Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cashout: Difference between revisions

From Test wiki
Wetbattery (talk | contribs)
switch vid to gid
Wetbattery (talk | contribs)
Cashout Gamemodes: update quick cash and world tour make it more easy to understand (might need to check the information again)
Line 65: Line 65:
Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.
Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.


*A vault appears at the start of the round and after a Cashout is completed.
'''Vaults'''
*All vaults are worth $10,000.
*A vault worth $10,000 appears at the start of each round and after every Cashout.
*One vault is in play at any time.
*Only one vault is active at a time.
*Successfully completing a Cashout is the only way to earn cash.
*To earn cash, a team must complete a Cashout by collecting the vault and finishing the Cashout process.
*Cashout duration in this mode is 2:00.
**The duration is consistent as long as there is enough time left in the round when the Cashout begins. Otherwise, overtime of up to one minute will be added.
*Players are able to switch their build between team wipes


====Wave-based Respawn====
'''Cashout Details'''
Wave-based Respawn is a feature introduced in [[Season 5]]. It functions in the following way:
*The Cashout process takes 2 minutes.
* A respawn timer starts once the first person on a team gets eliminated.
*If there’s enough time left in the round when the Cashout starts, the duration stays at 2 minutes. If not, up to 1 minute of overtime is added.
** Any other teammates eliminated after this point will join the same respawn timer.
** When the timer hits 0, the eliminated players can spend a coin to respawn.  
** If all three team members are eliminated, the full team will respawn together with no additional time added for a team wipe.
** Any players who die in the last 5 seconds before the timer hits zero will reset the timer back to 5 seconds remaining


====Win Conditions====
'''Loadouts Swapping'''
* The first team to reach $20,000 cash from completing Cashouts, wins.
*Contestants can change their build between respawns, allowing for more flexibility and strategic changes during the game.
 
'''Win Conditions'''
*The first team to reach $20,000 cash from completing Cashouts, wins.
 
'''Wave-based Respawn'''
*When a teammate is eliminated, a respawn timer starts for the entire team.
*Any additional teammates eliminated during this time will join the same countdown timer.
*When the respawn timer hits 0:
**Eliminated contestants can respawn individually.
**If the entire team is eliminated (team wipe), all three contestants respawn together without extra delays.
*If someone dies within the last 5 seconds before the timer ends, the timer resets to 5 seconds.


=== World Tour ===
=== World Tour ===
{{Main|World Tour}}
{{Main|World Tour}}
World Tour was introduced in [[Season 3]]. Contestants compete in a series of tour stops, each presented by its own sponsor.
World Tour, introduced in [[Season 3]], is a tournament-style game mode where contestants compete across multiple rounds, each sponsored by a different company. contestants increase their World Tour rank by winning rounds and earning Win Points, which are displayed as a badge on their contestant card. Win Points are accumulated and never lost, with each rank requiring more points to achieve.
 
'''Tournament Structure'''
*World Tour features 8 teams (24 contestants total), competing in a knockout bracket.
*Four teams of three compete in each knockout round, which follows a modified version of the standard Cashout mode.
*The top two teams qualify for the next round, while the bottom two teams are eliminated.
 
'''Ways to Earn Cash'''
*Eliminating Contestants:
**$500 for each elimination.
**$1,000 during the Death Match event.
*Opening a Vault:
**$1,000 per Vault opened.
*Depositing a Cash Box:
**Deposit a Cash Box into a Cashout Station to earn 30% of the Vault's value (rounded up). The remaining 70% is awarded to the team that holds the Cashout when the timer expires.
*Cash Box values:
**Vaults 1 and 2: $3,000
**Vaults 3 and 4: $5,000
**Vaults 5 and 6: $7,000
*Stealing a Cashout:
**Stealing a Cashout from another team immediately awards $1,000.
 
'''Vaults'''
*Two Vaults appear at the start of each round, and a new one spawns after each Cashout.
*Vault Values:
**The first two Vaults: $10,000 each.
**The next pair: $15,000 each.
**The final pair: $22,000 each.
*Only two Vaults are in play at any time.


Contestants increase their World Tour rank by winning rounds, which grants Win Points. Their current World Tour rank is displayed on their player card as a [[Badges|badge]]. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost.
'''Cashout Details'''
*Cashout duration: 2:10 (unless extended by up to 1 minute if the round time is short).
*Multiple Cash Boxes can be combined into the same Cashout Station, increasing the cash value when completed.


