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Sword: Difference between revisions

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* The lunge function of the sword was added in [[Closed Beta 2]].
* The lunge function of the sword was added in [[Closed Beta 2]].
*The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be its own weapon type, it ended up being a skin instead.
*The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be its own weapon type, it ended up being a skin instead.
*The Touché skin is a [[wikipedia:Foil_(fencing)|foil]] with french grip.


== Videos ==
== Videos ==

Revision as of 05:54, 21 November 2024

SWORD
“High-damage melee weapon; can also perform a secondary lunging attack”
-
Magazine SizeN/A
General Data
Related Quests


The Sword is a Light class melee weapon designed to deal sustained contact damage and to engage opponents with its unique lunge ability.

Usage

The Sword can be selected as the weapon of any Light build loadout.

The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.

The secondary attack trigger can be held down to enter a lunge preparation stance, which can be held for any duration but stops the user from sprinting. When released, the user will dash forwards and stab the first opponent they strike during the lunge.

Controls PC PS XBox Key
Equip Sword
1
 
Y
Weapon
Attack (Tap)
Cancel lunge (Tap)
 
R2
RT
Primary fire
Prepare lunge (Hold)
Lunge (Release)
 
L2
LT
Secondary fire

Properties

Weapon

Melee — Strikes targets close to the contestant. Can attack forever without reloading.

Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.

Alternate Attack — Has an alternate attack, which can be held and then released to perform a lunge attack.

No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.

Bullet

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.

Strategy

Strengths

  • A Sword user can dash around their target by using the lunge multiple times, making it harder for the target to retaliate.

Weaknesses

  • Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.

Tactics

  • The Evasive Dash is an obvious choice for a specialization to pair with the Sword. It allows the Sword user to extend their lunge by dashing after preparing the lunge, then releasing the lunge.

Damage

Useful Damage Combinations
Build Attack Combo Damage
Light Alt Fire → Quick Melee 140+40= 180
Alt Fire → Primary Fire 140+74= 214
Medium Alt Fire → Primary Fire → Quick Melee 140+74+40= 254
Alt Fire → Primary Fire → Primary Fire 140+74+74= 288
Alt Fire → Alt Fire 140+140= 280
Heavy Alt Fire → Alt Fire → Primary Fire 140+140+74= 354
Alt Fire → Primary Fire → Primary Fire → Primary Fire 140+74+74+74= 362
Shots to Kill Time to Kill (Body) Time to Kill (Crit)
Light 3 1.38 N/A
Medium 4 1.91 N/A
Heavy 5 2.45 N/A
Kill times for the Sword

Mechanics

Lunge

A lunge pose, once prepared, can be held for any duration. Using jump pads, ziplines or Evasive Dash does not break the pose. However, when the Sword user uses their hands to climb up or vault over a ledge, the held lunge will be cancelled, even if the lunge button is still held down. A new lunge will not be prepared until the user inputs the lunge button again.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the Sword.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Sword 0.2×damage dealt
Opponent eliminated by damage from the Sword
(Does not count quick melee finishers)
50
Assist on an opponent damaged by the Sword 20
Level 1
0 XP
Sword
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen

Trivia

  • The sword appears to be modeled after the cutlass, a common naval weapon between the 17th and 19th century (the age of sail).
  • The lunge function of the sword was added in Closed Beta 2.
  • The Katana skin added with S3 was heavily teased throughout pre-release material and trailers. Although expected to be its own weapon type, it ended up being a skin instead.
  • The Touché skin is a foil with french grip.

Videos

Weapon Skins

Change History

Update Changes
4.6.0
  • Decreased lunge duration of the secondary attack from 0.4 to 0.3 seconds, resulting in ~1m reduction in distance, from roughly 7m to 6m
  • Decreased the length of the secondary attack’s hit sweep by 55cm
4.0.0
  • Updated attack sweeps to be more centered on the crosshair, making the weapon more accurate
  • Increased the range of the secondary lunge from approximately 5m to approximately 6m
  • Secondary lunge attack now maintains its top speed for slightly longer
3.0.0
  • Fixed an emote animation exploit with the Sword
2.0.0
  • Fixed the T-pose bug when players would use the sword lunge and swap items at the same time
CB1 Patch 4
  • Increased Sword damage from 45 to 74