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CHROMIUM FUTURA - S2 BP Level 50
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IMPROMPTU PICTURES -
1,150 (Bundle)
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TRIANGLE TWINKLE - Weapon Level 6
More actions
Included max splash + direct hit damage, added S3 patch notes, removed glitch trap detonation capabilities, reworded and added additional APS information |
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|build=Medium | |build=Medium | ||
|wtype=Single-shot | |wtype=Single-shot | ||
|bodydamage= | |bodydamage=69 max splash (+24 direct hit) | ||
|dps=-- | |dps=-- | ||
|magsize=4 | |magsize=4 | ||
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The projectiles from the CL-40 can be bounced off of [[Jump Pad|jump pads]], which can be useful for extending its range or shooting around cover. If the user fails to keep their distance from their opponents, they may find themselves on the receiving end of their own splash damage. | The projectiles from the CL-40 can be bounced off of [[Jump Pad|jump pads]], which can be useful for extending its range or shooting around cover. If the user fails to keep their distance from their opponents, they may find themselves on the receiving end of their own splash damage. | ||
Additionally, the CL-40 can combo with mines for extra damage and effects, taking advantage of the gun's splash damage to detonate them. | Additionally, the CL-40 can combo with mines for extra damage and effects, taking advantage of the gun's splash damage to detonate them. [[Gas Mine|Gas]] mines can be detonated mid-air immediately after a throw for their full effects. Due to the nuke nerfs in Season 2 however, the [[Explosive Mine]] must arm first (1.6 seconds after throw) to get its full damage, otherwise it will only deal a heavily reduced 20% damage. | ||
The CL-40 can struggle against enemy [[APS Turret]] placements. Players can compensate by | The CL-40 can struggle against enemy [[APS Turret]] placements. Players can compensate by using a [[Glitch Barrel]] found in the arena, or by splash damaging the turret just outside of its effective range. Alternatively, it can be destroyed using grenades shot within its effective range to deplete its health. | ||
{{Damage chart|Light STK=2|Light TTKB=0.86|Light TTKC=N/A|Medium STK=3|Medium TTKB=1.71|Medium TTKC=N/A|Heavy STK=4|Heavy TTKB=2.57|Heavy TTKC=N/A|weapon=CL-40}} | {{Damage chart|Light STK=2|Light TTKB=0.86|Light TTKC=N/A|Medium STK=3|Medium TTKB=1.71|Medium TTKC=N/A|Heavy STK=4|Heavy TTKB=2.57|Heavy TTKC=N/A|weapon=CL-40}} | ||
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== Change History== | == Change History== | ||
=== Patch 3.0.0 === | |||
* Direct damage changedː 110 -> 93 | |||
* Fire rate changedː 250 RPM -> 275 RPM | |||
* Self-damage multiplier changed: 1 -> 0.75 | |||
===Patch 1.5.5=== | ===Patch 1.5.5=== |
Revision as of 06:19, 18 June 2024
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CL-40 | |
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Magazine Size | 4 |
General Data | |
Related Quests |
The CL-40 is a pump-action grenade launcher available to the Medium Build.
Overview
The CL-40 deals high splash damage, and a small amount of extra damage when hitting an opponent directly. The closer the grenades explode to surrounding objects, opponents, or the user, the more damage it deals.
Unlike other weapons, this grenade launcher reloads with single cartridges rather than a normal magazine. This is a similar loading style to the Model 1887, where the firearm can be fired mid-reload.
Uses & Interactions
The CL-40 is an impact grenade launcher, which excels in confined passageways and corridors where the enemy will struggle to get out of its blast radius. It can take on multiple opponents at once and cause general chaos for whoever is on the receiving end.
The projectiles from the CL-40 can be bounced off of jump pads, which can be useful for extending its range or shooting around cover. If the user fails to keep their distance from their opponents, they may find themselves on the receiving end of their own splash damage.
Additionally, the CL-40 can combo with mines for extra damage and effects, taking advantage of the gun's splash damage to detonate them. Gas mines can be detonated mid-air immediately after a throw for their full effects. Due to the nuke nerfs in Season 2 however, the Explosive Mine must arm first (1.6 seconds after throw) to get its full damage, otherwise it will only deal a heavily reduced 20% damage.
The CL-40 can struggle against enemy APS Turret placements. Players can compensate by using a Glitch Barrel found in the arena, or by splash damaging the turret just outside of its effective range. Alternatively, it can be destroyed using grenades shot within its effective range to deplete its health.
Shots to Kill | Time to Kill (Body) | Time to Kill (Crit) | |
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Light | 2 | 0.86 | N/A |
Medium | 3 | 1.71 | N/A |
Heavy | 4 | 2.57 | N/A |
Kill times for the CL-40 |
Weapon Skins
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OFF PANEL -
150
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PAINTED PREDATOR
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POSH TERRAZO -
150
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STANDARD ISSUE - Weapon Level 1
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DYE JOB - YELLOW - Weapon Level 2
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DYE JOB - BLUE - Weapon Level 3
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DYE JOB - RED - Weapon Level 4
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DYE JOB - WHITE - Weapon Level 5
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METALLIC WHORL
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SECRET SCRAWLS
Trivia
- The CL-40 is modeled after the China Lake grenade launcher.
Change History
Patch 3.0.0
- Direct damage changedː 110 -> 93
- Fire rate changedː 250 RPM -> 275 RPM
- Self-damage multiplier changed: 1 -> 0.75
Patch 1.5.5
- Direct damage changedː 100 -> 110
CB1 Patch 3
- Increased max damage: 80 -> 84
- Increased min damage: 30 -> 45