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{{Infobox weapons
|image=M11_SideView-v2.png
|name=M11
|weaponquote = {{Quote|text=Fast-firing, fully automatic machine pistol}}
|build=Light
|wtype=[[:Category:SMG|SMG]]
|bodydamage=16
|crit=24 (1.5x)
|dps=265.5
|magsize=40
|reloadtime=1.7
|firingtime=2.35|firerate=1021}}
The [[M11]] ''(Military Armament Corporation '''M'''odel '''11''')'' is a [[Light]] class [[:Category:SMG|submachine gun]] designed to deal high close-distance burst damage.
== Usage ==
The M11 can be selected as the [[Weapons|weapon]] of any [[Light]] build loadout.
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the M11's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
{{Control scheme|weapon=Equip [[M11]]|primary-fire=Fire shot <small>(Tap)</small><br>Continuous fire <small>(Hold)</small>|secondary-fire=Aim down sights <small>(Hold)</small>|reload=Tactical reload}}
==Stats==
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Class !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit)
|-
|Light
|150
|10
|0.54
|0.36
|-
|Medium
|250
|16
|0.90
|0.60
|-
|Heavy
|250
|22
|1.26
|0.84
|-
|}
=== Attachments ===
The M11 comes equipped with Iron Sights by default with the Compact Reflector [[Sights|sight]] available to unlock.
{| class="wikitable
!Image !!Name !!Magnification !!Description !!Cost !!In-Game
|-
|[[File:Epic_IRON_SIGHTS-Sight.png|100px]]
|IRON SIGHTS
|1x
|Standard issue; simple but effective.
|Free
|[[File:Iron Sights Example-Square.png|100px]]
|-
|[[File:Epic_COMPACT_REFLECTOR-Sight.png|100px]]
|COMPACT REFLECTOR
|1x
|Enclosed illuminated reticle for easier target acquisition.
|{{VRIcon}} 800
|[[File:Compact Reflector Example-Square.png|100px]]
|}
=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
{{Feature icon|Automatic Fire}} Continues to fire automatically until the trigger is released.
{{Feature icon|Aim Down Sights}} Has iron sights and optical sights that significantly increase accuracy when used.
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload.
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.
''' Bullet '''<br><br>
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier.
{{Feature icon|Mid Range Falloff}} Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
=== Bullets Pattern ===
<gallery widths="350">
File:M11_recoil.png
</gallery>
== Strategy ==
''' Strengths '''
* The M11 is able to quickly burst down a target when up close.
* The M11 has the highest rate of fire of any weapon.
''' Weaknesses '''
* The M11's damage falls off quickly at moderate distances. Additionally, due to the M11's high bullet dispersion, hitting a target consistently from a distance is very difficult.
''' Tactics '''
* Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the M11.
* An M11 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.
== Equipment Mastery ==
Equipment mastery XP can be earned by damaging and eliminating opponents with the M11.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|+XP Breakdown
|-
!Source !!XP Reward
|-
|Damage dealt by the M11
|0.2 × Damage Dealt
|-
|Critical damage dealt by the M11
|0.2 × Critical Damage Dealt
|-
|Opponent eliminated by M11
|50
|-
|Assist by M11
|20
|}
{{Item Mastery|item=M11}}
== Weapon Skins ==
<tabber>
|-|LEGENDARY=
<gallery widths="210" heights="110" mode="nolines">
File:M11_CARTIRDGE GUNNER.png|CARTIRDGE GUNNER - S2 BP Level 24
File:M11_CHARMALURE.png|CHARMALURE - {{MultibuckIcon}} 600
File:Closed Beta One Diamond Reward.png|CLOSED BETA SHINE - CB1 Diamond
File:M11_DATA BREACH.png|DATA BREACH - {{MultibuckIcon}} 800
File:M11_S3 EMERALD.png|EMERALD PRIME - S3 WT Emerald 3
File:M11_Glint-Tint.png|GLINT TINT - {{MultibuckIcon}} 2,200 (Bundle)
File:M11_Holtow-Fine-Print.png|HOLTOW FINE PRINT - {{MultibuckIcon}} 1,100 (Bundle)
File:M11_ISEUL-T REALITY RECAST.png|ISEUL-T REALITY RECAST - {{MultibuckIcon}} 400
File:M11_L.E.DOWNSHIFT.png|L.E.DOWNSHIFT - {{MultibuckIcon}} 2,200 (Bundle)
File:M11_OSPUZE GOLD POP.png|OSPUZE GOLD POP - S4 BP Level 98
File:M11_OSPUZE HYDRATION.png|OSPUZE HYDRATION - S2 BP Level 105
File:M11 - OPSUZE - CARBONATED.png|OSPUZE POPPIN' - OB BP Level 5
File:M11_S3 GOLD.png|S3 GILDED ENFORCER - S3 Gold
File:M11_VIRTUAL VELOCITY.png|VIRTUAL VELOCITY - {{MultibuckIcon}} 1,150 (Bundle)
</gallery>
|-|EPIC=
<gallery widths="210" heights="110" mode="nolines">
File:M11_BED OF ROSES.png|BED OF ROSES - {{MultibuckIcon}} 1,150 (Bundle)
File:M11_Decoded-Spirit.png|DECODED SPIRIT - {{MultibuckIcon}} 1,150 (Bundle)
File:M11_KINRADE WARE.png|KINRADE WARE - S3 BP Level 1
File:M11_LUMINOUS RIOT.png|LUMINOUS RIOT - {{MultibuckIcon}} 400
File:M11_MOMENTUM MARKER.png|MOMENTUM MARKER - S4 BP Level 1
File:M11 Marble-Majesty.png|MARBLE MAJESTY - {{MultibuckIcon}} 1,150 (Bundle)
File:M11_SUNDOWN SIZZLE.png|SUNDOWN SIZZLE - S2 BP Level 2
File:M11_Tringle_Twinkle.png|TRINGLE TWINKLE - Weapon Level 6
</gallery>
|-|RARE=
<gallery widths="210" heights="110" mode="nolines">
File:M11_Galaxy-Grid.png|GALAXY GRID - {{MultibuckIcon}} 150
File:M11_OSPUZE OPENER.png|OSPUZE OPENER
File:M11_PAINTED PREDATOR.png|PAINTED PREDATOR - Weapon Level 8
File:M11_Posh-Terrazzo.png|POSH TERRAZZO - {{MultibuckIcon}} 150
<!-- MISSING: File:M11_STRIPED GRAZER.png|STRIPED GRAZER - Weapon Level 7 -->
</gallery>
|-|COMMON=
<gallery widths="210" heights="110" mode="nolines">
File:M11 - DYE JOB.png|DYE JOB - Weapon Level 2
File:M11 DJ Blue.png|DYE JOB - Weapon Level 3
File:M11 DJ Red.png|DYE JOB - Weapon Level 4
File:M11_Dye-Job-White.png|DYE JOB - Weapon Level 5
File:M11 - STANDARD ISSUE.png|STANDARD ISSUE
</gallery>
|-|LEGACY=
<gallery widths="210" heights="110" mode="nolines">
File:M11 - ISEUL-T-UNFORBIDDEN.png|ISEUL-T UNFORBIDDEN - 5 VR
File:M11 - GLASS TINT.png|GLASS TINT - ?
File:M11 - ROLLING ROPES.png|ROLLING ROPES - ?
File:M11 Rolling Ropes Green.png|ROLLING ROPES - GREEN - ?
File:M11 - WARPED MONITOR.png|WARPED MONITOR - 2100 C
File:M11 - DIGITAL DISRUPTION.png|DIGITAL DISRUPTION - ?
File:M11 Digital Disruption Pink.png|DIGITAL DISRUPTION - PINK - ?
File:M11 DJ Cyan.png|DYE JOB - CYAN - FREE
File:M11 DJ Pink.png|DYE JOB - PINK - FREE
</gallery>
</tabber>
== History ==
{| class="wikitable"
!Patch !!Changes
|-
|[[Update:2.0.0|2.0.0]] ||
*Increased accuracy by decreasing bullet dispersion when firing from the hip
|-
|[[Update:1.5.0|1.5.0]] ||
*Recoil pattern updated, to make the weapon easier to control
|-
|[[Update:1.4.0|1.4.0]] ||
*M11 damage increased to 16 from 15
|-
|}
== Gallery ==
<gallery mode="nolines" widths="410" heights="310">
File:Weapons Light M11 CartridgeGunner.mp4|Cartridge Gunner skin Attack, Inspect and Reload animations
</gallery>
== Trivia ==
* The M11 exists in real life as the  machine pistol/submachine gun. The pistol was developed in the 1972 in Georgia, United States, at the Military Armament Corporation (MAC). "M11" stands for "Model 11".
* The suppressor on the M11 is modeled after the MAC-10's companion Sionics suppressor.
** Prior to the [[Pre-Release#Open Beta|Open Beta]], the M11 had no suppressor.
** See also: [[List of Gun Origins]].
[[Category:Light Build]]
[[Category:Weapon]]
[[Category:SMG]]
==Icon==
==Icon==
[[File:gse1.png]]
[[File:gse1.png]]