World Tour follows the tournament format, consisting of 8 teams (totaling 24 players) competing across a bracket.
'''Knockout Rounds'''
* Four teams of three compete in each knockout round, which follow the standard Cashout game mode format with small changes.
*Round 1: Eight teams in two separate matches.
**There are five ways to obtain cash: Eliminating other contestants, opening a Vault, inserting a Cash Box, completing a Cashout, and stealing a Cashout.
*Round 2: Four teams in a single match.
***Eliminating another contestant awards $500, and $1,000 when the Death Match [[Game Show Events|game show event]] is active.
***Opening a Vault awards a team $1,000.
***Depositing the Cash Box into a Cashout Station rewards the team who deposited with 30% of the value, rounded up to the nearest thousand. The remaining 70% will then be awarded to whichever team possesses the Cashout when its timer expires.
****This means that depositing teams instantly receive $3,000 for depositing Vault 1 or 2, $5,000 for depositing Vault 3 or 4, and $7,000 for depositing Vault 5 or 6.
***Stealing a Cashout from another team instantly awards the stealing team $1,000.
**Two vaults spawn at the start of the round, and one vault spawns after each Cashout is competed.
**The first two Vaults in the arena are worth $10,000 each. The next pairs of Vaults are worth $15,000 and $22,000 respectively.
**Two vaults are in play at any time.
**Cashout duration in this mode is 2:10.
***The duration is consistent as long as there is enough time left in the round when the Cashout begins. Otherwise, overtime of up to one minute will be added.
**Multiple Cash Boxes can be combined into the same active Cashout Station. This will increase the cash value awarded when it is completed.
**When the round ends, the top two teams qualify and proceed to the next round.
**The bottom two teams are knocked out of the tournament.


*Knockout round one consists of eight teams across two separate matches.
'''Final Rounds'''
*Knockout round two consists of four teams competing in the same match.
*Final Round: Two teams face off in a single match.
*The final round features two teams in a single match.  
*The final round follows the Quick Cash format, with all Vaults worth $25,000. The first team to reach $50,000 wins the tournament.
**The final round follows the Quick Cash format, with all Vaults being worth $25,000. The first team to reach $50,000 wins the tournament.


* Contestants can swap items to and from reserve during each round, but not switch their contestant or Build at any point.
'''Loadouts Swapping'''
* Contestants maintain a pool of respawn credits across all rounds of the tournament. They begin with two and gain one credit upon the start of each round.
*Contestants can swap items with their reserve during each round, but cannot change their build.
* When a contestant gets eliminated, they incur a 30 second respawn timer. When this timer expires, they can spend one of their credits to respawn, or they can be revived by one of their teammates.
* If all members of a team are eliminated, they will instead respawn together after 20 seconds.
* If a contestant exhausts all of their respawn credits, they can only respawn if they are revived or if their team is wiped.


====Win Conditions====
'''Respawn System'''
=====Round=====
*Each contestant starts with 2 respawn coins and gains 1 additional credit at the start of each round.
* The team with the most cash at the end of each round, wins it. Winning is not the same as qualifying; in knockout rounds, the top 2 teams qualify to the next round.
*Respawning:
=====Match=====
**Eliminated contestants have a 30-second respawn timer. After the timer expires, they can use a respawn coins to respawn or be revived by a teammate.
* The first team to reach $50,000 cash in the final round, wins that round and the tournament.
**If all team members are eliminated, the entire team respawns together after 20 seconds.
**If respawn coins ran out, a contestant can only respawn if revived or if their team is wiped.


=== Ranked Tournament ===
=== Ranked Tournament ===

Revision as of 14:23, 21 December 2024

Cashout
“Teams compete to collect the most cash.”
Overview
LengthSingle Match
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is the premier gamemode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.

Gameplay

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.

Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.




Cashout Gamemodes

Quick Cash
Lengthː Single round

Earn cashː Complete Cashout

Team wipe penaltyː No

Respawn creditsː Unlimited

Win: First to reach cash goal

League progressionː No

In-round swapping from reserve: Yes


World Tour
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː No

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː No

In-round swapping from reserve: Yes


Ranked Tournament
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː Yes (10%)

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː Yes

In-round swapping from reserve: No



Quick Cash

Quick Cash is a Quick Play mode with simple rules and a focus on casual play. Three teams of three compete to reach a $20,000 cash target.

Vaults

  • A vault worth $10,000 appears at the start of each round and after every Cashout.
  • Only one vault is active at a time.
  • To earn cash, a team must complete a Cashout by collecting the vault and finishing the Cashout process.

