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{{Infobox gadgets|name=Anti-Gravity Cube|type= | {{Infobox gadgets|name=Anti-Gravity Cube|type={{Gadget Icon|Utility}} Utility|cooldown=40s|image=Anti-Gravity Cube.png|build=Heavy|quote={{Quote|text=Deployable that manipulates gravity in its immediate area, lifting contestants and objects upwards}}|duration=20s}} | ||
[[ | The [[Anti-Gravity Cube]] is a [[Heavy]] class thrown gadget that creates a cylindrical area in which contestants and other objects start levitating. | ||
== Effects == | |||
==Effects== | |||
The Anti-Gravity Cube can be deployed by throwing it. On its first impact, a large cylindrical area is projected upwards from the gadget. As with the [[Dome Shield]], the area of effect moves with the gadget. The area goes through surfaces. | |||
The | Contestants and objects in the area of effect will levitate and slowly move upwards up to the maximum range of the gadget. The [[Cashout Station]] can also be moved by this area. | ||
{{Control scheme|gadget=Equip [[ | |||
==Strategy== | == Usage == | ||
* | |||
The Anti-Gravity Cube can be selected as one of three [[Gadgets|gadgets]] of any [[Heavy]] build loadout. | |||
Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it triggers on impact. Releasing the trigger will execute the throw, whereas swapping to a different item will cancel it. | |||
{{Control scheme|gadget=Equip [[Anti-Gravity Cube]]|primary-fire=Prepare overhand throw <small>(Hold)</small> | |||
Overhand Throw <small>(Release)</small>|secondary-fire=Prepare underhand throw <small>(Hold)</small> | |||
Underhand Throw <small>(Release)</small>}} | |||
== Properties == | |||
=== Gadget === | |||
{{Feature icon|Grenade}} Can be thrown like a grenade, meaning overhand or underhand. The trajectory and impact point are shown as an indicator. | |||
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time. | |||
{{Feature icon|Retrievable|negative=true}} Cannot be picked up after being deployed. | |||
=== Projectile === | |||
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time. | |||
{{Feature icon|Bounce}} Bounces away when the projectile collides with a surface or contestant. | |||
{{Feature icon|Trigger on Impact}} Can fly for any amount of time and triggers when the projectile collides with a surface or contestant. | |||
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health. | |||
{{Feature icon|Destructible}} Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it. | |||
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents. | |||
{{Feature icon|Sound Cue}} Produces a sound whenever it teleports something, alerting nearby contestants. | |||
{{Feature icon|Usable by Opponents}} Can be used by opponents to their advantage. | |||
{{Feature icon|Movement}} Provides a special mode of transport for contestants. Also works for moving projectiles and objects. | |||
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage. | |||
{{Feature icon|Glitchable|negative=true}} Cannot be disabled by a [[Glitch Grenade]] or [[Glitch Barrel]]. | |||
{{Feature icon|Damaging|negative=true}} Does not inflict damage. | |||
== Strategy == | |||
=== Strengths === | |||
* The Anti-Gravity Cube can lift the [[Cashout Station]], making it easier to defend - or in some situations, easier to steal. | |||
== Item Mastery == | |||
Item mastery XP for the Anti-Gravity Cube can be earned solely by deploying it. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|+XP Breakdown | |||
|- | |||
!Source | |||
!XP Reward | |||
|- | |||
|Deploying the Anti-Gravity Cube | |||
|{{BlueColor|<math>75</math>}} | |||
|- | |||
|Utilizing the anti-gravity field | |||
|{{BlueColor|<math>0</math>}} | |||
|} | |||
{{Item Mastery|item=Anti-Gravity Cube}} | |||
== Trivia == | |||
* The Anti-Gravity Cube is the signature gadget of [[Ariad]] from [[CNS]]. | |||
==Gallery== | |||
<gallery widths="310" heights="210" mode="nolines"> | |||
File:Anti Gravity GIF.gif|Anti-Gravity Cube Introduction | |||
</gallery> | |||
[[Category:Gadgets]] | |||
[[Category:Heavy Build]] |
Revision as of 00:15, 18 July 2024
![]() | |
Anti-Gravity Cube | |
---|---|
| |
Profile | |
Build | Heavy |
Type | ![]() |
Stats | |
Cooldown | 40s |
Technical | |
Duration | 20s |
The Anti-Gravity Cube is a Heavy class thrown gadget that creates a cylindrical area in which contestants and other objects start levitating.
Effects
The Anti-Gravity Cube can be deployed by throwing it. On its first impact, a large cylindrical area is projected upwards from the gadget. As with the Dome Shield, the area of effect moves with the gadget. The area goes through surfaces.
Contestants and objects in the area of effect will levitate and slowly move upwards up to the maximum range of the gadget. The Cashout Station can also be moved by this area.
Usage
The Anti-Gravity Cube can be selected as one of three gadgets of any Heavy build loadout.
Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it triggers on impact. Releasing the trigger will execute the throw, whereas swapping to a different item will cancel it.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Anti-Gravity Cube | 234 | Gadget | ||
Prepare overhand throw (Hold) Overhand Throw (Release) | R2 | RT | Primary fire | |
Prepare underhand throw (Hold) Underhand Throw (Release) | L2 | LT | Secondary fire |
Properties
Gadget
Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and impact point are shown as an indicator.
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Not Retrievable — Cannot be picked up after being deployed.
Projectile
Projectile — Gets affected by gravity and has a travel time.
Bounce — Bounces away when the projectile collides with a surface or contestant.
Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.
Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.
Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.
Sound Cue — Produces a sound whenever it teleports something, alerting nearby contestants.
Usable by Opponents — Can be used by opponents to their advantage.
Movement — Provides a special mode of transport for contestants. Also works for moving projectiles and objects.
Not Damaging — Hitting a contestant directly with the projectile does not deal damage.
Not Glitchable — Cannot be disabled by a Glitch Grenade or Glitch Barrel.
Not Damaging — Does not inflict damage.
Strategy
Strengths
- The Anti-Gravity Cube can lift the Cashout Station, making it easier to defend - or in some situations, easier to steal.
Item Mastery
Item mastery XP for the Anti-Gravity Cube can be earned solely by deploying it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Deploying the Anti-Gravity Cube | |
Utilizing the anti-gravity field |
Trivia
Gallery
-
Anti-Gravity Cube Introduction