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{{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash in | {{Infobox Gamemode|name=Cashout|image=Discovery_BetaTutorial_FinalCandidate.mp4|quote={{Quote|text=Teams compete to collect the most cash in Quick Cash and World Tour.}}|length=Single Match|format=Teams of 3|shortdescription=Play Cashout|features=Limited respawn credits}}Cashout is a game mode that involves teams of three competing to collect the most cash by completing successful cashouts. | ||
==Gameplay== | ==Gameplay== | ||
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Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena. | Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena. | ||
==Cashout Game Modes== | ==Cashout Game Modes== | ||
{{InfoGridCards|header1 | {{InfoGridCards|header1=Quick Cash|header2=World Tour|image1=[[File:RTF_Panda-Yellow_Gradient.png]] | ||
|image1=[[File:RTF_Panda-Yellow_Gradient.png]] | |image2=[[File:RTF_Merc-Yellow_Gradient.png]] | ||
|image2 | |||
|text1= | |text1= | ||
'''Length'''ː Single Match | '''Length'''ː Single Match | ||
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First to reach cash goal wins | First to reach cash goal wins | ||
<br> | <br> | ||
| | |text2= | ||
'''Length'''ː Up to 3 rounds | '''Length'''ː Up to 3 rounds | ||
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Win the final round | Win the final round | ||
<br> | <br> | ||
|classes1=text-align--left|classes2 | |classes1=text-align--left|classes2=text-align--left|headers1=text-align--center|video2=[[File:THEFINALS_Tutorial_Tournament_CashOut.mp4]]|video1=[[File:THEFINALS_Tutorial_QuickCash.mp4]]}} | ||
===Quick Cash=== | === Quick Cash === | ||
Quick Cash is an individual Quick Play mode with less complicated rules and a focus on casual play. | Quick Cash is an individual Quick Play mode with less complicated rules and a focus on casual play. | ||
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*If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn. | *If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn. | ||
=== | === World Tour === | ||
{{Main|World Tour}} | |||
{{Main| | |||
World Tour was introduced in [[Season 3]], revamping the ranked tournament layout with a more casual style. Contestants compete in a series of tour stops, each with its own sponsor. | World Tour was introduced in [[Season 3]], revamping the ranked tournament layout with a more casual style. Contestants compete in a series of tour stops, each with its own sponsor. | ||
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|- | |- | ||
|Emerald | |Emerald | ||
| | |10 Tournament wins | ||
| | |70 Tournament wins | ||
|} | |} | ||
Revision as of 01:54, 11 August 2024
File:Discovery BetaTutorial FinalCandidate.mp4 | |
Cashout | |
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| |
Overview | |
Length | Single Match |
Format | Teams of 3 |
Short description | Play Cashout |
Features | Limited respawn credits |
Cashout is a game mode that involves teams of three competing to collect the most cash by completing successful cashouts.
Gameplay
Teams earn cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, and a Cash Box will appear within 20 seconds. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.
Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.
Cashout Game Modes
Earn Cashː Successful cashout
Lose cash on team wipeː No
Respawn creditsː Unlimited
First to reach cash goal wins
Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents
Lose cash on team wipeː Yes
Respawn creditsː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
Qualifyː Finish in top 2 during knockout rounds
League Progressionː Yes
No in-round swapping from reserve
Win the final round
Quick Cash
Quick Cash is an individual Quick Play mode with less complicated rules and a focus on casual play.
- Three teams of three compete.
- The only way to obtain cash is by successfully completing cashouts.
- Only one vault is in play at any time.
- All vaults are worth $10,000
- All players have unlimited respawn credits.
- If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00).
- The first team to reach $20,000 wins.
- When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates.
- If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.
World Tour
World Tour was introduced in Season 3, revamping the ranked tournament layout with a more casual style. Contestants compete in a series of tour stops, each with its own sponsor.
Contestants climb through the ranks by winning rounds in World Tour. Their current World Tour rank is displayed on their player card as a badge. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost. Each rank has four divisions, 1 being the highest and 4 being the lowest.
Past Gold, rank can only be progressed by winning an entire tournament. The first Emerald badge requires 10 Tournament wins.
Condition | Win Points |
---|---|
Win 0 rounds | 0 |
Win 1 round | 7 |
Win 2 rounds | 16 |
Win 3 rounds | 26 |
Rank | Win Points per Division Required | Total Win Points Required |
---|---|---|
Bronze | 25 | 100 |
Silver | 100 | 500 |
Gold | 250 | 1,500 |
Emerald | 10 Tournament wins | 70 Tournament wins |
Arenas
Arena | Arena variants |
---|---|
SKYWAY STADIUM | STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE |
SYS$HORIZON | STANDARD ISSUE |
KYOTO | STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS |
LAS VEGAS | STANDARD ISSUE, SANDSTORM |
MONACO | STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER |
SEOUL | STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION |