More actions
No edit summary |
Item Pages Overhaul |
||
Line 1: | Line 1: | ||
{{Infobox gadgets|build=Heavy|type={{ | {{Infobox gadgets|build=Heavy|type={{Gadget Icon|Utility}} Utility|stacksize=2|quote={{Quote|text=Deployable sensor that sticks to a surface and tracks opponents in range through walls; can be triggered multiple times}}|cooldown=20s|name=MOTION SENSOR|image=Motion_Sensor.png}} | ||
The [[Motion Sensor]] is a [[Heavy]] class mounted gadget that continuously reveals the location of opponents in its line of sight to the user's team. | |||
== | == Effects == | ||
The Motion Sensor can be deployed with a small throw to attach it to a nearby surface. Whenever a contestant comes close, the Motion Sensor will detect them, revealing their location to the user's team as long as they remain in range. | |||
The Motion Sensor | |||
The | The user's team can see the opponent in the form of particles in the shape of their body in the color of their team, which are visible regardless of distance or any surfaces between the target and the viewer. | ||
[[ | |||
The target has a warning on their screen that they are detected, and a visual effect shows a line from the target to the gadget to let them know where it is. | |||
== Usage == | |||
The Motion Sensor can be selected as one of three [[Gadgets|gadgets]] of any [[Medium]] build loadout. | |||
The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and will start working immediately. | |||
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close. | |||
{{Control scheme|gadget=Equip [[Motion Sensor]]|primary-fire=Toss <small>(Tap)</small>|interact=Retrieve deployed Motion Sensor <small>(Hold)</small>}} | |||
== Properties == | |||
=== Gadget === | |||
{{Feature icon|Tossed}} Can be thrown out a short distance, after which it attaches to the first surface it hits. | |||
{{Feature icon|Multiple Charges}} Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time. | |||
{{Feature icon|Retrievable}} Can be picked up after being deployed to restore a charge. | |||
{{Feature icon|Deployment Limit}} 2 Motion Sensors can be deployed at a time. An excess deployment causes the oldest Motion Sensor to disappear. | |||
=== Projectile === | |||
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile. | |||
{{Feature icon|Interceptible}} While not attached, can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health. | |||
=== Sensor === | |||
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to. | |||
{{Feature icon|Solid}} Has its own collision, albeit of a very small size, that can be stood upon. | |||
{{Feature icon|Destructible}} Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it. | |||
{{Feature icon|Glitchable}} Can be temporarily disabled by a [[Glitch Grenade]] or [[Glitch Barrel]]. | |||
{{Feature icon|Reshapeable}} Can be reshaped by the [[Data Reshaper]] into a piece of [[Arena Carriables|decor]] by opponents. | |||
{{Feature icon|Sound Cue}} Plays a sound to alert the user's team when it detects something. | |||
{{Feature icon|Permanent}} Does not disappear by itself. | |||
{{Feature icon|Detecting}} Reveals the position of affected contestants to the user's team. The detection is visible through walls. A warning is shown to detected contestants. | |||
{{Feature icon|Arming Time|negative=true}} Starts working immediately upon deployment. Remains armed while picked up as an attachment. | |||
{{Feature icon|Damaging|negative=true}} Does not inflict damage. | |||
== Strategy == | |||
=== Strengths === | |||
* The Motion Sensor can protect the user's team by covering sightlines that they are not holding at the moment. | |||
=== Weaknesses === | |||
* If placed in a location where it is easily noticeable from a distance, the Motion Sensor can be shot down before being able to detect the opponent. | |||
* The Motion Sensor can be disabled by a nearby [[Glitch Grenade]] or [[Glitch Barrel]] triggering, or reshaped by the [[Data Reshaper]]. | |||
== Item Mastery == | |||
Item mastery XP can be earned by deploying the Motion Sensor and by detecting nearby opponents with it. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|+XP Breakdown | |||
|- | |||
!Source | |||
!XP Reward | |||
|- | |||
|Deploying the Motion Sensor | |||
|{{BlueColor|<math>50</math>}} | |||
|- | |||
|Opponents detected by the Motion Sensor | |||
|{{BlueColor|<math>25\times\text{detections}</math>}} | |||
|} | |||
{{Item Mastery|item=Motion Sensor}} | |||
==Gallery== | |||
<gallery widths="310" heights="210" mode="nolines"> | |||
File:TF_TUTORIAL_MOTION_SENSOR.mov|Motion Sensor Introduction | |||
</gallery> | |||
[[Category:Gadgets]] | [[Category:Gadgets]] | ||
[[Category:Light Build]] | [[Category:Light Build]] | ||
Revision as of 00:16, 18 July 2024
![]() | |
MOTION SENSOR | |
---|---|
| |
Profile | |
Build | Heavy |
Type | ![]() |
Stats | |
Cooldown | 20s |
The Motion Sensor is a Heavy class mounted gadget that continuously reveals the location of opponents in its line of sight to the user's team.
Effects
The Motion Sensor can be deployed with a small throw to attach it to a nearby surface. Whenever a contestant comes close, the Motion Sensor will detect them, revealing their location to the user's team as long as they remain in range.
The user's team can see the opponent in the form of particles in the shape of their body in the color of their team, which are visible regardless of distance or any surfaces between the target and the viewer.
The target has a warning on their screen that they are detected, and a visual effect shows a line from the target to the gadget to let them know where it is.
Usage
The Motion Sensor can be selected as one of three gadgets of any Medium build loadout.
The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and will start working immediately.
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Motion Sensor | 234 | Gadget | ||
Toss (Tap) | R2 | RT | Primary fire | |
Retrieve deployed Motion Sensor (Hold) | E | Interact |
Properties
Gadget
Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.
Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.
Retrievable — Can be picked up after being deployed to restore a charge.
Deployment Limit — 2 Motion Sensors can be deployed at a time. An excess deployment causes the oldest Motion Sensor to disappear.
Projectile
Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.
Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Sensor
Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.
Solid — Has its own collision, albeit of a very small size, that can be stood upon.
Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.
Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.
Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.
Sound Cue — Plays a sound to alert the user's team when it detects something.
Permanent — Does not disappear by itself.
Detecting — Reveals the position of affected contestants to the user's team. The detection is visible through walls. A warning is shown to detected contestants.
No Arming Time — Starts working immediately upon deployment. Remains armed while picked up as an attachment.
Not Damaging — Does not inflict damage.
Strategy
Strengths
- The Motion Sensor can protect the user's team by covering sightlines that they are not holding at the moment.
Weaknesses
- If placed in a location where it is easily noticeable from a distance, the Motion Sensor can be shot down before being able to detect the opponent.
- The Motion Sensor can be disabled by a nearby Glitch Grenade or Glitch Barrel triggering, or reshaped by the Data Reshaper.
Item Mastery
Item mastery XP can be earned by deploying the Motion Sensor and by detecting nearby opponents with it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Deploying the Motion Sensor | |
Opponents detected by the Motion Sensor |
Gallery
-
Motion Sensor Introduction