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Builds: Difference between revisions

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Redid tables for all builds.
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{{Quote|text=Exceptionally fast, but low survivability. Executes hit-and-run tactics. Specializations in stealth and evasion.}}
{{Quote|text=Exceptionally fast, but low survivability. Executes hit-and-run tactics. Specializations in stealth and evasion.}}
Light is the most mobile Build, but sacrifices health for mobility. Lights have a balanced arsenal of both ranged and melee weaponry. They have a good variety of either low-damage, high-fire-rate firearms like the [[M11]] and [[V9S|V9S pistol]], or high-damage, high recoil rifles such as the [[.30-06 Sniper|SR-84]] and the powerful [[LH1]]. Light Builds also have the option to carry the lethal but tactically limiting [[Assassin's Dagger|Dagger]] or the adrenaline-inducing [[Sword]] in combination with one of their specializations such as the [[Evasive Dash]] or [[Cloaking Device|Cloak]].
Light is the most mobile Build, but sacrifices health for mobility. Lights have a balanced arsenal of both ranged and melee weaponry. They have a good variety of either low-damage, high-fire-rate firearms like the [[M11]] and [[V9S|V9S pistol]], or high-damage, high recoil rifles such as the [[.30-06 Sniper|SR-84]] and the powerful [[LH1]]. Light Builds also have the option to carry the lethal but tactically limiting [[Assassin's Dagger|Dagger]] or the adrenaline-inducing [[Sword]] in combination with one of their specializations such as the [[Evasive Dash]] or [[Cloaking Device|Cloak]].
{| class="wikitable wikitable-columns"
 
!Specializations
{{InfoGridCards|header1={{colored link|#f1f2f4|Specializations|Specializations}}|header2={{colored link|#f1f2f4|Weapons|Weapons}}|header3={{colored link|#f1f2f4|Gadgets|Gadgets}}|text1=[[Cloaking Device]]
!Weapons
[[Evasive Dash]]
! colspan="2" |Gadgets
[[Grappling Hook]]|text2=[[V9S]] - [[XP-54]]  
|-
 
|[[Cloaking Device]]
[[M11]] - [[LH1]]  
|[[Dagger]]
 
|style="border-right: none;"|[[Breaching Charge]]
[[SR-84]] - [[SH1900]]
|[[Smoke Grenade]]
 
|-
[[Dagger]] - [[Sword]]|text3=[[Breaching Charge]] - [[Glitch Grenade]]  
|[[Evasive Dash]]
 
|[[LH1]]
[[Proximity Sensor]] - [[Smoke Grenade]]  
|style="border-right: none;"|[[Flashbang]]
 
|[[Stun Gun]]
[[Stun Gun]] - [[Thermal Vision]]
|-
 
|[[Grappling Hook]]
[[Flashbang]] - [[Frag Grenade]]
|[[M11]]
 
|style="border-right: none;"|[[Frag Grenade]]
[[Gas Grenade]] - [[Goo Grenade]]  
|[[Thermal Vision]]
[[Incendiary Grenade]]|classes1=card--centeralign|classes2=card--centeralign|classes3=card--centeralign}}
|-
|
|[[SH1900]]
| style="border-right: none;" |[[Gas Grenade]]
|
|-
|
|[[SR-84]]
| style="border-right: none;" |[[Glitch Grenade]]
|
|-
|
|[[Sword]]
|[[Goo Grenade]]
|-
|
|[[V9S]]
|[[Incendiary Grenade]]
|-
|
|[[XP-54]]
|[[Proximity Sensor]]
|}  


==Medium Build==
==Medium Build==
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Mediums are the jack-of-all-trades support Build, having more health than Light Builds, but are also slower. They usually come equipped with a [[Healing Beam]], but can be swapped out for a [[Guardian Turret]] or [[Recon Senses]]. Mediums have a decent range of weapons they can choose: from the [[AKM]], a short to medium-range weapon that has a quick fire rate and decent performance, or a versatile weapon like the [[R.357]], or more close range but very powerful, the [[Repeater|Model 1887]].
Mediums are the jack-of-all-trades support Build, having more health than Light Builds, but are also slower. They usually come equipped with a [[Healing Beam]], but can be swapped out for a [[Guardian Turret]] or [[Recon Senses]]. Mediums have a decent range of weapons they can choose: from the [[AKM]], a short to medium-range weapon that has a quick fire rate and decent performance, or a versatile weapon like the [[R.357]], or more close range but very powerful, the [[Repeater|Model 1887]].


