Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

C4: Difference between revisions

From Test wiki
Limoen (talk | contribs)
Item Pages Overhaul
Wetbattery (talk | contribs)
rearrange content
Line 1: Line 1:
{{Infobox gadgets|class=all|name=C4|type={{Gadget Icon|Offensive}} Offensive|description={{Quote|text=C4 Charge that can be remotely detonated.}}|cooldown=30s|damage=155|stacksize=1|duration=Instant, 1.9s fuse timer|image=C4_charge.png|build=Heavy|quote={{Quote|text=Highly destructive deployable explosive that can be remotely detonated}}}}
{{Infobox gadgets|class=all|name=C4|type={{Gadget Icon|Offensive}} Offensive|description={{Quote|text=C4 Charge that can be remotely detonated.}}|cooldown=30s|damage=155|stacksize=1|duration=Instant, 1.9s fuse timer|image=C4_charge.png|build=Heavy|quote={{Quote|text=Highly destructive deployable explosive that can be remotely detonated}}}}
The [[C4]] is a [[Heavy]] class mounted gadget which, when remotely detonated, creates an explosion that deals high damage and breaches structures.
The [[C4]] is a [[Heavy]] class mounted gadget which, when remotely detonated, creates an explosion that deals high damage and breaches structures.
== Effects ==
The C4 can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. From this point on, it can be remotely detonated, causing it to explode. The explosion deals high damage to opponents in a large area and major damage to the surrounding structure, effectively creating a large hole.
If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.


== Usage ==
== Usage ==
Line 18: Line 12:
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
{{Control scheme|gadget=Equip [[C4]]|primary-fire=Toss <small>(Tap)</small>|secondary-fire=Detonate <small>(Tap)</small>|interact=Retrieve deployed C4 <small>(Hold)</small>}}
{{Control scheme|gadget=Equip [[C4]]|primary-fire=Toss <small>(Tap)</small>|secondary-fire=Detonate <small>(Tap)</small>|interact=Retrieve deployed C4 <small>(Hold)</small>}}
== Properties ==
== Stats ==
=== Effects ===
The C4 can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. From this point on, it can be remotely detonated, causing it to explode. The explosion deals high damage to opponents in a large area and major damage to the surrounding structure, effectively creating a large hole.


=== Gadget ===
If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.


=== Properties ===
''' Gadget '''<br><br>
{{Feature icon|Tossed}} Can be thrown out a short distance, after which it attaches to the first surface it hits.
{{Feature icon|Tossed}} Can be thrown out a short distance, after which it attaches to the first surface it hits.


Line 32: Line 30:
{{Feature icon|Deployment Limit}} 2 C4s can be deployed at a time. An excess deployment causes the oldest C4 to disappear.
{{Feature icon|Deployment Limit}} 2 C4s can be deployed at a time. An excess deployment causes the oldest C4 to disappear.


=== Projectile ===
<br>''' Projectile '''<br><br>
 
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.
{{Feature icon|Projectile}} Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.


Line 40: Line 37:
{{Feature icon|Trigger on Impact|negative=true}} Does not trigger when thrown at a contestant, instead flies through them.
{{Feature icon|Trigger on Impact|negative=true}} Does not trigger when thrown at a contestant, instead flies through them.


=== charge ===
<br>''' Charge '''<br><br>
 
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to.
{{Feature icon|Attached}} Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any [[Arena Carriables|carriable object]] it is attached to.


Line 60: Line 56:
{{Feature icon|Reversible}} Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.
{{Feature icon|Reversible}} Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.


=== Explosion ===
<br>''' Explosion '''<br><br>
 
{{Feature icon|Explosive}} Deals damage in an area of effect that can be intercepted by structures and shields.
{{Feature icon|Explosive}} Deals damage in an area of effect that can be intercepted by structures and shields.


Line 70: Line 65:
{{Feature icon|Friendly Fire|negative=true}} Can damage the user, but not their teammates (unless an opponent caused it to explode).
{{Feature icon|Friendly Fire|negative=true}} Can damage the user, but not their teammates (unless an opponent caused it to explode).


== Strategy ==
== Guide ==
''' Strengths '''
* The C4 can be planted on or around a [[Cashout Station]] to defend it.


