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[[File:Breaching Charge.gif|thumb|The breaching charge might not be very powerful, but in the right situations, it can blow a hole in the ceiling (and even move the objective to your floor.)|alt=]] | {{Infobox gadgets|name=BREACHING CHARGE|quote={{quote| Tactical explosive that can be remotely detonated}}|build=Light Build|type=Deployable Explosive|damage=199|duration=Instant, 3s fuse timer}}[[File:Breaching Charge.gif|thumb|The breaching charge might not be very powerful, but in the right situations, it can blow a hole in the ceiling (and even move the objective to your floor.)|alt=]] | ||
[[File:Breach Charge gone wrong.gif|thumb|It doesn't always work like you want it to.]] | [[File:Breach Charge gone wrong.gif|thumb|It doesn't always work like you want it to.]] | ||
=== Overview === | === Overview === |
Revision as of 21:01, 25 September 2023
BREACHING CHARGE | |
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| |
Profile | |
Build | Light Build |
Type | Deployable Explosive |
Stats | |
Technical | |
Damage | 199 |
Duration | Instant, 3s fuse timer |
Overview
The Breaching Charge is a Light Build exclusive gadget that can be used to breach and enter through walls/floors and is the weaker variant of the C4 Charge.
Uses & Interactions
The Breaching Charge is a very strong tactical addition to the Light Build's arsenal, and it can do similar environmental damage as the C4 Charge. It can be used to easily destroy equipment such as Turrets or Proximity Sensors. The gadget has 2 charges and deals exactly 199 damage to enemies for a direct hit.
Unfortunately, like other explosives, the Breaching Charge can also do damage to the user if it explodes too close to them. It also suffers from the same issues as the C4 Charge, mainly that the detonation can take a moment, which makes the timing somewhat unreliable.