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Sledgehammer: Difference between revisions

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|weaponquote = {{Quote|text=A melee weapon and tool that destroys the arena itself; can also perform a secondary overhead attack}}
|weaponquote = {{Quote|text=A melee weapon and tool that destroys the arena itself; can also perform a secondary overhead attack}}
|build=Heavy
|build=Heavy
|wtype=Melee
|wtype-[[:Category:Melee|Melee]]
|bodydamage=115
|bodydamage=115
|crit=200 [Alt Fire]
|crit=200 [Alt Fire]
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|reloadtime=N/A
|reloadtime=N/A
}}
}}
The Sledgehammer is a powerful melee weapon available to the [[Builds#Heavy Build|Heavy Build]].
The [[Sledgehammer]] is a [[Heavy]] class [[:Category:Melee|melee weapon]] designed to deal high contact damage and structure damage, using either sustained swings or its hard-hitting overhead swing.


== Overview ==
== Usage ==
The Sledgehammer deals significant damage to both the environment and opponents. Similar to the [[Sword]], the Sledgehammer can be swung with both primary fire and secondary fire. Swinging with primary fire deals less damage but is quicker, and swinging with secondary fire is slower but deals massive damage.
 
The Sledgehammer can be selected as the [[Weapons|weapon]] of any [[Heavy]] build loadout.
 
The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.
 
The secondary attack trigger can be used to enter an overhead swing animation, which will deal enhanced damage to an opponent in front of the user when it completes.
{{Control scheme|weapon=Equip [[Sledgehammer]]|primary-fire=Attack <small>(Tap)</small>|secondary-fire=Overhead attack <small>(Tap)</small>}}
== Properties ==
 
=== Weapon ===
 
{{Feature icon|Melee}} Strikes targets close to the contestant. Can attack forever without reloading.
 
{{Feature icon|Single Fire}} Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.
 
{{Feature icon|Alternate Attack}} Has an alternate attack that performs a slower, high-damage overhead swing.
 
{{Feature icon|Attack Sequence|negative=true}} Attacks from right to left and left to right, but these have no difference in timing or hit registration.
 
=== Attack ===
 
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
 
{{Feature icon|Major Structure Damage}} Damages structures. Instantly destroys a concrete wall.
 
{{Feature icon|Critical Hit|negative=true}} Does not critically hit for increased damage, even if the target was struck on the head.
 
== Strategy ==
 
=== Strengths ===
* The Sledgehammer can easily outdamage any opponents that are in range if its overhead swing is consistently hit.
* The Sledgehammer deals high structure damage and its overhead swing instantly breaks through any wall, allowing the user to manipulate a structure to fit their needs.
* The Sledgehammer thrives in chaotic fights in close quarters.
=== Weaknesses ===
* The Sledgehammer's melee range combined with the Heavy's immobility makes it highly vulnerable to slippery contestants, particularly [[Light]] contestants using gadgets such as the [[Stun Gun]] or [[Evasive Dash]].
=== Tactics ===
* The user can freely rotate while charging up the overhead swing if an opponent is trying to dodge it by moving around the user.
* The [[Goo Gun]] can be used to trap opponents, allowing the user to catch up with them and hit them with a hammer swing. The Sledgehammer will deal damage to the target even if there is a goo blob around them.
* The [[Winch Claw]] can be used to reel in an opponent, to subsequently hit them with an overhead swing.
** [[Light]] build contestants can be eliminated more reliably with just a regular swing followed by quick melee, which is quicker.
* The overhead swing always outdamages the regular swing, but the regular swing should be used to finish off opponents at lower health or to damage opponents that the user can not catch in their overhead swing.
 
== Damage ==


Useful damage combinations include:
Useful damage combinations include:
Line 23: Line 65:
* 3 Primary Fire → Quick Melee = 385 Damage
* 3 Primary Fire → Quick Melee = 385 Damage


== Pros and Cons ==
== Mechanics ==
A few hits can break through walls and thus with some tactical prowess, the Sledgehammer can be a useful device to manipulate the arenas.  
 
=== Overhead Swing ===
The Sledgehammer's overhead swing can only hit one target, as opposed to its standard attack. It can instantly break through any wall. The swing can also be cast while sliding to extend its range.
== Item Mastery ==
 
Item mastery XP can be earned by damaging and eliminating opponents with the Sledgehammer.
 
