-
ECLIPSE SHADE -
800
-
FIZZI TIGER -
800
-
LOADED CHERUB -
1,600 (Bundle)
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NEVER EVANESCE -
1,150
-
PASTEL REBEL -
850
-
PRIMA POINTE -
1,600 (Bundle)
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RAY GUN 51 -
800
-
S1 SHINE - S1 Diamond
-
SIGNAL ROUTER -
1,150 (Bundle)
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== Change History == | == Change History == | ||
{| class="wikitable" | |||
!Patchnotes !!Changes | |||
|- | |||
* Damage | |[[Update:4.2.0|4.2.0]] || | ||
*Decreased fire rate from 430 RPM to 360 RPM | |||
*Increased damage from 37 to 40 | |||
|- | |||
* Magazine size | |[[Update:4.2.0|4.2.0]] || | ||
* Increased damage fall-off to make the weapon less effective at long-range | *Decreased fire rate from 430 RPM to 360 RPM | ||
*Increased damage from 37 to 40 | |||
|- | |||
|[[Update:3.0.0|3.0.0]] || | |||
*Increased damage from 36 to 37 | |||
|- | |||
|[[Update:1.5.0|1.5.0]] || | |||
*Damage increased from 35 to 36 | |||
|- | |||
|[[Update:Season_1|1.2.0]] || | |||
*Magazine size reduced to 20 from 24 | |||
*Updated recoil pattern, making the weapon less easy to control | |||
*Increased damage fall-off to make the weapon less effective at long-range | |||
|- | |||
|} | |||
[[Category:Light Build]] | [[Category:Light Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Handgun]] | [[Category:Handgun]] |
Revision as of 10:03, 11 December 2024
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V9S | |
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| |
- | |
Magazine Size | 20 |
Fire Rate | 360 RPM |
General Data | |
Related Quests |
The V9S is a Light class semi-automatic pistol designed to deal sustained damage at close to moderate distances.
Usage
The V9S can be selected as the weapon of any Light build loadout.
The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the V9S's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip V9S | 1 | Weapon | ||
Fire shot (Tap) | R2 | RT | Primary fire | |
Aim down sights (Hold) | L2 | LT | Secondary fire | |
Tactical reload | R | Reload |
Properties
Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.
Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Strategy
Strengths
- The V9S has a quick reloading animation. Paired with a fairly large magazine for a Light class gun, this allows a V9S user to have very little downtime.
Weaknesses
- The V9S' damage drop-off may force its user to close the gap in longer-range encounters.
Tactics
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the V9S.
- A V9S user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.
Mechanics
Hitscan
When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Attachments
The V9S comes equipped with Iron Sights by default with the Compact Reflector sight available to unlock.
Image | Name | Magnification | Description | Cost | In-Game |
---|---|---|---|---|---|
![]() |
IRON SIGHTS | 1x | Standard issue; simple but effective. | Default | ![]() |
![]() |
COMPACT REFLECTOR | 1x | Enclosed illuminated reticle for easier target acquisition. | 800 | ![]() |
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the V9S.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the V9S | |
Critical damage dealt by the V9S | |
Opponent eliminated by damage from the V9S (Does not count quick melee finishers) |
|
Assist on an opponent damaged by the V9S |
Trivia
- The V9S exists in real life as the Laugo Arms Alien, produced by Laugo Arms, a Czech (formerly Slovakian) firearms manufacturer. Development began in 2013, and the pistol was released in 2019. During this time, the company moved from Trenčín, Slovakia, to Prague, Czechia. The Alien features a low bore axis, fixed barrel, and unique non-reciprocating sights.
- See also: List of Gun Origins.
Weapon Skins
-
CLOSED BETA ACTION - CB1 Career Level 20
-
CHROMIUM FUTURA -
550
-
DIAMONDS DIAMONDS - S1 BP Level 16
-
GLACIAL BLUFF -
1,050 (Bundle)
-
SKULLBOUND OBLIVION -
400
-
TRIANGLE TWINKLE - Weapon Level 6
-
VAIIYA ENCRYPTION - S2 BP Level 97
-
OFF PANEL -
150
-
PAINTED PREDATOR - Weapon Level 8
-
POSH TERRAZZO -
150
-
DYE JOB - Weapon Level 2
-
DYE JOB - Weapon Level 3
-
DYE JOB - Weapon Level 4
-
DYE JOB - Weapon Level 5
-
STANDARD ISSUE
Change History
Patchnotes | Changes |
---|---|
4.2.0 |
|
4.2.0 |
|
3.0.0 |
|
1.5.0 |
|
1.2.0 |
|