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M11: Difference between revisions

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File:M11_Decoded-Spirit.png|DECODED SPIRIT - {{MultibuckIcon}} 1,150 (Bundle)
File:M11_Decoded-Spirit.png|DECODED SPIRIT - {{MultibuckIcon}} 1,150 (Bundle)
File:M11_KINRADE WARE.png|KINRADE WARE - S3 BP Level 1
File:M11_KINRADE WARE.png|KINRADE WARE - S3 BP Level 1
File:M11_LUMINOUS RIOT.png|LUMINOUS RIOT - {{MultibuckIcon}} 400
File:M11 Marble-Majesty.png|MARBLE MAJESTY - {{MultibuckIcon}} 1,150 (Bundle)
File:M11 Marble-Majesty.png|MARBLE MAJESTY - {{MultibuckIcon}} 1,150 (Bundle)
File:M11_SUNDOWN SIZZLE.png|SUNDOWN SIZZLE - S2 BP Level 2
File:M11_SUNDOWN SIZZLE.png|SUNDOWN SIZZLE - S2 BP Level 2

Revision as of 16:05, 3 July 2024

M11
“Fast-firing, fully automatic machine pistol”
-
Magazine Size40
General Data
Related Quests


The M11 is a submachine gun for the Light Build.

Overview

The M11 has a combination of high fire rate and a large magazine capacity, and includes a suppressor barrel attachment.

It is best utilized in close-combat situations, like defending indoor objectives. Executing Hit and Run tactics with this weapon makes it a force to be reckoned with in the arena.

Pros and Cons

The M11 is capable of eliminating Light and Medium Builds easily, although accuracy and headshots will play a factor. Due to its high fire rate this weapon allows you to out-damage your opponents in most close-quarters engagements.

Its primary weakness is long-range engagements. While it can be used to assist in damage at medium range, this weapon deals negligible damage at long range. The M11 also has an extreme recoil pattern that can be hard to control at longer ranges.

Shots to Kill Time to Kill (Body) Time to Kill (Crit)
Light 10 0.54 0.36
Medium 16 0.90 0.60
Heavy 22 1.26 0.84
Kill times for the M11


Weapon Skins

Trivia

  • The M11 is modeled after the iconic MAC-11 submachine gun, which as of the Open Beta build includes a suppressor modeled in the likeness of the Sionics suppressor seen on the MAC-10.
  • Prior to the Open Beta, the M11 had no suppressor.

Change History

2.0.0

  • Increased accuracy by decreasing bullet dispersion when firing from the hip

1.4.0

  • Damage changed: 15 -> 16