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|+XP Breakdown
|-
!Source
!XP Reward
|-
|Damage dealt by the Sledgehammer
|<math>0.2\times\text{damage dealt}</math>
|-
|Opponent eliminated by damage from the Sledgehammer<br><small>(Does not count quick melee finishers)</small>
|<math>50</math>
|-
|Assist on an opponent damaged by the Sledgehammer
|<math>20</math>
|}
{{Item Mastery|item=Sledgehammer}}
== Trivia ==


The Sledgehammer has a very high damage output, but due to its limited range and reasonably slow speed, it only really thrives in close quarter, chaotic fights.  
* The Sledgehammer modeled after the real-life [https://en.wikipedia.org/wiki/Sledgehammer sledgehammer].
* About the Riff Wrecker skin:
{{Quote|text=This must be one of the best "weapon inspects" in a game ever if you ask me, I'm a bit biased perhaps...) it is Carl playing... he is also the lead singer in Death By Rhodents.|source=Rob Runesson, Embark}}
== Videos ==
<gallery widths="410" heights="310" mode="nolines">
File:The Finals 2023.12.14 - 21.19.16.02.mp4|Riff Wrecker Attack Animations
File:The Finals 2023.12.14 - 21.20.18.03.mp4|Riff Wrecker Inspect Animation
</gallery>


== Weapon Skins ==
== Weapon Skins ==
Line 75: Line 148:
</tabber>
</tabber>


=== Animations ===
<gallery widths="410" heights="310" mode="nolines">
File:The Finals 2023.12.14 - 21.19.16.02.mp4|Riff Wrecker Attack Animations
File:The Finals 2023.12.14 - 21.20.18.03.mp4|Riff Wrecker Inspect Animation
</gallery>
== Trivia ==
=== Quote from Rob Runesson ===
<blockquote>
* This must be one of the best "weapon inspects" in a game ever if you ask me, I'm a bit biased perhaps...)... it is Carl playing... he is also the lead singer in Death By Rhodents... ._.
</blockquote>
[[Category:Heavy Build]]
[[Category:Heavy Build]]
[[Category:Weapon]]
[[Category:Weapon]]
[[Category:Melee]]
[[Category:Melee]]

Revision as of 00:41, 16 July 2024

SLEDGEHAMMER
“A melee weapon and tool that destroys the arena itself; can also perform a secondary overhead attack”
-
Magazine SizeN/A
General Data
Related Quests


The Sledgehammer is a Heavy class melee weapon designed to deal high contact damage and structure damage, using either sustained swings or its hard-hitting overhead swing.

Usage

The Sledgehammer can be selected as the weapon of any Heavy build loadout.

The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.

The secondary attack trigger can be used to enter an overhead swing animation, which will deal enhanced damage to an opponent in front of the user when it completes.

Controls PC PS XBox Key
Equip Sledgehammer
1
 
Y
Weapon
Attack (Tap)
 
R2
RT
Primary fire
Overhead attack (Tap)
 
L2
LT
Secondary fire

Properties

Weapon

Melee — Strikes targets close to the contestant. Can attack forever without reloading.

Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.

Alternate Attack — Has an alternate attack that performs a slower, high-damage overhead swing.

No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.

Attack

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Major Structure Damage — Damages structures. Instantly destroys a concrete wall.

No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.

Strategy

Strengths

  • The Sledgehammer can easily outdamage any opponents that are in range if its overhead swing is consistently hit.
  • The Sledgehammer deals high structure damage and its overhead swing instantly breaks through any wall, allowing the user to manipulate a structure to fit their needs.
  • The Sledgehammer thrives in chaotic fights in close quarters.

Weaknesses

  • The Sledgehammer's melee range combined with the Heavy's immobility makes it highly vulnerable to slippery contestants, particularly Light contestants using gadgets such as the Stun Gun or Evasive Dash.

Tactics

  • The user can freely rotate while charging up the overhead swing if an opponent is trying to dodge it by moving around the user.
  • The Goo Gun can be used to trap opponents, allowing the user to catch up with them and hit them with a hammer swing. The Sledgehammer will deal damage to the target even if there is a goo blob around them.
  • The Winch Claw can be used to reel in an opponent, to subsequently hit them with an overhead swing.
    • Light build contestants can be eliminated more reliably with just a regular swing followed by quick melee, which is quicker.
  • The overhead swing always outdamages the regular swing, but the regular swing should be used to finish off opponents at lower health or to damage opponents that the user can not catch in their overhead swing.

Damage

Useful damage combinations include:

  • 1 Primary Fire → Quick Melee = 155 Damage
  • 2 Primary Fire → Quick Melee = 270 Damage
  • 1 Alt Fire → 1 Primary Fire = 315 Damage
  • 1 Alt Fire → 1 Primary Fire → Quick Melee = 355 Damage
  • 3 Primary Fire → Quick Melee = 385 Damage

Mechanics

Overhead Swing

The Sledgehammer's overhead swing can only hit one target, as opposed to its standard attack. It can instantly break through any wall. The swing can also be cast while sliding to extend its range.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the Sledgehammer.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Sledgehammer 0.2×damage dealt
Opponent eliminated by damage from the Sledgehammer
(Does not count quick melee finishers)
50
Assist on an opponent damaged by the Sledgehammer 20
Level 1
0 XP
Sledgehammer
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen

Trivia

  • The Sledgehammer modeled after the real-life sledgehammer.
  • About the Riff Wrecker skin:
“This must be one of the best "weapon inspects" in a game ever if you ask me, I'm a bit biased perhaps...) it is Carl playing... he is also the lead singer in Death By Rhodents.”
Rob Runesson, Embark

Videos

Weapon Skins