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{{Infobox gadgets|class=All|name=RPG-7|type= | {{Infobox gadgets|class=All|name=RPG-7|type={{Gadget Icon|Offensive}} Offensive|description={{Quote|text=Launcher that fires high-explosive missiles.}}|cooldown=45s|damage=140|stacksize=1|image=RPG_Sideview.png|build=Heavy|quote={{Quote|text=Fires long-range, high-explosive missiles that detonate on impact}}}} | ||
The [[RPG-7]] is a [[Heavy]] class gadget that fires a rocket propelled grenade which deals high damage in an area and destroys structures. | |||
== Effects == | |||
The RPG-7 can be deployed by firing it. When the rocket collides with a surface or contestant, it explodes, dealing high damage in an area and major damage to structures. The user will take an even higher amount of damage if they are too close. | |||
The | |||
The rocket can reach nearby targets very quickly, but will take a long time to travel longer distances. | |||
== Usage == | |||
The RPG-7 can be selected as one of three [[Gadgets|gadgets]] of any [[Heavy]] build loadout. | |||
The gadget can be held and fired like a weapon. Aiming down sights increases the accuracy of the projectile. Moving decreases accuracy. | |||
The trigger can be pulled to fire a projectile that explodes upon impact. | |||
When a new charge of the RPG-7 is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held. | |||
{{Control scheme|gadget=Equip [[RPG-7]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Aim down sights <small>(Hold)</small>}} | |||
== Properties == | |||
=== Gadget === | |||
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance. | |||
{{Feature icon|Aim Down Sights}} Has iron sights that significantly increase accuracy when used. | |||
{{Feature icon|Single Charge}} Can be used once, then recharges automatically over the cooldown time. | |||
{{Feature icon|Gadget Reload}} Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded. | |||
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne. | |||
=== Projectile === | |||
{{Feature icon|Projectile}} Has a travel time but has a straight trajectory. | |||
{{Feature icon|Trigger on Impact}} Can fly for any amount of time and triggers when the projectile collides with a surface or contestant. | |||
{{Feature icon|Interceptible}} Can be removed by the [[APS Turret]], nullifying its effects. This causes the turret to lose some health. | |||
{{Feature icon|Damaging|negative=true}} Hitting a contestant directly with the projectile does not deal damage. | |||
{{Feature icon|Destructible|negative=true}} Cannot be destroyed by receiving damage such as from bullets or explosions. | |||
=== Explosion === | |||
{{Feature icon|Explosive}} Deals damage in an area of effect that can be intercepted by structures and shields. | |||
{{Feature icon|Damaging}} Deals damage to contestants. | |||
{{Feature icon|Major Structure Damage}} Damages structures. Instantly destroys a concrete wall. | |||
{{Feature icon|Friendly Fire|negative=true}} Can damage the user, but not their teammates. | |||
== Strategy == | |||
=== Strengths === | |||
* The RPG-7 is very effective at taking down contestants at low health, as it is very easy and quick to hit. | |||
** The gadget is a staple for Heavy builds in [[Terminal Attack]], as it deals more damage than the regeneration limit of 100 health. | |||
=== Weaknesses === | |||
* If the RPG-7 explodes near its user, it will cause them additional damage compared to the damage dealt to their opponent(s), discouraging a deployment of the RPG-7 very close to the user. | |||
* The [[APS Turret]] counters the RPG-7. A [[Medium]] build contestant facing a potential RPG-7 usage can quickly place an APS Turret near themselves to intercept it. | |||
=== Tactics === | |||
* The RPG-7 can reach a high ceiling to breach it unlike the [[C4]], such as to bring down the [[Cashout Station|cashout station]]. | |||
== Item Mastery == | |||
Item mastery XP can be earned by damaging opponents with the RPG-7, and more significantly, by damaging structures with it. | |||
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization. | |||
{| class="wikitable" | |||
|+XP Breakdown | |||
|- | |||
!Source | |||
!XP Reward | |||
|- | |||
|Firing the RPG-7 | |||
|{{BlueColor|<math>0</math>}} | |||
|- | |||
|Damage dealt to structures by the RPG-7 | |||
|{{BlueColor|<math>?\times\text{structure damage}</math>}} | |||
|- | |||
|Damage dealt to opponents by the RPG-7 | |||
|{{BlueColor|<math>0.2\times\text{damage dealt}</math>}} | |||
|} | |||
{{Item Mastery|item=RPG-7}} | |||
== WEAPON SKINS == | == WEAPON SKINS == | ||
<tabber> | <tabber> |
Revision as of 00:16, 18 July 2024
![]() | |
RPG-7 | |
---|---|
| |
Profile | |
Build | Heavy |
Type | ![]() |
Stats | |
Cooldown | 45s |
Technical | |
Damage | 140 |
The RPG-7 is a Heavy class gadget that fires a rocket propelled grenade which deals high damage in an area and destroys structures.
Effects
The RPG-7 can be deployed by firing it. When the rocket collides with a surface or contestant, it explodes, dealing high damage in an area and major damage to structures. The user will take an even higher amount of damage if they are too close.
The rocket can reach nearby targets very quickly, but will take a long time to travel longer distances.
Usage
The RPG-7 can be selected as one of three gadgets of any Heavy build loadout.
The gadget can be held and fired like a weapon. Aiming down sights increases the accuracy of the projectile. Moving decreases accuracy.
The trigger can be pulled to fire a projectile that explodes upon impact.
When a new charge of the RPG-7 is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip RPG-7 | 234 | Gadget | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire |
Properties
Gadget
Ranged — Strikes targets by aiming and firing at them from a distance.
Aim Down Sights — Has iron sights that significantly increase accuracy when used.
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Projectile
Projectile — Has a travel time but has a straight trajectory.
Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.
Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Not Damaging — Hitting a contestant directly with the projectile does not deal damage.
Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.
Explosion
Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.
Damaging — Deals damage to contestants.
Major Structure Damage — Damages structures. Instantly destroys a concrete wall.
No Friendly Fire — Can damage the user, but not their teammates.
Strategy
Strengths
- The RPG-7 is very effective at taking down contestants at low health, as it is very easy and quick to hit.
- The gadget is a staple for Heavy builds in Terminal Attack, as it deals more damage than the regeneration limit of 100 health.
Weaknesses
- If the RPG-7 explodes near its user, it will cause them additional damage compared to the damage dealt to their opponent(s), discouraging a deployment of the RPG-7 very close to the user.
- The APS Turret counters the RPG-7. A Medium build contestant facing a potential RPG-7 usage can quickly place an APS Turret near themselves to intercept it.
Tactics
- The RPG-7 can reach a high ceiling to breach it unlike the C4, such as to bring down the cashout station.
Item Mastery
Item mastery XP can be earned by damaging opponents with the RPG-7, and more significantly, by damaging structures with it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Firing the RPG-7 | |
Damage dealt to structures by the RPG-7 | |
Damage dealt to opponents by the RPG-7 |
WEAPON SKINS
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CHROMIUM FUTURA - S02 BP Level 53
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DESERT DUST -
200
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TRIANGLE TWINKLE - Weapon Level 6
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WILDWOOD VEIL -
200
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OFF-PANEL -
150
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PAINTED PREDATOR - Weapon Level 8
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CRISS-CROSS CLASH -
150
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STANDARD ISSUE - Weapon Level 1
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DYE JOB - YELLOW - Weapon Level 2
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DYE JOB - BLUE - Weapon Level 3
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DYE JOB - RED - Weapon Level 4
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DYE JOB - WHITE - Weapon Level 5
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BLUSHING BLADES - AQUA
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POLISHED PYRITE - AQUA