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Terminal Attack: Difference between revisions

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Mekk (talk | contribs)
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Botel (talk | contribs)
Changed maximum health regeneration amount from 100 health fixed to variable amounts depending on class (Patch 3.6.0)
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{{Infobox Gamemode|name=Terminal Attack|image=TF TerminalAttack Intro.mp4|quote={{Quote|text=A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.}}|length=Single match|format=5v5|shortdescription=High stakes; attack and defend|features=Competitive mode}}Terminal Attack is 5v5, single-life, attack-and-defend game mode in which contestants take turns delivering and using the decryption key to the terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.
{{Infobox Gamemode|name=Terminal Attack|image=TF TerminalAttack Intro.mp4|quote={{Quote|text=A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.}}|length=Single match|format=5v5|shortdescription=High stakes; attack and defend|features=Competitive mode}}Terminal Attack is 5v5, single-life, attack-and-defend game mode in which contestants take turns delivering and using the decryption key to the terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.


'''No healing. No revive. One life.''' Contestants can regenerate health up to 100, and gadgets do not regenerate at all, so engage with caution and go in with a plan. The [[Defibrillator]] and [[Healing Beam]] are also disabled in this gamemode.
'''No healing. No revive. One life.''' Contestants can regenerate a limited amount of health depending on their class (150 health with a Heavy Build, 125 health with a Medium Build and 100 health with a Light Build), and gadgets do not regenerate at all, so engage with caution and go in with a plan. The [[Defibrillator]] and [[Healing Beam]] are also disabled in this gamemode.


==Terminal Attack Game Modes==
==Terminal Attack Game Modes==

Revision as of 00:30, 21 August 2024

File:TF TerminalAttack Intro.mp4
Terminal Attack
“A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.”
Overview
LengthSingle match
Format5v5
Short descriptionHigh stakes; attack and defend
FeaturesCompetitive mode

Terminal Attack is 5v5, single-life, attack-and-defend game mode in which contestants take turns delivering and using the decryption key to the terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.

No healing. No revive. One life. Contestants can regenerate a limited amount of health depending on their class (150 health with a Heavy Build, 125 health with a Medium Build and 100 health with a Light Build), and gadgets do not regenerate at all, so engage with caution and go in with a plan. The Defibrillator and Healing Beam are also disabled in this gamemode.

Terminal Attack Game Modes

Terminal Attack
Victory: Win 4 rounds (best out of 7)
  • Length: Single match
  • Limited health regeneration
  • No revives and no mid-round respawns

Rules

  • Teams play as either attackers or defenders.
  • Attackers: Deliver the decryption key to a terminal and prevent the other team from taking control of the terminal.
  • Defenders: Prevent the other team from delivering the decryption key to terminal and take control of the terminal if they insert it.
  • After 3 rounds teams switch sides.
  • Gadgets are only replenished between rounds and do not recharge mid-round.
  • Respawns at the start of each new round.
  • The Healing Beam and Defibrillator will be replaced with other equipment.
Ranked Terminal Attack
Victory: Win 7 rounds (best of 13)

ATTACK AND DEFEND YOUR WAY TO A HIGHER RANK.

  • League progression: Yes
  • Limited health regeneration
  • No revives
  • No in-round respawns

Rules

  • Teams play as either attackers or defenders.
  • Attackers: Deliver the decryption key to a terminal and ensure the other team does not interrupt the decryption.
  • Defenders: Prevent the other team from completing a decryption, either before they insert the key or by interrupting an ongoing decryption.
  • Teams switch sides between certain rounds.
  • Gadgets and their charges are only replenished between rounds.
  • Respawns at the start of each new round.
  • The Healing Beam and Defibrillator will be replaced with other equipment.


Arenas

Arena Arena variants
SKYWAY STADIUM STANDARD ISSUE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE
LAS VEGAS STANDARD ISSUE
MONACO STANDARD ISSUE