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m clocker->cloaker |
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!Gadgets | !Gadgets | ||
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|[[Cloaking Device]]: A temporary | |[[Cloaking Device]]: A temporary cloaker that makes you hard to see when moving, and invisible when motionless. | ||
|[[V9S]]: Short-range, semi-automatic, suppressed pistol. | |[[V9S]]: Short-range, semi-automatic, suppressed pistol. | ||
|[[Frag Grenade]]: Thrown projectile that explodes shortly after release. | |[[Frag Grenade]]: Thrown projectile that explodes shortly after release. |
Revision as of 11:59, 6 April 2023
Overview
THE FINALS is not a hero shooter as much as it is a hero builder. You don't make a hero, you customize them. To this effect, THE FINALS has a three-build system, each with its strengths and weaknesses.
You can create multiple contestants linked to either the light, medium, or heavy build. Each build comes with a different body size along with a unique set of Specializations and Weapons to choose from while gadgets may be used by more than one build. The Frag Grenade for example can be used by all three classes, whereas the various mines may only be an option for the medium and heavy build.
Light Build
Overview
Light is the most mobile build, but sacrifices health for mobility. Lights have a balanced arsenal of both ranged and melee weaponry. They have a good variety of either low-damage, high-fire-rate firearms like the M11 and V9S pistol, or high-damage, high recoil rifles such as the .30-06 Sniper Rifle and the powerful LH1. The lights also have the option to carry the lethal but tactically limiting Assassin's Dagger or the adrenaline-inducing Sword in combination with one of their specializations such as the Evasive Dash or Cloak.
Loadout
Specializations | Weapons | Gadgets |
---|---|---|
Cloaking Device: A temporary cloaker that makes you hard to see when moving, and invisible when motionless. | V9S: Short-range, semi-automatic, suppressed pistol. | Frag Grenade: Thrown projectile that explodes shortly after release. |
Grappling Hook: A cord with a hook that you launch to scale structures and swing past walls. Also handy for quick escapes during combat | M11: Fast-firing but erratic; Machine pistol-class firearm. | Flashbang: Thrown projectile that blinds and deafens nearby players. |
Evasive Dash: A few quick dashes to close distance or dodge out of harm's way | Sawed-Off Shotgun: Double-barrel shotgun with a wide spread. | Incendiary Grenade: Thrown projectile that sets fire to the area when it explodes. |
LH1: Semi-automatic rifle. | Goo Grenade: Thrown projectile that explodes into several blobs of goo, which solidify on impact. | |
.30-06 Sniper: Light, bolt-action rifle with a scope. | Gas Grenade: Thrown projectile that emits a cloud of toxic gas when it explodes | |
Sword: High-damage melee weapon. | Smoke Grenade: Thrown projectile that emits smoke when it explodes, blocking line of sight. | |
Assassin's Dagger: Close-range melee weapon. | Glitch Grenade: Thrown projectile that interrupts opponent's screens and their ability to use gadgets. | |
Breaching Charge: Highly destructive deployable explosive that can be remotely detonated. | ||
Proximity Sensor: Reveal's opponents' location when they get close to the censor. | ||
Stun Gun: Fires electrified wires at close range, stunning an opponent when hit; deals no damage. | ||
Thermal Vision: Reveals heat signatures. |
Medium Build
Mediums are the jack-of-all-trades support build, having more health than lights but come at the cost of being slower. They usually come equipped with a Healing Beam, but can be swapped out for a Guardian Turret or Recon Senses. Mediums have a decent range of weapons they can choose from the AKM, a short to medium-range weapon that has a quick fire rate and decent performance, a versatile weapon like the R.357 or more close range but a very powerful, the Repeater.
Specializations | Weapons | Gadgets |
---|---|---|
Healing Beam: A beam that gives health directly to another teammate. | AKM: Reliable automatic assault rifle. | Frag Grenade: Thrown projectile that explodes shortly after release. |
Guardian Turret: Deployable AI-Controlled turret | Repeater: A classic choice for eliminating competitors at a fair distance. | Flashbang: Thrown projectile that blinds and deafens nearby players. |
Recon Senses: A sensory enhancement that makes opponents visible through structures for a limited time. Weakens as distance increases. | R.357: High-powered handgun with revolving magazine | Incendiary Grenade: Thrown projectile that sets fire to the area when it explodes. |
Pump-Action GL: Pump-action grenade launcher. | Goo Grenade: Thrown projectile that explodes into several blobs of goo, which solidify on impact. | |
Riot Shield: Dual use; protects against damage, and bashes opponents in front as a melee weapon. | Gas Grenade: Thrown projectile that emits a cloud of toxic gas when it explodes | |
Sonar Grenade: Thrown projectile that emits sonar pulses, revealing the location of nearby competitors. | ||
Explosive Mine: Explodes when triggered. | ||
Gas Mine: Emits a cloud of toxic gas when triggered. | ||
Glitch Trap: Interrupts opponent's screens and their ability to use gadgets when triggered. | ||
Zipline: Fires a harpoon into the target with a rope attached that players can slide along | ||
Jump Pad: Launches contestants into the air when stepped on | ||
Defibrillator: Revives teammates quickly | ||
Tracking Dart: Fires a dart that tacks contestants a short distance | ||
APS Turret: Automatically destroys projectiles in it's radius. | ||
Night Vision: Improves sight in dark places and low-light conditions |
*Gas Mine, Glitch Trap, Jump Pad, Tracking Dart, and APS Turret are placeholder descriptions
Heavy Build
Heavies are the slowest build, but are also the most defensive, sacrificing most movement speed for health, Heavy's main playstyles are causing the most amount of destruction possible or being defensive usually equipped with a Charge ‘n’ Slam, but can be swapped out for a Goo Gun or Mesh Shield, Heavies have a far range of powerful firearms and hard-hitting weapons like the M60, a powerful high rate of fire machine gun, or a Sledgehammer.
Specializations | Weapons | Gadgets |
---|---|---|
Charge 'N' Slam: A charge to propel you forward to break through walls and obstacls, or to slam the ground if activated in the air. Deals damage to opponents. | M60: Short-range, high rate-of-fire weapon; dominate enclosed spaces. | Frag Grenade: Thrown projectile that explodes shortly after release. |
Goo Gun: Shoots blobs of goo that solidify on impact, useful for creating defenses. | Flamethrower: Emits a stream of burning fuel, causing damage at close range. | Flashbang: Thrown projectile that blinds and deafens nearby players. |
Mesh Shield: A projected shield that blocks from the front only, creating a shoot-through cover for teammates. | SA1216: Rapid-fire shotgun with a quad-tube magazine. | Incendiary Grenade: Thrown projectile that sets fire to the area when it explodes. |
M32 GL: Revolving-action, six-shot grenade launcher. | Goo Grenade: Thrown projectile that explodes into several blobs of goo, which solidify on impact. | |
Sledgehammer: Both a melee weapon and a tool that deconstructs the arena itself. | Gas Grenade: Thrown projectile that emits a cloud of toxic gas when it explodes | |
Night Vision: Improves sight in dark places and low-light conditions | ||
RPG: Fires long-range, high explosive missiles that detonate on impact. | ||
Dome Shield: | ||
Explosive Mine: Explodes when triggered. | ||
Incendiary Mine: Fires a harpoon into the target with a rope attached that players can slide along | ||
Barricade: Launches contestants into the air when stepped on |