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M11: Difference between revisions

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=== Overview ===
=== Overview ===
The M11 is the default weapon for the [https://www.thefinals.wiki/wiki/Builds#Light_Build Light Build]. It is notable for having a combination of High Fire Rate and a Large Magazine Capacity. Its recoil is also relatively easy to manage for inexperienced players.  
The M11 is the default weapon for the [https://www.thefinals.wiki/wiki/Builds#Light_Build Light body build]. It is notable for having a combination of High Fire Rate and a Large Magazine Capacity. Its recoil is also relatively easy to manage for inexperienced players.  


It is best utilized in close-combat situations, like defending indoor objectives, and is typically hip-fired. It is also reliable in medium engagements, although it is recommended to ADS at medium ranges and longer.  
It is best utilized in close-combat situations, like defending indoor objectives, and is typically hip-fired. It is also reliable in medium engagements, although it is recommended to ADS at medium ranges and longer.  

Revision as of 15:31, 12 June 2023

M11
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Magazine Size40
General Data
Related Quests


“Fast-firing but erratic; Machine pistol-class firearm.”

Overview

The M11 is the default weapon for the Light body build. It is notable for having a combination of High Fire Rate and a Large Magazine Capacity. Its recoil is also relatively easy to manage for inexperienced players.

It is best utilized in close-combat situations, like defending indoor objectives, and is typically hip-fired. It is also reliable in medium engagements, although it is recommended to ADS at medium ranges and longer.

Strengths and Weaknesses

The M11 is best at close-range engagements. It is capable of eliminating Light and Medium Builds easily, although accuracy and headshots will play a factor. The Light build can use their speed to avoid getting hit while unloading the magazine of the M11; due to its high fire rate this weapon allows you to out-DPS your opponent in most engagements when in close-quarters. When unable to finish an enemy it is advisable to instead do damage, back away, and then attack again. This will allow you to get close and get a mag or two dumped without risking the enemy having time to track you down; this is known as the "Hit and Run" tactic.

Its primary weakness is long-range engagements. While it can be used to assist in damage at medium range, this weapon is best considered useless at long range as it would be advisable to either push your target or find another engagement at closer range.

Weapon skins

Image Name Rarity Cost Description Notes
STANDARD ISSUE COMMON FREE Direct from our virtual architects to your virtual hands.
DYE JOB COMMON FREE Brighten the look of your weapon in the arena. In various colours.
In various colours.
In various colours.
In various colours.
In various colours.
DIGITAL DISRUPTION RARE -- A pixelated skin for your weapon. In various colours.
In various colours.
ROLLING ROPES EPIC -- A weapon skin that's all tied up.
WARPED MONITOR EPIC 2100 A distorted skin for your weapon. Bundle item.
OSPUZE - CARBONATED LEGENDARY 5 BP Like a bunch of bubbles popping in the air. except they're bullets. A skin for your SMG from OPSUZE.
ISEUL-T - UNFORBIDDEN LEGENDARY 5 BP No love potion required to fall hea over feet for this skin from ISEUL-T. For your SMG.
GLINT TINT LEGENDARY -- A skin with small flashes of color, but big show of force.