=== Strengths ===
''' Weaknesses '''
* The C4 can be planted on or around a [[Cashout Station]] to defend it.
=== Weaknesses ===
* The C4 has an arming time, and so cannot be used in the middle of combat, rather requiring some sort of setup to be used for the purpose of damaging opponents.
* The C4 has an arming time, and so cannot be used in the middle of combat, rather requiring some sort of setup to be used for the purpose of damaging opponents.
* The C4 can be disabled by a nearby [[Glitch Grenade]] or [[Glitch Barrel]] triggering, or reshaped by the [[Data Reshaper]].
* The C4 can be disabled by a nearby [[Glitch Grenade]] or [[Glitch Barrel]] triggering, or reshaped by the [[Data Reshaper]].
=== Tactics ===
 
''' Tactics '''
* When a C4 is planted on a [[Cashout Station|cashout station]] to protect it, it is worth noting that the explosion will not deal damage if the C4 is on one side of the station and the target is on another side.
* When a C4 is planted on a [[Cashout Station|cashout station]] to protect it, it is worth noting that the explosion will not deal damage if the C4 is on one side of the station and the target is on another side.
* The C4 can be combined with a [[Motion Sensor]]. The moment the sensor gives its notification, the user can trigger the C4 to guarantee a high amount of damage being dealt.
* The C4 can be combined with a [[Motion Sensor]]. The moment the sensor gives its notification, the user can trigger the C4 to guarantee a high amount of damage being dealt.
== Item Mastery ==
== Item Mastery ==
Item mastery XP can be earned by damaging opponents with the C4, and more significantly, by damaging structures with it.
Item mastery XP can be earned by damaging opponents with the C4, and more significantly, by damaging structures with it.
Line 85: Line 82:
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
{| class="wikitable"
{| class="wikitable"
|+XP Breakdown
|-
|-
!Source
|colspan="2" |'''<center>XP Breakdown</center>'''
!XP Reward
|-
!Source !!XP Reward
|-
|-
|Deploying the C4
|Deploying the C4
|{{BlueColor|<math>0</math>}}
|0
|-
|-
|Triggering the C4
|Triggering the C4
|{{BlueColor|<math>0</math>}}
|0
|-
|-
|Damage dealt to structures by the C4
|Damage dealt to structures by the C4
|{{BlueColor|<math>?\times\text{structure damage}</math>}}
|*No Information*
|-
|-
|Damage dealt to opponents by the C4
|Damage dealt to opponents by the C4
|{{BlueColor|<math>1.0\times\text{damage dealt}</math>}}
|1 × Damage Dealt
|}
|}
{{Item Mastery|item=C4}}
{{Item Mastery|item=C4}}
[[Category:Gadgets]]
[[Category:Gadgets]]
[[Category:Heavy Build]]
[[Category:Heavy Build]]

Revision as of 05:56, 19 December 2024

C4
“Highly destructive deployable explosive that can be remotely detonated”
Profile
BuildHeavy
Type Offensive
Stats
Cooldown30s
Technical
Damage155
DurationInstant, 1.9s fuse timer


The C4 is a Heavy class mounted gadget which, when remotely detonated, creates an explosion that deals high damage and breaches structures.

Usage

The C4 can be selected as one of three gadgets of any Heavy build loadout.

The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts.

Once the gadget is armed, the user can use the gadget's secondary trigger to detonate the explosive remotely, from any place at any time.

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip C4
234
L1
LB
Gadget
Toss (Tap)
 
R2
RT
Primary fire
Detonate (Tap)
 
L2
LT
Secondary fire
Retrieve deployed C4 (Hold)
E
 
Y
Interact

Stats

Effects

The C4 can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. From this point on, it can be remotely detonated, causing it to explode. The explosion deals high damage to opponents in a large area and major damage to the surrounding structure, effectively creating a large hole.

If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.

Properties

Gadget

Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Retrievable — Can be picked up after being deployed to restore a charge.

Remote Controlled — Comes with a remote to trigger all deployed C4s from any distance.

Deployment Limit — 2 C4s can be deployed at a time. An excess deployment causes the oldest C4 to disappear.


Projectile

Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.


Charge

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Solid — Has its own collision, albeit of a very small size, that can be stood upon.

Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the C4 to explode. Teammates can also destroy it.

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel. only AFTER shield deploys

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.

Permanent — Does not disappear by itself.

Reversible — Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.


Explosion

Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

Damaging — Deals damage to contestants.

Major Structure Damage — Damages structures. Instantly destroys a concrete wall.

No Friendly Fire — Can damage the user, but not their teammates (unless an opponent caused it to explode).

Guide

Strengths

Weaknesses

  • The C4 has an arming time, and so cannot be used in the middle of combat, rather requiring some sort of setup to be used for the purpose of damaging opponents.
  • The C4 can be disabled by a nearby Glitch Grenade or Glitch Barrel triggering, or reshaped by the Data Reshaper.

Tactics

  • When a C4 is planted on a cashout station to protect it, it is worth noting that the explosion will not deal damage if the C4 is on one side of the station and the target is on another side.
  • The C4 can be combined with a Motion Sensor. The moment the sensor gives its notification, the user can trigger the C4 to guarantee a high amount of damage being dealt.

Item Mastery

Item mastery XP can be earned by damaging opponents with the C4, and more significantly, by damaging structures with it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the C4 0
Triggering the C4 0
Damage dealt to structures by the C4 *No Information*
Damage dealt to opponents by the C4 1 × Damage Dealt
Level 1
0 XP
C4
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen