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{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash in Cashout, Quick Cash, and Ranked Tournaments.}}|length=Single Match|format=3v3v3v3|shortdescription=Play Cashout|features=Limited respawn credits}}Cashout is a game mode that involves teams of three competing to collect the most cash by completing successful cashouts.
{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash in Quick Cash and World Tour.}}|length=Single Match|format=Teams of 3|shortdescription=Play Cashout|features=Limited respawn credits}}Cashout is a game mode that involves teams of three competing to collect the most cash by completing successful cashouts.


==Gameplay==
==Gameplay==
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Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.
Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.




==Cashout Game Modes==
==Cashout Game Modes==
{{InfoGridCards|header1=Cashout|header2=Quick Cash|header3=Ranked Tournament
{{InfoGridCards|header1=Quick Cash|header2=World Tour|image1=[[File:RTF_Panda-Yellow_Gradient.png]]
|image1=[[File:RTF_Panda-Yellow_Gradient.png]]
|image2=[[File:RTF_Merc-Yellow_Gradient.png]]
|image2=[[File:RTF_Ballerina-Yellow_Gradient.png]]
|image3=[[File:RTF_Merc-Yellow_Gradient.png]]
|text1=
|text1=
'''Length'''ː Single Match
'''Earn Cash'''ː Vault open, Vault deposit, Successful cashout, eliminating opponents
'''Lose cash on team wipe'''ː Yes
'''Respawn credits'''ː 4
Team with most cash at the end wins
|text2=
'''Length'''ː Single Match
'''Length'''ː Single Match


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First to reach cash goal wins
First to reach cash goal wins
<br>
<br>
|text3=
|text2=
'''Length'''ː Up to 3 rounds
'''Length'''ː Up to 3 rounds


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Win the final round
Win the final round
<br>
<br>
|classes1=text-align--left|classes2=text-align--left|classes3=text-align--left|headers1=text-align--center|video2=[[File:THEFINALS_Tutorial_QuickCash.mp4]]|video3=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]|video1=[[File:TF Cashout Intro.mp4]]}}
|classes1=text-align--left|classes2=text-align--left|headers1=text-align--center|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]}}
===Cashout===
Cashout is an individual Quick Play mode, as well as the basis for the knockout rounds of Ranked Tournaments.
 
*There are three ways to obtain cash: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations.
**Upon interacting with a Vault, the team is rewarded with $1,000.
**After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000.
**The first two Vaults in the arena are worth $10,000 each and subsequent Vaults are worth $15,000 each. Overtime Vaults (Vault 5 and 6) are worth $22,000 each.
*If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00).
*Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount.
*When a contestant gets eliminated, they will have to wait for 30 seconds to use a respawn credit unless they get revived by one of their teammates.
*If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.


===Quick Cash===
=== Quick Cash ===
Quick Cash is an individual Quick Play mode with less complicated rules and a focus on casual play.
Quick Cash is an individual Quick Play mode with less complicated rules and a focus on casual play.


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*If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.
*If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.


===Ranked Tournament===
=== World Tour ===
[[File:Tournament_Rounds.png|alt=Ranked Tournament Bracket|thumb|340px|Ranked Tournament Bracket]]Ranked Tournaments consist of 8 teams (24 players) in a bracket set up.
{{Main|World Tour}}
* Knockout rounds use the Cashout game mode with small changes.
**At the end of the match, the two teams with the lowest amount of Cash are eliminated.
**The two teams with the most Cash will qualify for the next knockout round.
 
*Knockout round 1 consists of 8 teams across 2 matches.
*Knockout round 2 consists of 4 teams competing in the same match.
*The final round features only two teams in a single match. The rules for this last match follow the Quick Cash format, and the first team to reach $20,000 wins.
 
*The "reserve loadout" lets contestants customize their loadout specifically for ranked play without changing their normal loadout, but only in between knockout rounds.
*Once a Build has been selected in the first round, it can not be changed; however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout between knockout rounds.
 
====Leagues====
{{Main|Leagues}}
[[File:Season2_PlatDiamond.png|thumb|290px|Platinum to Diamond sub-leagues in S2]]
Competing in ranked tournaments progresses contestants through five leagues: Bronze, Silver, Gold, Platinum, and Diamond. Each league offers exclusive seasonal rewards and consist of 4 sub-leagues. After each ranked tournament, contestants receive up to three up or down arrows that indicate how much progress they made towards their next sub-league.
 
== World Tour ==
World Tour was introduced in [[Season 3]], revamping the ranked tournament layout with a more casual style. Contestants compete in a series of tour stops, each with its own sponsor.
World Tour was introduced in [[Season 3]], revamping the ranked tournament layout with a more casual style. Contestants compete in a series of tour stops, each with its own sponsor.


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|-
|-
|Emerald
|Emerald
|N/A; 10 Tournament wins
|10 Tournament wins
|??
|70 Tournament wins
|}
|}



Revision as of 01:54, 11 August 2024

File:Discovery BetaTutorial FinalCandidate.mp4
Cashout
“Teams compete to collect the most cash in Quick Cash and World Tour.”
Overview
LengthSingle Match
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is a game mode that involves teams of three competing to collect the most cash by completing successful cashouts.

Gameplay

Teams earn cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, and a Cash Box will appear within 20 seconds. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.

Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.


Cashout Game Modes

Quick Cash
Lengthː Single Match

Earn Cashː Successful cashout

Lose cash on team wipeː No

Respawn creditsː Unlimited

First to reach cash goal wins


World Tour
Lengthː Up to 3 rounds

Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents

Lose cash on team wipeː Yes

Respawn creditsː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.

Qualifyː Finish in top 2 during knockout rounds

League Progressionː Yes

No in-round swapping from reserve

Win the final round



Quick Cash

Quick Cash is an individual Quick Play mode with less complicated rules and a focus on casual play.

  • Three teams of three compete.
  • The only way to obtain cash is by successfully completing cashouts.
  • Only one vault is in play at any time.
  • All vaults are worth $10,000
  • All players have unlimited respawn credits.
  • If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00).
  • The first team to reach $20,000 wins.
  • When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates.
  • If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.

World Tour

Main Page: World Tour

World Tour was introduced in Season 3, revamping the ranked tournament layout with a more casual style. Contestants compete in a series of tour stops, each with its own sponsor.

Contestants climb through the ranks by winning rounds in World Tour. Their current World Tour rank is displayed on their player card as a badge. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost. Each rank has four divisions, 1 being the highest and 4 being the lowest.

Past Gold, rank can only be progressed by winning an entire tournament. The first Emerald badge requires 10 Tournament wins.

Win Points Breakdown
Condition Win Points
Win 0 rounds 0
Win 1 round 7
Win 2 rounds 16
Win 3 rounds 26
Ranks Breakdown
Rank Win Points per Division Required Total Win Points Required
Bronze 25 100
Silver 100 500
Gold 250 1,500
Emerald 10 Tournament wins 70 Tournament wins

Arenas

Arena Arena variants
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION