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Dagger: Difference between revisions

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|weaponquote = {{Quote|text=Close-range melee weapon; can also perform a secondary backstabbing attack}}<blockquote>"As we pass the halfway point of the match, you could cut the tension with a knife. Or an assassin's dagger. Or a cheese slicer."<br>— Scotty</blockquote>
|weaponquote = {{Quote|text=Close-range melee weapon; can also perform a secondary backstabbing attack}}<blockquote>"As we pass the halfway point of the match, you could cut the tension with a knife. Or an assassin's dagger. Or a cheese slicer."<br>— Scotty</blockquote>
|build=Light
|build=Light
|wtype=Melee
|wtype=[[:Category:Melee|Melee]]
|bodydamage=50
|bodydamage=50
|crit=320 [Backstab w/ Alt Fire]
|crit=320 [Backstab w/ Alt Fire]
|attacktime=700ms [Backstab w/ Alt Fire]}}
|attacktime=700ms [Backstab w/ Alt Fire]}}
The Dagger is a melee weapon available to the [[Builds|Light Build]].
The [[Dagger]] is a [[Light]] class [[:Category:Melee|melee weapon]] with the unique ability to deal extreme contact damage with a backstab attack, designed to assassinate opponents.
 
== Usage ==
== Usage ==


The Dagger can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout.
The Dagger can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout.


Attacking with primary fire will quickly slash the Dagger, dealing a small amount of damage.
The attack trigger can be used to slash opponents in front of the user to damage them, and can be held down to continuously attack.
 
The secondary attack trigger can be used to enter a stab animation, which will damage an opponent in front of the user when it completes. If the target is facing away from the user the moment it hits, the stab will critically hit as a backstab for additional damage.
{{Control scheme|weapon=Equip [[Dagger]]|primary-fire=Attack <small>(Tap)</small><br>Continuous attack <small>(Hold)</small>|secondary-fire=Stab attack <small>(Tap)</small>}}
== Properties ==


Clicking secondary fire will perform a stab, which will critically strike enemies that have their back turned. This critical hit deals massive damage, enough to one-shot both [[Builds#Light Build|Light]] and [[Builds#Medium Build|Medium]] Builds. 
=== Weapon ===


Hitting an enemy with a secondary fire without backstabbing them will deal the same amount of damage as the primary slash, and the primary slash cannot deal bonus damage from behind.
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading.
{{Control scheme|weapon=Equip [[Dagger]]|primary-fire=Slash <small>(Tap)</small>|secondary-fire=Backstab <small>(Tap)</small>}}


== Properties ==
{{Feature icon|Automatic Fire}} Continues to attack repeatedly until the trigger is released.
 
{{Feature icon|Alternate Attack}} Has an alternate attack that performs a slower stab which can critically hit.


{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading.
{{Feature icon|Attack Sequence|negative=true}} Attacks from right to left and left to right, but these have no difference in timing or hit registration.


{{Feature icon|Single Fire}} Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.
=== Bullet ===


{{Feature icon|Alternate Attack}} Has an alternate attack which can backstab opponents for massive damage.  
{{Feature icon|Critical Hit}} Critically hits for extreme damage on its alternate attack if the user is behind the target.


{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
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=== Strengths ===
=== Strengths ===
* The Dagger is a unique weapon that heavily relies on the wielder to stab enemy contestants in the back to have a significant impact in the match. Wielding this weapon requires precise positioning, game sense, and careful planning to execute a clean assassination on an enemy contestant.
* The xx's extreme backstab damage makes it a strong tool against [[Heavy|Heavies]]. They are the slowest class, making it hard for them to outmaneuver the [[Light]] user, but still get (nearly) one-shot by the xx.
=== Weaknesses ===
=== Weaknesses ===
* The Dagger's prime weakness is that its damage output when not backstabbing is extremely low, making the wielder a very easy target for any enemy who has noticed their presence.
* Not only is the xx's backstab damage overkill against [[Light|Lights]], they are also very difficult to catch with a melee attack—let alone with a backstab—due to their high movability.
* If a backstab attempt fails, the xx's damage output is very low, meaning it may be a better choice to escape instead of attempting to eliminate the target.
=== Tactics ===
=== Tactics ===
* It is possible to instantly kill a [[Heavy]] by backstabbing them immediately followed by a Quick Melee.
* The [[Cloaking Device]] can be paired up with the xx to get close to opponents for a backstab without them noticing. However, once the user is close enough they should act quickly, as the cloaking device will become easily noticeable due to its loud movement sounds.
** The [[Vanishing Bomb]] is a silent alternative, though it does not last as long.
* The [[Evasive Dash]] can be combined with the xx. The animation for the backstab can be started from a distance, and then a dash is used to close the gap. It is also possible to start the animation facing an opponent, then dash past them and look around. This technique can be perfected in the [[Practice Range|practice range]], but proves quite difficult on actual opponents, as their unpredictable movement can body-block the dash from reaching past them.
== Damage ==
Useful damage combinations include:
Useful damage combinations include:


