-
DATA BREACH -
800
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MINI ROULETTE - S1 BP Level 48
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TOOTHY TAILWIND -
1,600 (Bundle)
-
VIRTUAL VELOCITY -
1,150 (Bundle)
More actions
m →Weapon Skins: Added new skins |
Item Pages Overhaul |
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|weaponquote = {{Quote|text=Pan magazine-fed light machine gun.}} | |weaponquote = {{Quote|text=Pan magazine-fed light machine gun.}} | ||
|build=Heavy | |build=Heavy | ||
|wtype=LMG | |wtype=[[:Category:LMG|LMG]] | ||
|bodydamage=22 | |bodydamage=22 | ||
|crit=33 (1.5x) | |crit=33 (1.5x) | ||
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|reloadtime=3.5 | |reloadtime=3.5 | ||
|firingtime=5.52}} | |firingtime=5.52}} | ||
The Lewis Gun is | The [[Lewis Gun]] is a [[Heavy]] class [[:Category:LMG|light machine gun]] designed to deal sustained damage over an extended period at close to moderate distances. | ||
== | == Usage == | ||
== | The Lewis Gun can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout. | ||
The Lewis Gun | |||
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the Lewis Gun's accuracy. Moving decreases accuracy, especially when going airborne. | |||
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition. | |||
{{Control scheme|weapon=Equip [[Lewis Gun]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}} | |||
== Properties == | |||
=== Weapon === | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | |||
{{Feature icon|Automatic Fire}} Continues to fire automatically until the trigger is released. | |||
{{Feature icon|Aim Down Sights}} Has iron sights that significantly increase accuracy when used. | |||
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload. | |||
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | |||
=== Bullet === | |||
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy. | |||
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier. | |||
{{Feature icon|High Range Falloff}} Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m). | |||
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall. | |||
== Strategy == | |||
=== Strengths === | |||
* The Lewis Gun has a higher damage output at long distances than the comparable [[M60]] thanks to its lower bullet dispersion. | |||
* The Lewis Gun has a large magazine and remain in combat for a long time without needing to reload. | |||
=== Weaknesses === | |||
* The Lewis Gun is beat by the comparable [[M60]] at close distances due to its lower damage per second. | |||
* The Lewis Gun's large magazine size is compensated for by a lengthy reloading animation. | |||
=== Tactics === | |||
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the Lewis Gun. | |||
* A Lewis Gun user should plan ahead for a tactical reload while firing, since the reload makes for a long downtime. Usually, the Lewis Gun can outlast any opponent, meaning the opponent will be out of ammunition well before the Lewis Gun user needs to reload. | |||
== Mechanics == | |||
=== Hitscan === | |||
When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing. | |||
Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired. | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging and eliminating opponents with the Lewis Gun. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|+XP Breakdown | |||
|- | |||
!Source | |||
!XP Reward | |||
|- | |||
|Damage dealt by the Lewis Gun | |||
|<math>0.2\times\text{damage dealt}</math> | |||
|- | |||
|Critical damage dealt by the Lewis Gun | |||
|<math>0.2\times\text{damage dealt}</math> | |||
|- | |||
|Opponent eliminated by damage from the Lewis Gun<br><small>(Does not count quick melee finishers)</small> | |||
|<math>50</math> | |||
|- | |||
|Assist on an opponent damaged by the Lewis Gun | |||
|<math>20</math> | |||
|} | |||
{{Item Mastery|item=Lewis Gun}} | |||
== Trivia == | |||
* The Lewis Gun exists in real life as the [https://en.wikipedia.org/wiki/Lewis_gun Lewis automatic machine gun],a light machine gun fromthe First World War-era. It was invented by U.S. Army colonel [https://en.wikipedia.org/wiki/Isaac_Newton_Lewis Isaac Newton Lewis] (not related to the physicist from the 17th century) in 1911, but the U.S. Army refused to adopt his design, most likely due to political differences. Frustrated, Lewis left for Belgium, where he established an arms company in Liège, and worked closely with a British arms manufacturer. Manufacturing then moved to England. In the First World War, the Lewis Gun began major production in the United Kingdom under the designation "Gun, Lewis, .303-cal". | |||
** See also: [[List of Gun Origins]]. | |||
== Weapon Skins == | == Weapon Skins == | ||
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* Updated recoil pattern, making it slightly easier to control | * Updated recoil pattern, making it slightly easier to control | ||
[[Category:Heavy Build]] | [[Category:Heavy Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:LMG]] |
Revision as of 00:36, 16 July 2024
![]() | |
LEWIS GUN | |
---|---|
| |
- | |
Magazine Size | 47 |
General Data | |
Related Quests |
The Lewis Gun is a Heavy class light machine gun designed to deal sustained damage over an extended period at close to moderate distances.
