTF_Merc-Yellow_Gradient.png]]
|text1=
|text1=
{{Quote|text=Jump into fast-paced action in a single-match rush to reach a cash goal.}}
'''Length'''ː Single Match
 
'''Earn Cash'''ː Vault open, Vault deposit, Successful cashout, eliminating opponents


'''Length'''ː Single Match
'''Lose cash on team wipe'''ː Yes


'''Earn Cash'''ː Successful Cashout
'''Respawn credits'''ː 4


'''Lose cash on team wipe'''ː No
'''Round Overtime'''ː Yes, if a cashout is in progress when time expires


'''Respawn coints'''ː Unlimited
Team with most cash at the end wins


First to reach cash goal wins
<br><br>
|text2=
|text2=
{{Quote|text=Battle to qualify in escalating knockout rounds, and for ultimate victory in the final round.}}
'''Length'''ː Single Match
'''Length'''ː Up to 3 rounds


'''Earn Cash'''ː Vault open, Vault deposit, Successful cashout, eliminating opponents
'''Earn Cash'''ː Successful cashout


'''Lose cash on team wipe'''ː Yes
'''Lose cash on team wipe'''ː No


'''Respawn coins'''ː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
'''Respawn credits'''ː Unlimited


'''Round Overtime'''ː Yes, if a cashout is in progress when time expires
'''Round Overtime'''ː Yes, if a cashout is in progress when time expires


'''Qualify'''ː Finish in top 2 during knockout rounds
First to reach cash goal wins
 
Win the final round
<br><br>


|text3=
|text3=
{{Quote|text=Join the pinnacle of competitive gameplay, with more tournament rounds, and where performance can boost you to a new league.}}
'''Length'''ː Up to 4 rounds
'''Length'''ː Up to 4 rounds


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'''Lose cash on team wipe'''ː Yes
'''Lose cash on team wipe'''ː Yes


'''Respawn coins'''ː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
'''Respawn credits'''ː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.


'''Round Overtime'''ː Yes, if a cashout is in progress when time expires
'''Round Overtime'''ː Yes, if a cashout is in progress when time expires
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'''League Progression'''ː Yes
'''League Progression'''ː Yes


No in-round swapping from reserve.
No in-round swapping from reserve


Win the final round |classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]}}
Win the final round
|classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]}}
===Cashout===
Cashout is an individual Quick Play mode, as well as the basis for the knockout rounds of Ranked Tournaments.


==Tournament & Ranked Tournament Modes==
*There are three ways to obtain cash: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations.
'''Tournament''' is a playlist available in [https://www.thefinals.wiki/wiki/Main_Page THE FINALS] offering numerous changes from the standard [[Main Page#Game Modes|Quick Play]] playlist. 
 
*There are three ways to obtain cash in these modes: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations.
**Upon interacting with a Vault, the team is rewarded with $1,000.
**Upon interacting with a Vault, the team is rewarded with $1,000.
**After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000.
**After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000.
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*If the round timer has less time than it takes to complete a Cashout, the game will enter overtime (maximum of +1:00).
*If the round timer has less time than it takes to complete a Cashout, the game will enter overtime (maximum of +1:00).
*Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount.
*Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount.
*When a contestant gets eliminated, they will have to wait for 30 seconds to use a respawn coin unless they get revived by one of their teammates.
*When a contestant gets eliminated, they will have to wait for 30 seconds to use a respawn credit unless they get revived by one of their teammates.
*If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.
*If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.
*In the final round, the only option to obtain cash, is through successful cashouts. Also there are no more penalties for a team wipe.


=== Tournament Mode===
===Quick Cash===
[[File:Unranked_tourney.png|alt=Unranked Tournament Bracket|thumb|400x400px|Unranked Tournament Bracket]]
Quick Cash is an individual Quick Play mode with a focus on casual play.
The Tournament consists of eight teams (24 players) in an elimination bracket.
 
