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*The activation cost is 33% of your cloak meter, however this does not affect the initial 12 seconds with a full cloak meter. | *The activation cost is 33% of your cloak meter, however this does not affect the initial 12 seconds with a full cloak meter. | ||
*The minimum required charge time to activate is 4 seconds. | *The minimum required charge time to activate is 4 seconds. | ||
*Enemies will only be able to see a translucent form of you while moving, making it hard for them to see you | *Enemies will only be able to see a translucent form of you while moving, making it hard for them to see you. | ||
*Activating the ability makes a unique sound that all nearby contestants can hear, and this sound persists if you are moving while invisibility is active. | *Activating the ability makes a unique sound that all nearby contestants can hear, and this sound persists if you are moving while invisibility is active. | ||
*Standing still will make the user | *Standing still will make the user invisible, becoming near impossible to see, and no audio queues will play. | ||
* Attacking, taking damage, or activating other abilities will | * Attacking, taking damage, or activating other abilities will decloak the user. | ||
*If the user | *If the user decloaks before the 12 seconds are up, the ability will still be available to use for the remainder of the time. | ||
*After | *After decloaking, the Cloaking Device slowly recharges and may be used again at any time, even if the full 12 seconds have not been recharged. | ||
[[File:TF TUTORIAL CLOAKING DEVICE.mov|right|348px]] | [[File:TF TUTORIAL CLOAKING DEVICE.mov|right|348px]] | ||
== Strengths and Weaknesses == | == Strengths and Weaknesses == |
Revision as of 15:49, 20 April 2024
Overview
The Cloaking Device is a Light Build specialization that has an emphasis on aggression. This specialization pairs well ranged weapons such as the XP-54 as its weaknesses of visibility and audibility are offset by the range you can play at.
Interactions
- Upon activation, the user becomes cloaked, becoming nearly invisible for up to 12 seconds.
- The activation cost is 33% of your cloak meter, however this does not affect the initial 12 seconds with a full cloak meter.
- The minimum required charge time to activate is 4 seconds.
- Enemies will only be able to see a translucent form of you while moving, making it hard for them to see you.
- Activating the ability makes a unique sound that all nearby contestants can hear, and this sound persists if you are moving while invisibility is active.
- Standing still will make the user invisible, becoming near impossible to see, and no audio queues will play.
- Attacking, taking damage, or activating other abilities will decloak the user.
- If the user decloaks before the 12 seconds are up, the ability will still be available to use for the remainder of the time.
- After decloaking, the Cloaking Device slowly recharges and may be used again at any time, even if the full 12 seconds have not been recharged.
Strengths and Weaknesses
- The Cloaking Device can be very useful to flank enemy teams and escape unfavorable encounters.
- Choosing this specialization in a loadout excludes the user from picking other more versatile specializations, and can leave the user without many options for mobility compared to other Light Builds.