{| class="wikitable wikitable-columns"
{{InfoGridCards|header1={{colored link|#f1f2f4|Specializations|Specializations}}|header2={{colored link|#f1f2f4|Weapons|Weapons}}|header3={{colored link|#f1f2f4|Gadgets|Gadgets}}||text1=[[Guardian Turret]]
!Specializations
[[Healing Beam]]
!Weapons
[[Recon Senses]]|text2=[[AKM]] - [[FCAR]]  
! colspan="2" |Gadgets
[[R.357]] - [[Model 1887]]  
|-
[[CL-40]] - [[Riot Shield]]|text3=[[APS Turret]] - [[Defibrillator]]
|[[Guardian Turret]]
[[Explosive Mine]] - [[Gas Mine]]
|[[AKM]]
 
|style="border-right: none;"|[[APS Turret]]
[[Glitch Trap]] - [[Jump Pad]]
|[[Goo Grenade]]
 
|-
[[Night Vision]] - [[Sonar Grenade]]
|[[Healing Beam]]
 
|[[CL-40]]
[[Flashbang]] - [[Frag Grenade]]
|style="border-right: none;"|[[Defibrillator]]
 
|[[Incendiary Grenade]]
[[Gas Grenade]] - [[Goo Grenade]]
|-
[[Incendiary Grenade]]|classes1=card--centeralign|classes2=card--centeralign|classes3=card--centeralign}}
|[[Recon Senses]]
|[[FCAR]]
| style="border-right: none;" |[[Explosive Mine]]
|[[Jump Pad]]
|-
|
|[[Model 1887]]
| style="border-right: none;" |[[Flashbang]]
|[[Night Vision]]
|-
|
|[[R.357]]
| style="border-right: none;" |[[Frag Grenade]]
|[[Sonar Grenade]]
|-
|
|[[Riot Shield]]
| style="border-right: none;" |[[Gas Grenade]]
|[[Tracking Dart]]
|-
|
|
| style="border-right: none;" |[[Gas Mine]]
|[[Zipline]]
|-
|
|
| style="border-right: none;" |[[Glitch Trap]]
|
|}  


==Heavy Build==
==Heavy Build==
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Heavies are the slowest Build, but have the largest health pool. The Heavy Build offers a tank-like playstyle, providing the resources for effectively taking and controlling objectives. They are usually equipped with a [[Charge ‘N’ Slam|Charge ‘n’ Slam]], but this can be swapped out for a [[Goo Gun]] or [[Mesh Shield]]. Heavies have a plethora of powerful firearms and hard-hitting weapons like the [[M60]], a powerful high rate of fire machine gun, or a [[Sledgehammer]] for close-quarters combat.
Heavies are the slowest Build, but have the largest health pool. The Heavy Build offers a tank-like playstyle, providing the resources for effectively taking and controlling objectives. They are usually equipped with a [[Charge ‘N’ Slam|Charge ‘n’ Slam]], but this can be swapped out for a [[Goo Gun]] or [[Mesh Shield]]. Heavies have a plethora of powerful firearms and hard-hitting weapons like the [[M60]], a powerful high rate of fire machine gun, or a [[Sledgehammer]] for close-quarters combat.