*The first bracket features two matches that are played simultaneously.
*Three teams of three compete.
**Each group consists of four teams in Knockout rounds.
*The only way to obtain cash is by successfully completing cashouts.
**At the end of the eight-minute round, the two teams with the lowest amount of Cash are eliminated.
*Only one vault is in play at any time.
**All other teams will qualify for the next knockout round.
*All vaults are worth $10,000
*All players have unlimited respawn credits.
*If the round timer has less time than it takes to complete a Cashout, the game will enter overtime (maximum of +1:00).
*The first team to reach $20,000 wins.
*When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates.
*If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.


*The second Knockout round features four teams in a single match.
===Ranked Tournament===
*The third and final round features only two teams in a single match. The rules for this last match are slightly different from the rest of the Tournament, and the team who completes two cashouts first wins. The rules of this last round essentially follow the rules of Quickcash.
[[File:THE_FINALS_Ranked_Tourney.png|alt=Ranked Tournament Bracket|thumb|340px|Ranked Tournament Bracket]]Ranked Tournaments consist of 16 teams (48 players) in a bracket set up.
*The "reserve loadout" seen in the loadout menu is used exclusively in this playlist. This lets contestants customize their loadout specifically for ranked play without changing their normal loadout.
*Once a Build has been selected in the first round, it can not be changed. However you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout during the round.
===Ranked Tournament Mode===
[[File:THE_FINALS_Ranked_Tourney.png|alt=Ranked Tournament Bracket|thumb|400x400px|Ranked Tournament Bracket]]The Tournament consists of 16 teams (48 players) in a bracket set up.
*The first bracket features four matches that are played simultaneously.
*The first bracket features four matches that are played simultaneously.
**Each group consists of four teams in Knockout rounds.
**Each group consists of four teams in Knockout rounds.
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*The second Knockout round features eight teams with two matches played simultaneously.
*The second Knockout round features eight teams with two matches played simultaneously.
*The third round features a single match. The two teams with the lowest amount of cash are eliminated.
*The third round features a single match. The two teams with the lowest amount of cash are eliminated.
*The final round features only two teams in a single match. The rules for this last match are slightly different from the rest of the Tournament, and the team who completes two cashouts first wins. The rules of this last round essentially follow the rules of Quickcash.
*The final round features only two teams in a single match. The rules for this last match are slightly different from the rest of the Tournament, and the team who completes two cashouts first wins. The rules of this last round essentially follow the rules of Quick Cash.
*The "reserve loadout" lets contestants customize their loadout specifically for ranked play without changing their normal loadout, but only in between knockout rounds.
*The "reserve loadout" lets contestants customize their loadout specifically for ranked play without changing their normal loadout, but only in between knockout rounds.
*Once a Build has been selected in the first round, it can not be changed, however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout between knockout rounds.
*Once a Build has been selected in the first round, it can not be changed, however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout between knockout rounds.


==== Fame Points ====
====Leagues====
Fame Points (FP) are gained and lost based on when the team is knocked out of the tournament, or wins. The amount of FP gained and lost is dependent on your rank, with each full rank above bronze giving between -50 or +50 FP decrease/increase dependent on when you get knocked out. The baseline FP Gain / Loss is listed below:
 
===== Round 1 knock out: =====
*4th: -100 FP (-50 Per rank)
*3rd: -50 FP (-50 Per rank)
 
===== Round 2 knock out: =====
*4th: +50 FP  (-25 Per rank)
*3rd: +100 FP (+25 Per rank)
 
===== Final Round: =====
*Runner up: +600 FP (+50 Per Rank)
*Winners: +1000 FP (+50 Per Rank)
 
==== Leagues ====
{{Main|Leagues}}
{{Main|Leagues}}
[[File:Sub-Rank Ladder.jpg|thumb|Gold to Platinum sub-league ladder]]
[[File:Season_2_ladder.png|thumb|290px|Gold to Platinum sub-league ladder]]
Fame Points progress contestants through the 5 leagues, Bronze, Silver, Diamond, Platinum, and Diamond. Each league offers exclusive seasonal rewards and includes 4 sub-leagues. Contestants can lose sub-league progress, but cannot be demoted to a lower overall league.
Competing in ranked tournaments progresses contestants through five leagues: Bronze, Silver, Diamond, Platinum, and Diamond. Each league offers exclusive seasonal rewards and includes 4 sub-leagues. After each tournament, contestants receive up to three up or down arrows that indicate how much progress they made towards their next sub-league.

