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Glitch Grenade: Difference between revisions

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Embruh (talk | contribs)
Undo revision 11112 by Embruh (talk)
Tag: Undo
Embruh (talk | contribs)
Fixed APS Turret interaction mistake, added note about line-of-sight requirement, updated change logs.
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== Overview ==
== Overview ==
The Glitch Grenade is an exclusive gadget for the [[Builds|Light Build]]. It is thrown and explodes after a short time, or when it impacts a [[Mesh Shield]] or [[Dome Shield]]. It then disrupts an opponent's screen and prevents them from using [[gadgets]] or [[specializations]] for a short time. Additionally, it can disable any utility that has already been placed by opponents, such as the [[Guardian Turret]]. Refer to: [[Gameplay#Gameplay Tips|How to Deal with Turrets]] & [[Gameplay#Gameplay Tips|How to Disrupt Abilities]]. The grenade explodes 1.8 seconds after being thrown.
The Glitch Grenade is an exclusive gadget for the [[Builds|Light Build]]. It is thrown and explodes after a short time, or when it impacts a [[Mesh Shield]] or [[Dome Shield]]. It then disrupts an opponent's screen and prevents them from using [[gadgets]] or [[specializations]] for a short time. Additionally, it can disable any utility that has already been placed by opponents, such as the [[Guardian Turret]]. Refer to: [[Gameplay#Gameplay Tips|How to Deal with Turrets]] & [[Gameplay#Gameplay Tips|How to Disrupt Abilities]].  
 
The grenade explodes 1.8 seconds after being thrown. The glitch effect requires line-of-sight between the exploded grenade and the player/utility object.


== Uses & Interactions ==
== Uses & Interactions ==
The Glitch Grenade is a great counter to abilities such as the [[Healing Beam]], as it provides an opening to attack while the enemy team is unable to be healed. Other breaches of defense include the disabling of the [[Guardian Turret]], [[Gadgets|Mines]], and any Reconnaissance. It is particularly effective at immobilizing Light Builds, neutralizing their mobility specializations such as the [[Evasive Dash]], [[Grappling Hook]], or [[Cloaking Device]]. Additionally, the Glitch Grenade proves to be a significant asset when countering the [[Mesh Shield]], as it can create a vulnerable moment, allowing for precise targeting and potential elimination of the shielded opponent.
The Glitch Grenade is a great counter to abilities such as the [[Healing Beam]], as it provides an opening to attack while the enemy team is unable to be healed. Other breaches of defense include the disabling of the [[Guardian Turret]], [[Gadgets|Mines]], and any Reconnaissance. It is particularly effective at immobilizing Light Builds, neutralizing their mobility specializations such as the [[Evasive Dash]], [[Grappling Hook]], or [[Cloaking Device]]. Additionally, the Glitch Grenade proves to be a significant asset when countering the [[Mesh Shield]], as it can create a vulnerable moment, allowing for precise targeting and potential elimination of the shielded opponent.


However, it's important to note that the Glitch Grenade is unable to get close enough to the [[APS Turret]] to ever disable it, and so is adeptly countered. If misused, it can also affect the thrower, putting them at as severe a disadvantage in combat.
The [[APS Turret]] can also be disabled using Glitch Grenades, provided they explode just outside of its effective radius (approximately 1 to 2 meters outside the circle) and within line-of-sight.
[[File:TF TUTORIAL GLITCH GRENADE2.mov|right|348px]]
[[File:TF TUTORIAL GLITCH GRENADE2.mov|right|348px]]


== Change History ==
== Change History ==
=== Patch 2.8.0 ===
* Fixed an issue with the [[Dome Shield]] where it was not able to be glitched when the center was occluded
=== Patch 2.6.0 ===
* Update glitch effect so that it will now pass through Mesh Shields and Dome Shields


=== Patch 2.2.0 ===
=== Patch 2.2.0 ===


* Reduced the duration of glitch effect from 10s to 5s
* Reduced the duration of glitch effect from 10s to 5s
* No longuer trigger on impact on friendly shields
* No longer triggers on impact on friendly shields


=== Patch 2.1.0 ===
=== Patch 2.1.0 ===

Revision as of 11:57, 17 May 2024

GLITCH GRENADE
“Thrown projectile that disables specializations and gadgets, glitches contestant's screens, and disables powered objects in the affected area”
Profile
BuildLight
TypeGrenade
Stats
Cooldown20s
Technical
DamageNone
Duration5s


Overview

The Glitch Grenade is an exclusive gadget for the Light Build. It is thrown and explodes after a short time, or when it impacts a Mesh Shield or Dome Shield. It then disrupts an opponent's screen and prevents them from using gadgets or specializations for a short time. Additionally, it can disable any utility that has already been placed by opponents, such as the Guardian Turret. Refer to: How to Deal with Turrets & How to Disrupt Abilities.

The grenade explodes 1.8 seconds after being thrown. The glitch effect requires line-of-sight between the exploded grenade and the player/utility object.

Uses & Interactions

The Glitch Grenade is a great counter to abilities such as the Healing Beam, as it provides an opening to attack while the enemy team is unable to be healed. Other breaches of defense include the disabling of the Guardian Turret, Mines, and any Reconnaissance. It is particularly effective at immobilizing Light Builds, neutralizing their mobility specializations such as the Evasive Dash, Grappling Hook, or Cloaking Device. Additionally, the Glitch Grenade proves to be a significant asset when countering the Mesh Shield, as it can create a vulnerable moment, allowing for precise targeting and potential elimination of the shielded opponent.

The APS Turret can also be disabled using Glitch Grenades, provided they explode just outside of its effective radius (approximately 1 to 2 meters outside the circle) and within line-of-sight.

File:TF TUTORIAL GLITCH GRENADE2.mov

Change History

Patch 2.8.0

  • Fixed an issue with the Dome Shield where it was not able to be glitched when the center was occluded

Patch 2.6.0

  • Update glitch effect so that it will now pass through Mesh Shields and Dome Shields

Patch 2.2.0

  • Reduced the duration of glitch effect from 10s to 5s
  • No longer triggers on impact on friendly shields

Patch 2.1.0

  • Now trigger on impact when it hit mesh shields and dome shields