Usage
The Lewis Gun can be selected as the weapon of any Heavy build loadout.
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the Lewis Gun's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Lewis Gun | 1 | Weapon | ||
Fire shot (Tap) Continuous fire (Hold) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Properties
Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Automatic Fire — Continues to fire automatically until the trigger is released.
Aim Down Sights — Has iron sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Strategy
Strengths
- The Lewis Gun has a higher damage output at long distances than the comparable M60 thanks to its lower bullet dispersion.
- The Lewis Gun has a large magazine and remain in combat for a long time without needing to reload.
Weaknesses
- The Lewis Gun is beat by the comparable M60 at close distances due to its lower damage per second.
- The Lewis Gun's large magazine size is compensated for by a lengthy reloading animation.
Tactics
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the Lewis Gun.
- A Lewis Gun user should plan ahead for a tactical reload while firing, since the reload makes for a long downtime. Usually, the Lewis Gun can outlast any opponent, meaning the opponent will be out of ammunition well before the Lewis Gun user needs to reload.
Mechanics
Hitscan
When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the Lewis Gun.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Lewis Gun | |
Critical damage dealt by the Lewis Gun | |
Opponent eliminated by damage from the Lewis Gun (Does not count quick melee finishers) |
|
Assist on an opponent damaged by the Lewis Gun |
Trivia
- The Lewis Gun exists in real life as the Lewis automatic machine gun,a light machine gun fromthe First World War-era. It was invented by U.S. Army colonel Isaac Newton Lewis (not related to the physicist from the 17th century) in 1911, but the U.S. Army refused to adopt his design, most likely due to political differences. Frustrated, Lewis left for Belgium, where he established an arms company in Liège, and worked closely with a British arms manufacturer. Manufacturing then moved to England. In the First World War, the Lewis Gun began major production in the United Kingdom under the designation "Gun, Lewis, .303-cal".
- See also: List of Gun Origins.
Weapon Skins
-
CHERRY BLOOM BOOM -
400
-
JADED, BUT NOT JADED -
400
-
SLY SWAY -
1,150 (Bundle)
-
SUNDOWN SIZZLE - S2 BP Level 4
-
TECHNO HONEYCOMB -
1,150 (Bundle)
-
TRIANGLE TWINKLE - Weapon Level 6
-
GALAXY GRID -
150
-
PAINTED PREDATOR
-
SCRAPYARD SCARS -
150
-
STANDARD ISSUE - Weapon Level 1
-
VIRTUAL EXTENSION -
150
-
DYE JOB - YELLOW - Weapon Level 2
-
DYE JOB - BLUE - Weapon Level 3
-
DYE JOB - RED - Weapon Level 4
-
DYE JOB - WHITE - Weapon Level 5
-
AMBIENT ALOHA
-
SUNDOWN SIZZLE
-
BOLT REVOLT
-
EERIE OSSUARY
-
OFF PANEL
-
BROKEN BULLSEYE
-
CRISS-CROSS CLASH
-
POSH TERRAZZO
-
VIRTUAL EXTENSION
Change History
2.0.0
- Updated weapon recoil pattern to be slightly less accurate over time during sustained firing
1.2.0
- Updated recoil pattern, making it slightly easier to control