{| class="wikitable wikitable-columns"
{{InfoGridCards|header1={{colored link|#f1f2f4|Specializations|Specializations}}|header2={{colored link|#f1f2f4|Weapons|Weapons}}|header3={{colored link|#f1f2f4|Gadgets|Gadgets}}|text1=[[Charge ‘N’ Slam]]
!Specializations
[[Goo Gun]]
!Weapons
[[Mesh Shield]]|text2=[[M60]] - [[Lewis Gun]]  
! colspan="2" |Gadgets
[[M32GL]] - [[Flamethrower]]  
|-
[[SA1216]] - [[Sledgehammer]]|text3=[[Barricade]] - [[C4]]  
|[[Charge ‘N’ Slam|Charge 'N' Slam]]
[[Dome Shield]] - [[Explosive Mine]]  
|[[Flamethrower]]
 
|style="border-right: none;"|[[Barricade]]
[[Incendiary Mine]] - [[Night Vision]]  
|[[Gas Grenade]]
 
|-
[[RPG-7]] - [[Flashbang]]  
|[[Goo Gun]]
 
|[[Lewis Gun]]
[[Frag Grenade]] - [[Gas Grenade]]
|style="border-right: none;"|[[C4]]
 
|[[Goo Grenade]]
[[Goo Grenade]] - [[Incendiary Grenade]]|classes1=card--centeralign|classes2=card--centeralign|classes3=card--centeralign}}
|-
|[[Mesh Shield]]
|[[M32 GL|M32GL]]
| style="border-right: none;" |[[Dome Shield]]
|[[Incendiary Grenade]]
|-
|
|[[M60]]
| style="border-right: none;" |[[Explosive Mine]]
|[[Incendiary Mine]]
|-
|
|[[SA1216]]
| style="border-right: none;" |[[Flashbang]]
|[[Night Vision]]
|-
|
|[[Sledgehammer]]
| style="border-right: none;" |[[Frag Grenade]]
|[[RPG-7]]
|}

Revision as of 13:50, 21 September 2023

THE FINALS is not a hero shooter as much as it is a hero Builder. You don't make a hero, you customize them. To this effect, THE FINALS has a three-Build system, each with its strengths and weaknesses.

You can create multiple contestants associated with either the Light, Medium, or Heavy Build. Each Build has a different body size as well as a unique selection of Specializations, Weapons and Gadgets (can be used by multiple Builds). The Frag Grenade for example can be used by all three Builds, while the various mines are only for the medium and heavy Builds.


Each Build has two body types rather than specifying a gender.

  • Type 1: Feminine body type
  • Type 2: Masculine body type


Light Build

“Exceptionally fast, but low survivability. Executes hit-and-run tactics. Specializations in stealth and evasion.”

Light is the most mobile Build, but sacrifices health for mobility. Lights have a balanced arsenal of both ranged and melee weaponry. They have a good variety of either low-damage, high-fire-rate firearms like the M11 and V9S pistol, or high-damage, high recoil rifles such as the SR-84 and the powerful LH1. Light Builds also have the option to carry the lethal but tactically limiting Dagger or the adrenaline-inducing Sword in combination with one of their specializations such as the Evasive Dash or Cloak.


Medium Build

“Excels in mid-range combat with average health and movement speed. Specializes in providing utility and support for teammates.”

Mediums are the jack-of-all-trades support Build, having more health than Light Builds, but are also slower. They usually come equipped with a Healing Beam, but can be swapped out for a Guardian Turret or Recon Senses. Mediums have a decent range of weapons they can choose: from the AKM, a short to medium-range weapon that has a quick fire rate and decent performance, or a versatile weapon like the R.357, or more close range but very powerful, the Model 1887.


Heavy Build

“High survivability. Low movement speed. Specializes in objective control and environmental destruction.”

Heavies are the slowest Build, but have the largest health pool. The Heavy Build offers a tank-like playstyle, providing the resources for effectively taking and controlling objectives. They are usually equipped with a Charge ‘n’ Slam, but this can be swapped out for a Goo Gun or Mesh Shield. Heavies have a plethora of powerful firearms and hard-hitting weapons like the M60, a powerful high rate of fire machine gun, or a Sledgehammer for close-quarters combat.