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8-BIT BLADE - S2 BP Level 88
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GOLD DUST -
(Bundle) 1,600
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KENSEI'S KATANA - S3 BP Level 89
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SLUGGER'S SWING -
(Bundle) 950
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STICKY SITUATION -
(Bundle) 1,600
More actions
m →Weapon skins: Added missing skins |
Item Pages Overhaul |
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|weaponquote = {{Quote|text=High-damage melee weapon; can also perform a secondary lunging attack}} | |weaponquote = {{Quote|text=High-damage melee weapon; can also perform a secondary lunging attack}} | ||
|build=Light | |build=Light | ||
|wtype=Melee | |wtype=[[:Category:Melee|Melee]] | ||
|bodydamage=74 | |bodydamage=74 | ||
|crit=140 [Alt Fire] | |crit=140 [Alt Fire] | ||
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|reloadtime=N/A | |reloadtime=N/A | ||
}} | }} | ||
The Sword is a | The [[Sword]] is a [[Light]] class [[:Category:Melee|melee weapon]] designed to deal sustained contact damage and to engage opponents with its unique lunge ability. | ||
== | == Usage == | ||
The Sword can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout. | |||
The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again. | |||
The secondary attack trigger can be held down to enter a lunge preparation stance, which can be held for any duration but stops the user from sprinting. When released, the user will dash forwards and stab the first opponent they strike during the lunge. | |||
{{Control scheme|weapon=Equip [[Sword]]|primary-fire=Attack (Tap)<br>Cancel lunge (Tap)|secondary-fire=Prepare lunge (Hold)<br>Lunge (Release)}} | |||
== Properties == | |||
=== Weapon === | |||
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading. | |||
{{Feature icon|Single Fire}} Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered. | |||
{{Feature icon|Alternate Attack}} Has an alternate attack, which can be held and then released to perform a lunge attack. | |||
{{Feature icon|Attack Sequence|negative=true}} Attacks from right to left and left to right, but these have no difference in timing or hit registration. | |||
=== Bullet === | |||
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | |||
{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head. | |||
== Strategy == | |||
=== Strengths === | |||
* A Sword user can dash around their target by using the lunge multiple times, making it harder for the target to retaliate. | |||
=== Weaknesses === | |||
* Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range. | |||
=== Tactics === | |||
* The [[Evasive Dash]] is an obvious choice for a [[Specializations|specialization]] to pair with the Sword. It allows the Sword user to extend their lunge by dashing after preparing the lunge, then releasing the lunge. | |||
== Damage == | |||
Useful damage combinations include: | Useful damage combinations include: | ||
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* 2 Alt Fire = 280 Damage (Eliminates Medium) | * 2 Alt Fire = 280 Damage (Eliminates Medium) | ||
*2 Alt Fire → 1 Primary Fire = 354 Damage (Eliminates Heavy) | *2 Alt Fire → 1 Primary Fire = 354 Damage (Eliminates Heavy) | ||
== | {{Damage chart|Light STK=3|Light TTKB=1.38|Light TTKC=N/A|Medium STK=4|Medium TTKB=1.91|Medium TTKC=N/A|Heavy STK=5|Heavy TTKB=2.45|Heavy TTKC=N/A|weapon=Sword}} | ||
== Mechanics == | |||
=== Lunge === | |||
A lunge pose, once prepared, can be held for any duration. Using [[Jump Pad|jump pads]], [[Zipline|ziplines]] or [[Evasive Dash]] does not break the pose. However, when the Sword user uses their hands to climb up or vault over a ledge, the held lunge will be cancelled, even if the lunge button is still held down. A new lunge will not be prepared until the user inputs the lunge button again. | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging and eliminating opponents with the Sword. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|+XP Breakdown | |||
|- | |||
!Source | |||
!XP Reward | |||
|- | |||
|Damage dealt by the Sword | |||
|<math>0.2\times\text{damage dealt}</math> | |||
|- | |||
|Opponent eliminated by damage from the Sword<br><small>(Does not count quick melee finishers)</small> | |||
|<math>50</math> | |||
|- | |||
|Assist on an opponent damaged by the Sword | |||
|<math>20</math> | |||
|} | |||
{{Item Mastery|item=Sword}} | |||
== Trivia == | |||
* The sword appears to be modeled after the [https://en.wikipedia.org/wiki/Cutlass cutlass], a common naval weapon between the 17th and 19th century (the age of sail). | |||
* The lunge function of the sword was added in [[Closed Beta 2]]. | |||
*The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be its own weapon type, it ended up being a skin instead. | |||
==Weapon skins== | ==Weapon skins== | ||
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</tabber> | </tabber> | ||
[[Category:Light Build]] | |||
[[Category:Weapon]] | |||
[[Category:Melee]] | |||
Revision as of 23:43, 15 July 2024
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SWORD | |
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| |
- | |
Magazine Size | N/A |
General Data | |
Related Quests |
The Sword is a Light class melee weapon designed to deal sustained contact damage and to engage opponents with its unique lunge ability.
