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{{Infobox gadgets|class=All|name=PYRO GRENADE|type={{ | {{Infobox gadgets|class=All|name=PYRO GRENADE|type={{Gadget Icon|Offensive}} Offensive|description={{Quote|text=Thrown projectile that sets fire to an area.}}|cooldown=30s|damage=20/s|stacksize=1|duration=12s|image=Pyro_Grenade.png|build=All|quote={{Quote|text=Thrown projectile that starts a fire in the area where it explodes; contestants in an area that is burning will take damage}}}} | ||
The Pyro Grenade is a | [[File:TF TUTORIAL PYRO GRENADE.mov|right|348px]] | ||
== | The [[Pyro Grenade]] is a [[Light]], [[Medium]] and [[Heavy]] class thrown gadget that sets an area on fire to deal damage over time. | ||
The Pyro Grenade | |||
== Effects == | |||
The Pyro Grenade can be deployed by throwing it. The moment it impacts on a surface or contestant, it instantly spreads fire to all surfaces in a spherical area, even through walls. Any contestants that come into contact with the fire take contact damage over time and will also be set on fire for a few seconds to take additional damage. | |||
== | The fire will quickly spread to nearby foliage, and if there is [[goo]] nearby, it instantly engulfs the goo in flames and destroys it after a few seconds. | ||
The | |||
== Usage == | |||
The Pyro Grenade can be selected as one of three [[Gadgets|gadgets]] of any [[Light]], [[Medium]] or [[Heavy]] build loadout. | |||
Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it triggers on impact. Releasing the trigger will execute the throw, whereas swapping to a different item will cancel it. | |||
{{Control scheme|gadget=Equip [[Pyro Grenade]]|primary-fire=Prepare overhand throw <small>(Hold)</small> | |||
Overhand Throw <small>(Release)</small>|secondary-fire=Prepare underhand throw <small>(Hold)</small> | |||
Underhand Throw <small>(Release)</small>}} | |||
== Properties == | |||
=== Gadget === | |||
{{Feature icon|Grenade}} Can be thrown like a grenade, meaning overhand or underhand. The trajectory and impact point are shown as an indicator. | |||
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time. | |||
=== Projectile === | |||
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time. | |||
{{Feature icon|Trigger on Impact}} Can fly for any amount of time and triggers when the projectile collides with a surface or contestant. | |||
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health. | |||
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage. | |||
{{Feature icon|Destructible|negative=true}} Cannot be destroyed by receiving damage such as from bullets or explosions. | |||
=== Fire === | |||
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to. | |||
{{Feature icon|Incendiary}} Creates fire, which can spread to nearby goo and foliage and burn them down. It can also light up contestants. | |||
{{Feature icon|Damaging}} Deals damage to contestants. | |||
{{Feature icon|Friendly Fire}} Can damage both the user and their teammates. | |||
{{Feature icon|Minor Structure Damage|negative=true}} Cannot be used to damage structures. | |||
== Strategy == | |||
=== Strengths === | |||
* The Pyro Grenade can be used to get rid of [[goo]]. It can also set an entire [[Barricade]] or wall on fire to prevent opponents from hiding behind it. | |||
== Item Mastery == | |||
Item mastery XP can be earned by deploying the Pyro Grenade and by damaging opponents with it. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|+XP Breakdown | |||
|- | |||
!Source | |||
!XP Reward | |||
|- | |||
|Deploying the Pyro Grenade | |||
|{{BlueColor|<math>50</math>}} | |||
|- | |||
|Environment burned by the Pyro Grenade | |||
|{{BlueColor|<math>0</math>}} | |||
|- | |||
|Damage dealt to teammates by the Pyro Grenade | |||
|{{BlueColor|<math>0</math>}} | |||
|- | |||
|Damage dealt to opponents by the Pyro Grenade | |||
|{{BlueColor|<math>20.0\times\text{damage dealt}</math>}} | |||
|} | |||
{{Item Mastery|item=Pyro Grenade}} | |||
[[Category:Gadgets]] | [[Category:Gadgets]] | ||
[[Category:Light Build]] | [[Category:Light Build]] | ||
[[Category:Medium Build]] | [[Category:Medium Build]] | ||
[[Category:Heavy Build]] | [[Category:Heavy Build]] |
Revision as of 22:14, 16 July 2024
The Pyro Grenade is a Light, Medium and Heavy class thrown gadget that sets an area on fire to deal damage over time.
Effects
The Pyro Grenade can be deployed by throwing it. The moment it impacts on a surface or contestant, it instantly spreads fire to all surfaces in a spherical area, even through walls. Any contestants that come into contact with the fire take contact damage over time and will also be set on fire for a few seconds to take additional damage.
The fire will quickly spread to nearby foliage, and if there is goo nearby, it instantly engulfs the goo in flames and destroys it after a few seconds.
Usage
The Pyro Grenade can be selected as one of three gadgets of any Light, Medium or Heavy build loadout.
Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it triggers on impact. Releasing the trigger will execute the throw, whereas swapping to a different item will cancel it.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Pyro Grenade | 234 | Gadget | ||
Prepare overhand throw (Hold) Overhand Throw (Release) | R2 | RT | Primary fire | |
Prepare underhand throw (Hold) Underhand Throw (Release) | L2 | LT | Secondary fire |
Properties
Gadget
Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and impact point are shown as an indicator.
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Projectile
Projectile — Gets affected by gravity and has a travel time.
Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.
Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Not Damaging — Hitting a contestant directly with the projectile does not deal damage.
Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.
Fire
Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.
Incendiary — Creates fire, which can spread to nearby goo and foliage and burn them down. It can also light up contestants.
Damaging — Deals damage to contestants.
Friendly Fire — Can damage both the user and their teammates.
No Structure Damage — Cannot be used to damage structures.
Strategy
Strengths
Item Mastery
Item mastery XP can be earned by deploying the Pyro Grenade and by damaging opponents with it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Deploying the Pyro Grenade | |
Environment burned by the Pyro Grenade | |
Damage dealt to teammates by the Pyro Grenade | |
Damage dealt to opponents by the Pyro Grenade |