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|build=Medium
|build=Medium
|type={{Gadget Icon|Defensive}} Defensive
|type={{Gadget Icon|Defensive}} Defensive
|price={{prices}}
|cooldown=27s
|cooldown=27s
|ammo=2
|ammo=2

Revision as of 16:06, 23 February 2025

GAS MINE
“Emits toxic gas when triggered; contestants take damage while exposed to toxic gas”
Profile
BuildMedium
Type Defensive
PriceFree
Stats
Cooldown27s
Ammo2
Technical
Damage22/s
Duration10s
Priming Time1.6s


The Gas Mine is a Medium class mounted gadget which, when it comes into contact with an opponent or when it is destroyed, creates a gas cloud that deals damage over time in an area.

Usage

The Gas Mine can be selected as one of three gadgets of any Medium build load-out.

The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and arm itself after a few moments(2.0 seconds after primary mouse click).

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip Gas Mine
234
L1
LB
Gadget
Toss (Tap)
 
R2
RT
Primary fire
Retrieve deployed Gas Mine (Hold)
E
 
Y
Interact

Stats

Effects

The Gas Mine can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. If an opponent gets too close to the Gas Mine, or if it is destroyed such as by bullets or by a nearby explosion, it triggers, instantly emitting a large gas cloud that deals damage over time to any contestant (including teammates) in the area. The gas cloud goes through walls.

If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.

Properties

Gadget

Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.

Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.

Retrievable — Can be picked up after being deployed to restore a charge.

Deployment Limit — 2 Gas Mines can be deployed at a time. An excess deployment causes the oldest Gas Mine to disappear.


Projectile

Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.


Mine

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to. However, the resulting gas cloud will remain stationary.

Solid — Has its own collision, albeit of a very small size, that can be stood upon.

Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the Gas Mine to explode. Teammates can also destroy it.

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.

Permanent — Does not disappear by itself.

Reversible — Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.


Gas

Damaging — Deals damage to contestants.

Visibility — Affects the line of sight of the user and/or opponents. The gas cloud blocks vision.

Friendly Fire — Can damage both the user and their teammates.

Guide

Strengths

Weaknesses

  • Fire near the Gas Mine, such as from a Pyro Grenade, willl nullify the Gas Mine's effects the moment it triggers. The fire itself can also be used to trigger the Gas Mine.
  • The Gas Mine can be disabled by a nearby Glitch Grenade or Glitch Barrel triggering, or reshaped by the Data Reshaper.

Tactics

  • The Gas Mine can be combined with an Explosive Mine at a difficult-to-spot location, such as right behind an important door, to instantly eliminate a Light contestant. With this setup, two traps can be placed at once.

Item Mastery

Item mastery XP can be earned by deploying the Gas Mine, by having it triggered, and by damaging opponents with it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Gas Mine 20
Triggering the Gas Mine 100
Damage dealt to teammates by the Gas Mine 0
Damage dealt to opponents by the Gas Mine 1 × Damage dealt
Level 1
0 XP
Gas Mine
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


History

Patch
Changes
1.5.0
  • Cooldown increased from 25s to 27s
1.4.0
  • Gas Mine arming time added (1.6 seconds)
1.2.0
  • Added trigger audio effect