More actions
Max range |
Added max range to infobox and set 16m for stun gun |
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{{Infobox gadgets|name=STUN GUN|build=Light|type=Equipable|damage=0|cooldown=15s|stacksize=1|duration=3.75s|quote={{Quote|text=Stuns and immobilizes opponents at close range}}|image=Stun_Gun.png}} | {{Infobox gadgets|name=STUN GUN|build=Light|type=Equipable|damage=0|cooldown=15s|stacksize=1|duration=3.75s|quote={{Quote|text=Stuns and immobilizes opponents at close range}}|image=Stun_Gun.png|maxrange=16m}} | ||
==Overview== | ==Overview== |
Revision as of 04:29, 3 May 2024
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STUN GUN | |
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| |
Profile | |
Build | Light |
Type | Equipable |
Stats | |
Cooldown | 15s |
Technical | |
Damage | 0 |
Max Range | 16m |
Duration | 3.75s |
Overview
The Stun Gun is a non-lethal gadget exclusive to the Light Build. It is used to deliver an electric shock that slows down the opponent and prevents them from performing certain actions for a short period of time.
Uses & Interactions
After being hit with a Stun Gun, the current action of the target will be interrupted. These actions include carrying objects like cashboxes, reviving a teammate or stealing a cashout, and using abilities such as the Grappling Hook. The target will also be unable to aim-down-sights, reload, or use any Specialization or Gadgets, and their movement speed will be reduced significantly.
While using the Stun Gun to incapacitate an opponent, the user gains a few seconds to attack them while they are vulnerable. However, in order for the Stun Gun to work on the target, they have to be at close range. If the user misses their shot, they will be vulnerable and the target may end up killing them due to the Light Build's low health pool. Another weakness of the Stun Gun is that it only effects one target, and is less effective against teams who play in a tight group.
The stun gun has a maximum range of 12.5m.
Trivia
- The Stun Gun takes visual inspiration from the Axon Enterprise Taser 7.