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{{Item Mastery|item=Defibrillator}} | {{Item Mastery|item=Defibrillator}} | ||
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|4.0.0 | |[[Update:4.0.0|4.0.0]] | ||
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* Fixed an issue where the lobby screen only showed Defibrillators on all icons when first entering the screen | * Fixed an issue where the lobby screen only showed Defibrillators on all icons when first entering the screen | ||
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|3.12.0 | |[[Update:3.12.0|3.12.0]] | ||
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* Fixed a bug where defibrillation revive got blocked by friendly Mesh and Dome shields | * Fixed a bug where defibrillation revive got blocked by friendly Mesh and Dome shields | ||
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|2.7.0 | |[[Update:2.7.0|2.7.0]] | ||
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* Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage | * Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage | ||
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|2.0.0 | |[[Update:2.0.0|2.0.0]] | ||
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* Added functionality that causes revived players to gradually re-materialize into the level over a period of 3s before fully loading back into the arena | * Added functionality that causes revived players to gradually re-materialize into the level over a period of 3s before fully loading back into the arena | ||
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|1.6.0 | |[[Update:1.6.0|1.6.0]] | ||
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* Fixed an issue where player statues could not be targeted for revives when lying in foliage | * Fixed an issue where player statues could not be targeted for revives when lying in foliage | ||
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|1.5.5 | |[[Update:1.5.5|1.5.5]] | ||
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* Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s | * Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s | ||
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|1.2.0 | |[[Update:SEASON_1|1.2.0]] | ||
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* Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit | * Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit |
Revision as of 13:20, 19 October 2024
![]() | |
DEFIBRILLATOR | |
---|---|
| |
Profile | |
Build | Medium |
Type | ![]() |
Stats | |
Cooldown | 45s |
Technical | |
Damage | 50 |
Duration | 3s |
Health | 50% HP |
“All but one contestant eliminated on The Boundless. This would be a perfect time to have equipped a defibrillator!”Scotty
The Defibrillator is a Medium class gadget that can revive a downed teammate automatically instead of needing to do so manually.
Effects
The Defibrillator can be deployed by preparing it and then activating it on a revive statue. This will create a revive in process that cannot be interrupted. After a few seconds, the teammate will be revived at that location. They will be invulnerable for a few moments after reviving.
It is also possible to use the Defibrillator on an opponent to deal 50 damage to them.
Usage
The Defibrillator can be selected as one of three gadgets of any Medium build loadout. The gadget (together with the Healing Beam) is specifically unavailable in Terminal Attack matches.
Holding the primary trigger will prepare an activation of the defibrillator. Upon release, the user must be facing a revive statue to revive it.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Defibrillator | 234 | Gadget | ||
Prepare defibrillation (Hold) Activate (Release) | R2 | RT | Primary fire |
Properties
Gadget
Targeted — Can be activated while targeting a Revive Statue to revive it (or alternatively, an opponent to damage them).
Single Charge — Can be used once, then recharges automatically over the cooldown time.
Zap
Damaging — Can be used on an opponent to deal some damage to them.
Not Interceptible — Can not be removed by the APS Turret.
Effect
Support — Applies a positive effect to teammates.
Not Glitchable — Cannot be disabled by a Glitch Grenade or Glitch Barrel, meaning the revive in progress will not be interrupted.
Not Reshapeable — Cannot be reshaped by the Data Reshaper.
Strategy
Strengths
- The Defibrillator can be employed in situations where a teammate is quickly needed.
Weaknesses
- Using the Defibrillator to revive an opponent in the middle of a losing fight, then running away or getting eliminated, is a surefire way to get the teammate taken out the moment they respawn.
Item Mastery
Item mastery XP can be earned by performing a revive with the Defibrillator.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
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Teammate resurrected by the Defibrillator | |
Damage dealt by the Defibrillator |
Change History
Update | Changes | ||
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4.0.0 |
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3.12.0 |
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2.7.0 |
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2.0.0 |
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1.6.0 |
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1.5.5 |
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1.2.0 |
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