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* 1 Alt Fire (backstab) → Quick Melee = 360 Damage (Eliminates Heavy)
* 1 Alt Fire (backstab) → Quick Melee = 360 Damage (Eliminates Heavy)


== Mechanics==
{{Damage chart|Light STK=3|Light TTKB=1.21|Light TTKC=N/A|Medium STK=5|Medium TTKB=2.20|Medium TTKC=N/A|Heavy STK=7|Heavy TTKB=3.35|Heavy TTKC=N/A|weapon=Dagger}}
 
== Mechanics ==


=== Backstab ===
=== Stab ===
The Dagger's backstab is slower than the primary slash, but will deal 320 damage if it hits and opponent's back. The backstab zone of an enemy contestant is an area that spans 180 degrees, centered on their back and ending at their sides.
The Dagger's stab attack starts with a windup animation that lasts a few moments. Then, there are 3 frames in which the stab attack occurs. If a target is in the stab's area of effect in any of these frames, they will be struck at the first possible frame. Unlike the standard attack, the stab attack can only hit one target.


If the user is behind the target at the striking frame, the attack will critically hit as a backstab. More specifically, the vector from the user to the target needs to be anywhere between codirectional (0°) and orthogonal (-90° or 90°) to the facing direction of the target.
== Item Mastery ==
== Item Mastery ==


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|-
|-
|Damage dealt by the Dagger
|Damage dealt by the Dagger
|{{BlueColor|<math>0.2\times\text{damage dealt}</math>}}
|<math>0.2\times\text{damage dealt}</math>
|-
|Backstab damage dealt by the Dagger
|<math>0.2\times\text{damage dealt}</math>
|-
|-
|Opponent eliminated by damage from the Dagger<br><small>(Does not count quick melee finishers)</small>
|Opponent eliminated by damage from the Dagger<br><small>(Does not count quick melee finishers)</small>
|{{BlueColor|<math>50</math>}}
|<math>50</math>
|-
|-
|Assist on an opponent damaged by the Dagger
|Assist on an opponent damaged by the Dagger
|{{BlueColor|<math>20</math>}}
|<math>20</math>
|}
|}
{{Item Mastery|item=Dagger}}
{{Item Mastery|item=Dagger}}
== Trivia ==


== Trivia ==
* The Dagger appears to be a serrated tactical dagger designed for combat, with a steel blade and a synthetic handle.
* OMINOUS OSTHYVEL
* The Dagger was originally introduced as the "Assassin's Dagger" until its name was changed to Dagger in [[Closed Beta 2]].
** ''"A couple of weeks before the Closed Beta I was visiting an old friend. During dinner he told me a story about how dangerous a simple “osthyvel” (a traditional Swedish cheese slicer) can actually be… It was a hilarious story and I sent a text to Theodor (artist) and Oskar (animator) to suggest that it could be a weapon. Just two days later it was in the game.! For authenticity, they also scanned a chunk of cheese and then added the amazing slice taunt. The cheese is a Swedish traditional Prästost, you should try it when you visit Sweden, hehe."'' - Rob Runesson in an [https://www.youtube.com/watch?v=etOzVyj2p5A&t=672s interview] with RockhoundBlack, March 2023
* About the Ominous Osthyvel (Cheese slicer) skin for the Dagger:
*The Dagger was formerly titled the "Assassin's Dagger" during [[Closed Beta 1|CB1]].
{{Quote|text=A couple of weeks before the Closed Beta I was visiting an old friend. During dinner he told me a story about how dangerous a simple “osthyvel” (a traditional Swedish cheese slicer) can actually be… It was a hilarious story and I sent a text to Theodor (artist) and Oskar (animator) to suggest that it could be a weapon. Just two days later it was in the game.! For authenticity, they also scanned a chunk of cheese and then added the amazing slice taunt. The cheese is a Swedish traditional Prästost, you should try it when you visit Sweden, hehe.|source=Rob Runesson in an [https://www.youtube.com/watch?v=etOzVyj2p5A&t=672s interview] with RockhoundBlack, March 2023}}


== Weapon Skins ==
== Weapon Skins ==

Revision as of 23:21, 15 July 2024

DAGGER
“Close-range melee weapon; can also perform a secondary backstabbing attack”

"As we pass the halfway point of the match, you could cut the tension with a knife. Or an assassin's dagger. Or a cheese slicer."
— Scotty

-
General Data
Related Quests


The Dagger is a Light class melee weapon with the unique ability to deal extreme contact damage with a backstab attack, designed to assassinate opponents.

