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Terminal Attack: Difference between revisions

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Removed ranked terminal attack. Added a gameplay overview.
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{{Infobox Gamemode|name=Terminal Attack|image=TF TerminalAttack Intro.mp4|quote={{Quote|text=A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.}}|length=Single match|format=5v5|shortdescription=High stakes; attack and defend|features=Competitive mode}}'''Terminal Attack''' is 5v5, single-life, attack-and-defend game mode in which contestants take turns delivering a decryption key to a terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.
{{Infobox Gamemode|name=Terminal Attack|image=TF TerminalAttack Intro.mp4|quote={{Quote|text=A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.}}|length=Single match|format=5v5|shortdescription=High stakes; attack and defend|features=Competitive mode}}'''Terminal Attack''' is 5v5, single-life, attack-and-defend [[Gamemodes|gamemode]] in which contestants take turns delivering a decryption key to a terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.


Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The [[Healing Beam]] and [[Defibrillator]] are unavailable, and contestants can only regenerate a limited amount of health depending on their Build (150 health with the Heavy Build, 125 health with the Medium Build, and 100 health with the Light Build). Gadgets do not restock, so contestants should engage with caution and go in with a plan.
Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The [[Healing Beam]] and [[Defibrillator]] are unavailable, and contestants can only regenerate a limited amount of health depending on their [[Builds|Build]]. [[Gadgets]] do not restock, so contestants should engage with caution and go in with a plan.


==Terminal Attack Gamemodes==
==Gameplay==
{{InfoGridCards|header1=Terminal Attack|header2=Ranked Terminal Attack|
* Each round, two terminals spawn at random locations.
|image1=[[File:TA_Icon.jpg|link=]]
* Attackers are given a decryption key they can carry and throw.
|image2=[[File:RTA_Icon.jpg|link=]]
* To start a decryption, an attacker holding the decryption key must interact with a terminal for 7 seconds.
|text1=
* To stop a decryption, a defender must interact with the terminal that's being decrypted for 7 seconds.
'''Victory:''' Win 4 rounds (best out of 7)
* Decryption takes 1 minute to complete.
* The round ends once a decryption is completed or stopped.


* Length: Single match
* Teams switch between playing the role of attackers and defenders.
* Limited health regeneration
* At the start of each round, both teams are given 20 seconds to prepare. The defenders can reach both terminals during this time.
* No revives and no mid-round respawns


'''Rules'''
* Contestants can swap items to and from reserve in-between rounds.
* Teams play as either attackers or defenders.
* Contestants cannot respawn during rounds.
* Attackers: Deliver the decryption key to a terminal and prevent the other team from taking control of the terminal.
* Contestants can only heal limited health during rounds depending on their Build.
* Defenders: Prevent the other team from delivering the decryption key to terminal and take control of the terminal if they insert it.
** Heavy Build: 150 health.
* After 3 rounds teams switch sides.
** Medium Build: 125 health.
* Gadgets are only replenished between rounds and do not recharge mid-round.
** Light Build: 100 health.
* Respawns at the start of each new round.
* Gadgets do not restock during rounds.
* The Healing Beam and Defibrillator will be replaced with other equipment.
* The Healing Beam and Defibrillator are unavailable.
|text2=
'''Victory''': Win 7 rounds (best of 13)
''ATTACK AND DEFEND YOUR WAY TO A HIGHER RANK.''
* League progression: Yes
* Limited health regeneration
* No revives
* No in-round respawns


'''Rules'''
* Arena destruction persists until teams switch roles between attackers and defenders, at which point it resets.
* Teams play as either attackers or defenders.
===Win Conditions===
* Attackers: Deliver the decryption key to a terminal and ensure the other team does not interrupt the decryption.
====Round====
* Defenders: Prevent the other team from completing a decryption, either before they insert the key or by interrupting an ongoing decryption.
* Attackers: Terminal decryption completes.
* Teams switch sides between certain rounds.
* Attackers: The defender team is wiped.
* Gadgets and their charges are only replenished between rounds.
* Defenders: Terminal decryption does not complete.
* Respawns at the start of each new round.
====Match====
* The Healing Beam and Defibrillator will be replaced with other equipment.
* The first team to win 4 rounds, wins the match.
<br>
|classes1=text-align--left|classes2=text-align--left|headers1=text-align--center|video1=[[File:TF TerminalAttack Intro.mp4]]}}


==Arenas==
==Arenas==

Revision as of 20:15, 22 October 2024

File:TF TerminalAttack Intro.mp4
Terminal Attack
“A 5v5 attack & defend mode played over multiple rounds where teams take turns defending and attacking an objective.”
Overview
LengthSingle match
Format5v5
Short descriptionHigh stakes; attack and defend
FeaturesCompetitive mode

Terminal Attack is 5v5, single-life, attack-and-defend gamemode in which contestants take turns delivering a decryption key to a terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.

Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The Healing Beam and Defibrillator are unavailable, and contestants can only regenerate a limited amount of health depending on their Build. Gadgets do not restock, so contestants should engage with caution and go in with a plan.

Gameplay

  • Each round, two terminals spawn at random locations.
  • Attackers are given a decryption key they can carry and throw.
  • To start a decryption, an attacker holding the decryption key must interact with a terminal for 7 seconds.
  • To stop a decryption, a defender must interact with the terminal that's being decrypted for 7 seconds.
  • Decryption takes 1 minute to complete.
  • The round ends once a decryption is completed or stopped.
  • Teams switch between playing the role of attackers and defenders.
  • At the start of each round, both teams are given 20 seconds to prepare. The defenders can reach both terminals during this time.
  • Contestants can swap items to and from reserve in-between rounds.
  • Contestants cannot respawn during rounds.
  • Contestants can only heal limited health during rounds depending on their Build.
    • Heavy Build: 150 health.
    • Medium Build: 125 health.
    • Light Build: 100 health.
  • Gadgets do not restock during rounds.
  • The Healing Beam and Defibrillator are unavailable.
  • Arena destruction persists until teams switch roles between attackers and defenders, at which point it resets.

Win Conditions

Round

  • Attackers: Terminal decryption completes.
  • Attackers: The defender team is wiped.
  • Defenders: Terminal decryption does not complete.

Match

  • The first team to win 4 rounds, wins the match.

Arenas

Arena Arena variants
SKYWAY STADIUM STANDARD ISSUE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE
LAS VEGAS STANDARD ISSUE
MONACO STANDARD ISSUE