Revision as of 06:29, 11 December 2024

M11
“Fast-firing, fully automatic machine pistol”
-
Magazine Size40
Fire Rate1021
General Data
Related Quests


The M11 (Military Armament Corporation Model 11) is a Light class submachine gun designed to deal high close-distance burst damage.

Usage

The M11 can be selected as the weapon of any Light build loadout.

The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the M11's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip M11
1
 
Y
Weapon
Fire shot (Tap)
Continuous fire (Hold)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

Damage Profile

Class HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 10 0.54 0.36
Medium 250 16 0.90 0.60
Heavy 250 22 1.26 0.84

Attachments

The M11 comes equipped with Iron Sights by default with the Compact Reflector sight available to unlock.

Image Name Magnification Description Cost In-Game
IRON SIGHTS 1x Standard issue; simple but effective. Free
COMPACT REFLECTOR 1x Enclosed illuminated reticle for easier target acquisition. 800

Properties

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Automatic Fire — Continues to fire automatically until the trigger is released.

Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.

Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Bullets Pattern

Strategy

Strengths

  • The M11 is able to quickly burst down a target when up close.
  • The M11 has the highest rate of fire of any weapon.

Weaknesses

  • The M11's damage falls off quickly at moderate distances. Additionally, due to the M11's high bullet dispersion, hitting a target consistently from a distance is very difficult.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the M11.
  • An M11 user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.

Equipment Mastery

Equipment mastery XP can be earned by damaging and eliminating opponents with the M11.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the M11 0.2 × Damage Dealt
Critical damage dealt by the M11 0.2 × Critical Damage Dealt
Opponent eliminated by M11 50
Assist by M11 20
Level 1
0 XP
M11
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Weapon Skins

History

Patch Changes
2.0.0
  • Increased accuracy by decreasing bullet dispersion when firing from the hip
1.5.0
  • Recoil pattern updated, to make the weapon easier to control
1.4.0
  • M11 damage increased to 16 from 15

Trivia

  • The M11 exists in real life as the machine pistol/submachine gun. The pistol was developed in the 1972 in Georgia, United States, at the Military Armament Corporation (MAC). "M11" stands for "Model 11".
  • The suppressor on the M11 is modeled after the MAC-10's companion Sionics suppressor.

Icon