Usage

The Dagger can be selected as the weapon of any Light build loadout.

The attack trigger can be used to slash opponents in front of the user to damage them, and can be held down to continuously attack.

The secondary attack trigger can be used to enter a stab animation, which will damage an opponent in front of the user when it completes. If the target is facing away from the user the moment it hits, the stab will critically hit as a backstab for additional damage.

Controls PC PS XBox Key
Equip Dagger
1
 
Y
Weapon
Attack (Tap)
Continuous attack (Hold)
 
R2
RT
Primary fire
Stab attack (Tap)
 
L2
LT
Secondary fire

Properties

Weapon

Melee — Strikes targets close to the contestant. Can attack forever without reloading.

Automatic Fire — Continues to attack repeatedly until the trigger is released.

Alternate Attack — Has an alternate attack that performs a slower stab which can critically hit.

No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.

Bullet

Critical Hit — Critically hits for extreme damage on its alternate attack if the user is behind the target.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strategy

Strengths

  • The xx's extreme backstab damage makes it a strong tool against Heavies. They are the slowest class, making it hard for them to outmaneuver the Light user, but still get (nearly) one-shot by the xx.

Weaknesses

  • Not only is the xx's backstab damage overkill against Lights, they are also very difficult to catch with a melee attack—let alone with a backstab—due to their high movability.
  • If a backstab attempt fails, the xx's damage output is very low, meaning it may be a better choice to escape instead of attempting to eliminate the target.

Tactics

  • It is possible to instantly kill a Heavy by backstabbing them immediately followed by a Quick Melee.
  • The Cloaking Device can be paired up with the xx to get close to opponents for a backstab without them noticing. However, once the user is close enough they should act quickly, as the cloaking device will become easily noticeable due to its loud movement sounds.
    • The Vanishing Bomb is a silent alternative, though it does not last as long.
  • The Evasive Dash can be combined with the xx. The animation for the backstab can be started from a distance, and then a dash is used to close the gap. It is also possible to start the animation facing an opponent, then dash past them and look around. This technique can be perfected in the practice range, but proves quite difficult on actual opponents, as their unpredictable movement can body-block the dash from reaching past them.

Damage

Useful damage combinations include:

  • 3 Primary Fire = 150 Damage (Eliminates Light)
  • 1 Alt Fire (backstab) = 320 Damage (Eliminates Light)
  • 1 Alt Fire (backstab) = 320 Damage (Eliminates Medium)
  • 1 Alt Fire (backstab) → 1 Primary Fire = 370 Damage (Eliminates Heavy)
  • 1 Alt Fire (backstab) → Quick Melee = 360 Damage (Eliminates Heavy)
Shots to Kill Time to Kill (Body) Time to Kill (Crit)
Light 3 1.21 N/A
Medium 5 2.20 N/A
Heavy 7 3.35 N/A
Kill times for the Dagger


Mechanics

Stab

The Dagger's stab attack starts with a windup animation that lasts a few moments. Then, there are 3 frames in which the stab attack occurs. If a target is in the stab's area of effect in any of these frames, they will be struck at the first possible frame. Unlike the standard attack, the stab attack can only hit one target.

If the user is behind the target at the striking frame, the attack will critically hit as a backstab. More specifically, the vector from the user to the target needs to be anywhere between codirectional (0°) and orthogonal (-90° or 90°) to the facing direction of the target.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the Dagger.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Dagger 0.2×damage dealt
Backstab damage dealt by the Dagger 0.2×damage dealt
Opponent eliminated by damage from the Dagger
(Does not count quick melee finishers)
50
Assist on an opponent damaged by the Dagger 20
Level 1
0 XP
Dagger
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen

Trivia

  • The Dagger appears to be a serrated tactical dagger designed for combat, with a steel blade and a synthetic handle.
  • The Dagger was originally introduced as the "Assassin's Dagger" until its name was changed to Dagger in Closed Beta 2.
  • About the Ominous Osthyvel (Cheese slicer) skin for the Dagger:
“A couple of weeks before the Closed Beta I was visiting an old friend. During dinner he told me a story about how dangerous a simple “osthyvel” (a traditional Swedish cheese slicer) can actually be… It was a hilarious story and I sent a text to Theodor (artist) and Oskar (animator) to suggest that it could be a weapon. Just two days later it was in the game.! For authenticity, they also scanned a chunk of cheese and then added the amazing slice taunt. The cheese is a Swedish traditional Prästost, you should try it when you visit Sweden, hehe.”
Rob Runesson in an interview with RockhoundBlack, March 2023

Weapon Skins