Revision as of 18:00, 19 April 2024

File:Discovery BetaTutorial FinalCandidate.mp4
Closed Beta 2 Tutorial Video.

Cashout is a game mode that involves teams of three competing to collect the most cash within an 8-minute time limit. Teams earn cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, and a Cash Box will appear within 20 seconds. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up with the Gravity Glove, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.

Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from enemy contestants trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.

Cashout Game Modes

Cashout
Lengthː Single Match

Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents

Lose cash on team wipeː Yes

Respawn creditsː 4

Round Overtimeː Yes, if a cashout is in progress when time expires

Team with most cash at the end wins
Quick Cash
Lengthː Single Match

Earn Cashː Successful cashout

Lose cash on team wipeː No

Respawn creditsː Unlimited

Round Overtimeː Yes, if a cashout is in progress when time expires

First to reach cash goal wins
Ranked Tournament
Lengthː Up to 4 rounds

Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents

Lose cash on team wipeː Yes

Respawn creditsː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.

Round Overtimeː Yes, if a cashout is in progress when time expires

Qualifyː Finish in top 2 during knockout rounds

League Progressionː Yes

No in-round swapping from reserve

Win the final round

Cashout

Cashout is an individual Quick Play mode, as well as the basis for the knockout rounds of Ranked Tournaments.

  • There are three ways to obtain cash: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations.
    • Upon interacting with a Vault, the team is rewarded with $1,000.
    • After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000.
    • The first two Vaults in the arena are worth $10,000 each and subsequent Vaults are worth $15,000 each. Overtime Vaults (Vault 5 and 6) are worth $22,000 each.
  • If the round timer has less time than it takes to complete a Cashout, the game will enter overtime (maximum of +1:00).
  • Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount.
  • When a contestant gets eliminated, they will have to wait for 30 seconds to use a respawn credit unless they get revived by one of their teammates.
  • If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.

Quick Cash

Quick Cash is an individual Quick Play mode with a focus on casual play.

  • Three teams of three compete.
  • The only way to obtain cash is by successfully completing cashouts.
  • Only one vault is in play at any time.
  • All vaults are worth $10,000
  • All players have unlimited respawn credits.
  • If the round timer has less time than it takes to complete a Cashout, the game will enter overtime (maximum of +1:00).
  • The first team to reach $20,000 wins.
  • When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates.
  • If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.

Ranked Tournament

Ranked Tournament Bracket
Ranked Tournament Bracket

Ranked Tournaments consist of 16 teams (48 players) in a bracket set up.

  • The first bracket features four matches that are played simultaneously.
    • Each group consists of four teams in Knockout rounds.
    • At the end of the eight-minute round, the two teams with the lowest amount of Cash are eliminated.
    • All other teams will qualify for the next knockout round.
  • The second Knockout round features eight teams with two matches played simultaneously.
  • The third round features a single match. The two teams with the lowest amount of cash are eliminated.
  • The final round features only two teams in a single match. The rules for this last match are slightly different from the rest of the Tournament, and the team who completes two cashouts first wins. The rules of this last round essentially follow the rules of Quick Cash.
  • The "reserve loadout" lets contestants customize their loadout specifically for ranked play without changing their normal loadout, but only in between knockout rounds.
  • Once a Build has been selected in the first round, it can not be changed, however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout between knockout rounds.

Leagues

Main Page: Leagues
Gold to Platinum sub-league ladder

Competing in ranked tournaments progresses contestants through five leagues: Bronze, Silver, Diamond, Platinum, and Diamond. Each league offers exclusive seasonal rewards and includes 4 sub-leagues. After each tournament, contestants receive up to three up or down arrows that indicate how much progress they made towards their next sub-league.