Cashout Details

  • The Cashout process takes 2 minutes.
  • If there’s enough time left in the round when the Cashout starts, the duration stays at 2 minutes. If not, up to 1 minute of overtime is added.

Loadouts Swapping

  • Contestants can change their build between respawns, allowing for more flexibility and strategic changes during the game.

Win Conditions

  • The first team to reach $20,000 cash from completing Cashouts, wins.

Wave-based Respawn

  • When a teammate is eliminated, a respawn timer starts for the entire team.
  • Any additional teammates eliminated during this time will join the same countdown timer.
  • When the respawn timer hits 0:
    • Eliminated contestants can respawn individually.
    • If the entire team is eliminated (team wipe), all three contestants respawn together without extra delays.
  • If someone dies within the last 5 seconds before the timer ends, the timer resets to 5 seconds.

World Tour

Main Page: World Tour

World Tour, introduced in Season 3, is a tournament-style game mode where contestants compete across multiple rounds, each sponsored by a different company. contestants increase their World Tour rank by winning rounds and earning Win Points, which are displayed as a badge on their contestant card. Win Points are accumulated and never lost, with each rank requiring more points to achieve.

Tournament Structure

  • World Tour features 8 teams (24 contestants total), competing in a knockout bracket.
  • Four teams of three compete in each knockout round, which follows a modified version of the standard Cashout mode.
  • The top two teams qualify for the next round, while the bottom two teams are eliminated.

Ways to Earn Cash

  • Eliminating Contestants:
    • $500 for each elimination.
    • $1,000 during the Death Match event.
  • Opening a Vault:
    • $1,000 per Vault opened.
  • Depositing a Cash Box:
    • Deposit a Cash Box into a Cashout Station to earn 30% of the Vault's value (rounded up). The remaining 70% is awarded to the team that holds the Cashout when the timer expires.
  • Cash Box values:
    • Vaults 1 and 2: $3,000
    • Vaults 3 and 4: $5,000
    • Vaults 5 and 6: $7,000
  • Stealing a Cashout:
    • Stealing a Cashout from another team immediately awards $1,000.

Vaults

  • Two Vaults appear at the start of each round, and a new one spawns after each Cashout.
  • Vault Values:
    • The first two Vaults: $10,000 each.
    • The next pair: $15,000 each.
    • The final pair: $22,000 each.
  • Only two Vaults are in play at any time.

Cashout Details

  • Cashout duration: 2:10 (unless extended by up to 1 minute if the round time is short).
  • Multiple Cash Boxes can be combined into the same Cashout Station, increasing the cash value when completed.

Knockout Rounds

  • Round 1: Eight teams in two separate matches.
  • Round 2: Four teams in a single match.

Final Rounds

  • Final Round: Two teams face off in a single match.
  • The final round follows the Quick Cash format, with all Vaults worth $25,000. The first team to reach $50,000 wins the tournament.

Loadouts Swapping

  • Contestants can swap items with their reserve during each round, but cannot change their build.

Respawn System

  • Each contestant starts with 2 respawn coins and gains 1 additional credit at the start of each round.
  • Respawning:
    • Eliminated contestants have a 30-second respawn timer. After the timer expires, they can use a respawn coins to respawn or be revived by a teammate.
    • If all team members are eliminated, the entire team respawns together after 20 seconds.
    • If respawn coins ran out, a contestant can only respawn if revived or if their team is wiped.

Ranked Tournament

Ranked Tournaments follow the same format as World Tour tournaments, with certain key differences.

  • In knockout rounds, teams lose 10% of their total cash if they wipe.
  • Contestants can swap items to and from reserve in-between rounds, but not during them.
  • Game show events are disabled.

Ranking

See Also: Leagues

Contestants may gain or lose Rank Score (RS) depending on their performance in Ranked Tournaments. At the start of each tournament, all teams are seeded to determine which are most likely to win and lose. Rank Score gains and losses depend on the following factors.

  • Tournament placement compared to original seeding.
  • Team Rank Score relative to opponents' Rank Score.
  • Individual performance.

Playing Ranked Tournaments places contestants into leagues depending on their Rank Score, with a contestant's starting league for the season being assigned after four placement matches. There are five regular leagues: Bronze, Silver, Gold, Platinum, and Diamond, each with four sub-leagues. The highest league, Ruby, is exclusive to the top 500 players on the ranked leaderboard.

Arenas

Arena Arena variants
FORTUNE STADIUM STANDARD ISSUE
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION