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Contestants climb through the ranks by winning rounds in World Tour. Their current World Tour rank is displayed on their player card as a [[Badges|badge]]. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost. | Contestants climb through the ranks by winning rounds in World Tour. Their current World Tour rank is displayed on their player card as a [[Badges|badge]]. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost. | ||
*Eight teams of three compete in a tournament format. | |||
*Cash is obtained by Opening vaults, depositing vaults, completing cashouts, and eliminating opponents. | |||
*Two vaults are in play at any time. | |||
*the first two vaults are worth $10,000, the next two are worth $15,000, and the last two are worth $22,000 | |||
*Players start with two respawn credits and gain one at the start of each subsequent round. | |||
*If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00). | |||
*When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates. | |||
*If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn. | |||
=== Ranked Tournament === | |||
*Eight teams of three compete in a tournament format. | |||
*Cash is obtained by Opening vaults, depositing vaults, completing cashouts, and eliminating opponents. | |||
*Team wipes concur a 10% team cash deduction. | |||
*Two vaults are in play at any time. | |||
*the first two vaults are worth $10,000, the next two are worth $15,000, and the last two are worth $22,000 | |||
*Players start with two respawn credits and gain one at the start of each subsequent round. | |||
*If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00). | |||
*When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates. | |||
*If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn. | |||
*Contestants cannot swap items from reserve mid-round. | |||
==Arenas== | ==Arenas== | ||
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|STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION | |STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION | ||
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[[Category:Gamemodes]] |
Revision as of 20:34, 1 October 2024
File:Discovery BetaTutorial FinalCandidate.mp4 | |
Cashout | |
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| |
Overview | |
Length | Single Match |
Format | Teams of 3 |
Short description | Play Cashout |
Features | Limited respawn credits |
Cashout is a game mode that involves teams of three competing to collect the most cash by completing successful cashouts.
Gameplay
Teams earn cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, and a Cash Box will appear within 20 seconds. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.
Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.
Cashout Game Modes
Earn Cashː Successful cashout
Lose cash on team wipeː No
Respawn creditsː Unlimited
First to reach cash goal wins
Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents
Lose cash on team wipeː No
Respawn creditsː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
Qualifyː Finish in top 2 during knockout rounds
League Progressionː No
In-round swapping from reserve
Win the final round
Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents
Lose cash on team wipeː Yes (10%)
Respawn creditsː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.
Qualifyː Finish in top 2 during knockout rounds
League Progressionː Yes
No in-round swapping from reserve
Win the final round
Quick Cash
Quick Cash is an individual Quick Play mode with less complicated rules and a focus on casual play.
- Three teams of three compete.
- The only way to obtain cash is by successfully completing cashouts.
- Only one vault is in play at any time.
- All vaults are worth $10,000
- All players have unlimited respawn credits.
- If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00).
- The first team to reach $20,000 wins.
- When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates.
- If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.
World Tour
World Tour was introduced in Season 3, revamping the ranked tournament layout with a more casual style. Contestants compete in a series of tour stops, each with its own sponsor.
Contestants climb through the ranks by winning rounds in World Tour. Their current World Tour rank is displayed on their player card as a badge. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost.
- Eight teams of three compete in a tournament format.
- Cash is obtained by Opening vaults, depositing vaults, completing cashouts, and eliminating opponents.
- Two vaults are in play at any time.
- the first two vaults are worth $10,000, the next two are worth $15,000, and the last two are worth $22,000
- Players start with two respawn credits and gain one at the start of each subsequent round.
- If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00).
- When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates.
- If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.
Ranked Tournament
- Eight teams of three compete in a tournament format.
- Cash is obtained by Opening vaults, depositing vaults, completing cashouts, and eliminating opponents.
- Team wipes concur a 10% team cash deduction.
- Two vaults are in play at any time.
- the first two vaults are worth $10,000, the next two are worth $15,000, and the last two are worth $22,000
- Players start with two respawn credits and gain one at the start of each subsequent round.
- If a Cashout is ongoing when the round timer hits zero, the game will enter overtime (maximum of +1:00).
- When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates.
- If all members of a team are eliminated, they will have to wait 20 seconds before they can respawn.
- Contestants cannot swap items from reserve mid-round.
Arenas
Arena | Arena variants |
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FORTUNE STADIUM | STANDARD ISSUE |
SKYWAY STADIUM | STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE |
SYS$HORIZON | STANDARD ISSUE |
KYOTO | STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS |
LAS VEGAS | STANDARD ISSUE, SANDSTORM |
MONACO | STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER |
SEOUL | STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION |