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Pike-556: Difference between revisions

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|crit=70.5 (1.5x)
|crit=70.5 (1.5x)
|attacktime=3.3|firerate=200|magsize=12}}
|attacktime=3.3|firerate=200|magsize=12}}
The [[Pike-556]] is a [[Medium]] class [[:Category:Marksman Rifle|marksman rifle]] designed to deal high damage per shot at moderate to long range.
The [[Pike-556]] is a [[Medium]] class [[:Category:Marksman Rifle|marksman rifle]] designed to deal high damage per shot at moderate to long range.


Line 18: Line 17:
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.  
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.  
{{Control scheme|weapon=Equip [[Pike-556]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Scope in <small>(Hold)</small>|reload=Tactical reload}}
{{Control scheme|weapon=Equip [[Pike-556]]|primary-fire=Fire shot <small>(Tap)</small>|secondary-fire=Scope in <small>(Hold)</small>|reload=Tactical reload}}
== Stats ==
=== Damage Profile ===
{| class="wikitable" style="text-align: center;"
|-
! Build !! HP !! Shots to kill !! Time to kill (Body) !! Time to kill (Crit)
|-
|Light||150
|*No Information*
|*No Information*
|*No Information*
|-
|Medium||250
|*No Information*
|*No Information*
|*No Information*
|-
|Heavy||350
|*No Information*
|*No Information*
|*No Information*
|-
|colspan="5" |'''<small>Values are approximate and determined by community testing.</small>'''
|-
|}


== Properties ==
=== Attachments ===
 
=== Weapon ===
 
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
 
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again.
 
{{Feature icon|Scope}} Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.
 
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload.
 
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.
 
=== Bullet ===
 
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
 
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier.
 
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
 
== Attachments ==
The Pike-556 comes equipped with the 4x Scout [[Sights|sight]] by default with Iron Sights available to unlock.
The Pike-556 comes equipped with the 4x Scout [[Sights|sight]] by default with Iron Sights available to unlock.
{| class="wikitable
{| class="wikitable
Line 55: Line 56:
|4x
|4x
|Prism-style optic allowing you to increase your effective range.
|Prism-style optic allowing you to increase your effective range.
|Default
|Free
|[[File:Scout_Example-Square.png|100px]]
|[[File:Scout_Example-Square.png|100px]]
|-
|-
Line 65: Line 66:
|[[File:Iron Sights Example-Square.png|100px]]
|[[File:Iron Sights Example-Square.png|100px]]
|}
|}
=== Properties ===
''' Weapon '''<br><br>
{{Feature icon|Ranged}} Strikes targets by aiming and firing at them from a distance.
{{Feature icon|Single Fire}} Fires once when the trigger is pulled. The trigger must be released before firing again.
{{Feature icon|Scope}} Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.
{{Feature icon|Full Reload}} Replaces the entire magazine in one animation on reload.
{{Feature icon|Stable Accuracy|negative=true}} Suffers a significant decrease in accuracy while moving and while airborne.
<br>''' Bullet '''<br><br>
{{Feature icon|Hitscan}} Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
{{Feature icon|Critical Hit}} Critically hits on headshots, applying a damage multiplier.
{{Feature icon|Minor Structure Damage}} Damages structures. Takes a very long time to break a concrete wall.
== Guide ==
{{stub}}
== Item Mastery ==
Item mastery XP can be earned by damaging and eliminating opponents with the Pike-556.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
|-
|colspan="2" |'''<center>XP Breakdown</center>'''
|-
!Source !!XP Reward
|-
|Damage dealt by the Pike-556
|0.2 × Damage Dealt
|-
|Critical damage dealt by the Pike-556
|0.2 × Critical Damage Dealt
|-
|Opponent eliminated by the Pike-556
|50
|-
|Assist on an opponent damaged by the Pike-556
|20
|}
{{Item Mastery|item=Pike-556}}


== Weapon Skins ==
== Weapon Skins ==
<center>
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
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</gallery>
</gallery>
</tabber>
</tabber>
</center>


== Change History ==
== History ==
{| class="wikitable"
{| class="wikitable"
!Update
!Patch !!<center>Changes</center>
!Changes
|-
|-
|[[Update:4.6.0|4.6.0]]
|[[Update:4.6.0|4.6.0]] ||
|
* Decreased damage from 52 to 47
* Decreased damage from 52 to 47
* Increased damage falloff multiplier at max range from 75% to 85%, increasing the damage at longer ranges
* Increased damage falloff multiplier at max range from 75% to 85%, increasing the damage at longer ranges
|-
|-
|[[Update:4.2.0|4.2.0]]
|[[Update:4.2.0|4.2.0]] ||
|
* Decreased damage from 59 to 52
* Decreased damage from 59 to 52
|}
|}

Revision as of 12:22, 15 December 2024

Pike-556
“A scoped mid-range marksman rifle with heavy recoil that deals high damage at range”
-
Magazine Size12
Fire Rate200
General Data
Related Quests


The Pike-556 is a Medium class marksman rifle designed to deal high damage per shot at moderate to long range.

Usage

The Pike-556 can be selected as the weapon of any Medium build loadout.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the Pike-556's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip Pike-556
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Scope in (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

Damage Profile

Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 *No Information* *No Information* *No Information*
Medium 250 *No Information* *No Information* *No Information*
Heavy 350 *No Information* *No Information* *No Information*
Values are approximate and determined by community testing.

Attachments

The Pike-556 comes equipped with the 4x Scout sight by default with Iron Sights available to unlock.

Image Name Magnification Description Cost In-Game
SCOUT 4x Prism-style optic allowing you to increase your effective range. Free
IRON SIGHTS 1x Standard issue; simple but effective. 400

Properties

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Scope — Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

This article is a stub. This article needs some work! You can help us out by expanding it

yep

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the Pike-556.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Pike-556 0.2 × Damage Dealt
Critical damage dealt by the Pike-556 0.2 × Critical Damage Dealt
Opponent eliminated by the Pike-556 50
Assist on an opponent damaged by the Pike-556 20
Level 1
0 XP
Pike-556
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Weapon Skins

History

Patch
Changes
4.6.0
  • Decreased damage from 52 to 47
  • Increased damage falloff multiplier at max range from 75% to 85%, increasing the damage at longer ranges
4.2.0
  • Decreased damage from 59 to 52