Usage
The Sword can be selected as the weapon of any Light build loadout.
The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.
The secondary attack trigger can be held down to enter a lunge preparation stance, which can be held for any duration but stops the user from sprinting. When released, the user will dash forwards and stab the first opponent they strike during the lunge.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Sword | 1 | Weapon | ||
Attack (Tap) Cancel lunge (Tap) | R2 | RT | Primary fire | |
Prepare lunge (Hold) Lunge (Release) | L2 | LT | Secondary fire |
Properties
Weapon
Melee — Strikes targets close to the contestant. Can attack forever without reloading.
Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.
Alternate Attack — Has an alternate attack, which can be held and then released to perform a lunge attack.
No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.
Bullet
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.
Strategy
Strengths
- A Sword user can dash around their target by using the lunge multiple times, making it harder for the target to retaliate.
Weaknesses
- Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.
Tactics
- The Evasive Dash is an obvious choice for a specialization to pair with the Sword. It allows the Sword user to extend their lunge by dashing after preparing the lunge, then releasing the lunge.
Damage
Useful damage combinations include:
- 1 Alt Fire → Quick Melee = 180 Damage (Eliminates Light)
- 1 Alt Fire → 1 Primary Fire → Quick Melee = 254 Damage (Eliminates Medium)
- 2 Alt Fire = 280 Damage (Eliminates Medium)
- 2 Alt Fire → 1 Primary Fire = 354 Damage (Eliminates Heavy)
Shots to Kill | Time to Kill (Body) | Time to Kill (Crit) | |
---|---|---|---|
Light | 3 | 1.38 | N/A |
Medium | 4 | 1.91 | N/A |
Heavy | 5 | 2.45 | N/A |
Kill times for the Sword |
Mechanics
Lunge
A lunge pose, once prepared, can be held for any duration. Using jump pads, ziplines or Evasive Dash does not break the pose. However, when the Sword user uses their hands to climb up or vault over a ledge, the held lunge will be cancelled, even if the lunge button is still held down. A new lunge will not be prepared until the user inputs the lunge button again.
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the Sword.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Sword | |
Opponent eliminated by damage from the Sword (Does not count quick melee finishers) |
|
Assist on an opponent damaged by the Sword |
Trivia
- The sword appears to be modeled after the cutlass, a common naval weapon between the 17th and 19th century (the age of sail).
- The lunge function of the sword was added in Closed Beta 2.
- The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be its own weapon type, it ended up being a skin instead.
Weapon skins
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TRIANGLE TWINKLE - Weapon Level 6
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VOLPE RENDERED - Playstation Exclusive (Free Bundle)
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OFF PANEL -
150
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PAINTED PREDATOR - Weapon Level 8
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SCRAPYARD SCARS -
150
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STRIPED GRAZER - Weapon Level 7
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STANDARD ISSUE - Weapon Level 1
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DYE JOB (YELLOW) - Weapon Level 2
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DYE JOB (BLUE) - Weapon Level 3
-
DYE JOB (RED) - Weapon Level 4
-
DYE JOB (WHITE) - Weapon Level 5