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Practice Range: Difference between revisions

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=== Hall ===
=== Hall ===
The contestant will load into the arena in a long hallway, lined with displays of mannequins in different outfits.  
The contestant will load into the arena in a hallway, lined with displays of mannequins in different outfits. In the [[Pre-Release#Playtests|Open Beta]], trophies were added that have the names of the top ten ranked players from CB1 and CB2.  


=== House ===
=== House ===
Line 19: Line 19:


=== Hoops ===
=== Hoops ===
The hoops area is where contestants can practice their throwing skills. It has four targets of varying sizes, and a basketball that can be picked up and thrown. When the basketball hits one of the targets, the target will turn green and the basketball will reset to its original position. When all targets are green, a celebration sound effect will play.
The hoops area is where contestants can practice their throwing skills. It has four targets of varying sizes, and a cashbox that can be picked up and thrown. When the cashbox lands in of the targets, the target will turn green and the cashbox will reset to its original position. When all targets are green, a celebration sound effect will play.


=== Upper Platforms ===
=== Upper Platforms ===

Revision as of 05:02, 28 October 2023

Overview
The Practice Range is a space where contestants can test out different builds, weapons, gadgets, and specializations in a closed enviroment.


Points of Interest

Hall

The contestant will load into the arena in a hallway, lined with displays of mannequins in different outfits. In the Open Beta, trophies were added that have the names of the top ten ranked players from CB1 and CB2.

House

The building in the middle of the arena resembles a house from Monaco, with an outdoor café and two floors.

Park

To the right of the spawn area, there is a section filled with grass and trees. Some shipping containers and a bench are located here. Scattered around the bench are roses that can be picked up with the Gravity Glove.

Hoops

The hoops area is where contestants can practice their throwing skills. It has four targets of varying sizes, and a cashbox that can be picked up and thrown. When the cashbox lands in of the targets, the target will turn green and the cashbox will reset to its original position. When all targets are green, a celebration sound effect will play.

Upper Platforms

The upper platforms are accessible through the zipline or jump pad on top of the house, or by using various movement specializations.

Shooting Range

The main shooting range is at the opposite end of the arena. There are moving dummies that represent each of the three builds with their respective health values. There is a terminal here that can be used to swap loadouts.

Auxiliary Shooting Range

This is a smaller shooting range to the side of the arena. It has three enemy dummies and three ally dummies who fire at each other at fixed intervals.