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[[File:Discovery_BetaTutorial_FinalCandidate.mp4|thumb|400x200px|Closed Beta 2 Tutorial Video.]]This game mode involves | [[File:Discovery_BetaTutorial_FinalCandidate.mp4|thumb|400x200px|Closed Beta 2 Tutorial Video.]]This game mode involves teams of three competing to collect the most cash within an 8-minute time limit. There are three ways to obtain cash: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations. To use a Cashout Station, players must first locate one of the two available Vaults in the arena. Upon interacting with a Vault, players are rewarded with $1,000, and a Cash Box will appear within 10 seconds. Contestants can then carry the Cash Box to one of the two Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up with the [[Gravity Glove]], allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate. | ||
After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000. Then, a timer will start, and the team will need to defend the Cashout Station from enemy contestants trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and | After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000. Then, a timer will start, and the team will need to defend the Cashout Station from enemy contestants trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena. | ||
*The first two Vaults in the arena are worth $10,000 each | *The first two Vaults in the arena are worth $10,000 each and subsequent Vaults are worth $15,000 each. Overtime Vaults (Vault 5 and 6) are worth $22,000 each. | ||
*If the round timer has less time than it takes to complete a Cashout, the game will enter overtime. | *If the round timer has less time than it takes to complete a Cashout, the game will enter overtime (maximum of +1:00). | ||
*Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount. | *Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount. | ||
*When a contestant gets eliminated, they will have to wait for 30 seconds to respawn unless they get revived by one of their teammates. | *When a contestant gets eliminated, they will have to wait for 30 seconds to use a respawn coin unless they get revived by one of their teammates. | ||
*If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.__NOTOC__ | *If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.__NOTOC__ | ||
==Cashout Game Modes== | ==Cashout Game Modes== | ||
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'''Lose cash on team wipe'''ː Yes | '''Lose cash on team wipe'''ː Yes | ||
'''Respawn | '''Respawn coins'''ː Unlimited | ||
'''Round Overtime'''ː Yes, if a cashout is in progress when time expires | '''Round Overtime'''ː Yes, if a cashout is in progress when time expires | ||
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*The Tournament consists of 16 teams (48 players) in a bracket set up. | *The Tournament consists of 16 teams (48 players) in a bracket set up. | ||
*The first bracket features four matches that are played simultaneously. | *The first bracket features four matches that are played simultaneously. | ||
**Each round consists of four teams (known as Groups) in Knockout rounds. | |||
**At the end of the 8-minute round, the team with the lowest amount of Cash is eliminated. | |||
**All other teams will quality for the next knockout round. | |||
*The second Knockout round features 8 teams with two matches played simultaneously. | *The second Knockout round features 8 teams with two matches played simultaneously. | ||
*The third round features a single match. The two teams with the lowest amount of cash are eliminated. | *The third round features a single match. The two teams with the lowest amount of cash are eliminated. | ||
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* The "reserve loadout" seen in the loadout menu is used exclusively in this playlist. This lets contestants customize their loadout specifically for ranked play without changing their normal loadout. | * The "reserve loadout" seen in the loadout menu is used exclusively in this playlist. This lets contestants customize their loadout specifically for ranked play without changing their normal loadout. | ||
* Once a Build has been selected in the first round, it can not be changed, however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout. | * Once a Build has been selected in the first round, it can not be changed, however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout. | ||
===Fame Points=== | ===Fame Points=== | ||
Fame Points (FP) are gained and lost based on when the team is knocked out of the tournament, or wins. The amount of FP gained and lost is dependent on your rank, with each full rank above bronze giving between -50 or +50 FP decrease/increase dependent on when you get knocked out. The baseline FP Gain / Loss is listed below: | Fame Points (FP) are gained and lost based on when the team is knocked out of the tournament, or wins. The amount of FP gained and lost is dependent on your rank, with each full rank above bronze giving between -50 or +50 FP decrease/increase dependent on when you get knocked out. The baseline FP Gain / Loss is listed below: | ||
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====Final Round:==== | ====Final Round:==== | ||
*Runner up: | *Runner up: +600 FP (+50 Per Rank) | ||
*Winners: | *Winners: +1000 FP (+50 Per Rank) | ||
===Ranks=== | ===Ranks=== | ||
[[File:Sub-Rank Ladder.jpg|thumb|Gold to Platinum Sub-Rank ladder]] | [[File:Sub-Rank Ladder.jpg|thumb|Gold to Platinum Sub-Rank ladder]] | ||
There are 5 ranks in [https://www.thefinals.wiki/wiki/Main_Page THE FINALS] as of CB2: Bronze, Silver, Gold, Platinum, and Diamond. Each of these ranks give different exclusive seasonal rewards. Each rank consists of 4 sub-ranks. For example, the Bronze rank contains Bronze 4, Bronze 3, Bronze 2, and Bronze 1. Each of these is 1250 FP (Fame Points) apart with the player starting at Bronze 4. When sub-rank 1 is achieved and an additional 1250 FP is gained, the rank of the player is promoted to the next rank, for example Silver to Gold, or Platinum to Diamond. When a new rank is achieved, the contestant cannot be demoted to the previous rank in that season, however between seasons a contestant's rank may be adjusted or reset. | There are 5 ranks in [https://www.thefinals.wiki/wiki/Main_Page THE FINALS] as of CB2: Bronze, Silver, Gold, Platinum, and Diamond. Each of these ranks give different exclusive seasonal rewards. Each rank consists of 4 sub-ranks. For example, the Bronze rank contains Bronze 4, Bronze 3, Bronze 2, and Bronze 1. Each of these is 1250 FP (Fame Points) apart with the player starting at Bronze 4. When sub-rank 1 is achieved and an additional 1250 FP is gained, the rank of the player is promoted to the next rank, for example Silver to Gold, or Platinum to Diamond. When a new rank is achieved, the contestant cannot be demoted to the previous rank in that season, however between seasons a contestant's rank may be adjusted or reset. |
Revision as of 03:53, 31 October 2023
This game mode involves teams of three competing to collect the most cash within an 8-minute time limit. There are three ways to obtain cash: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations. To use a Cashout Station, players must first locate one of the two available Vaults in the arena. Upon interacting with a Vault, players are rewarded with $1,000, and a Cash Box will appear within 10 seconds. Contestants can then carry the Cash Box to one of the two Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up with the Gravity Glove, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.
After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000. Then, a timer will start, and the team will need to defend the Cashout Station from enemy contestants trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.
- The first two Vaults in the arena are worth $10,000 each and subsequent Vaults are worth $15,000 each. Overtime Vaults (Vault 5 and 6) are worth $22,000 each.
- If the round timer has less time than it takes to complete a Cashout, the game will enter overtime (maximum of +1:00).
- Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount.
- When a contestant gets eliminated, they will have to wait for 30 seconds to use a respawn coin unless they get revived by one of their teammates.
- If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.
Cashout Game Modes
“Jump into fast-paced action in a single-match rush to reach a cash goal.”
Lengthː Single Match
Earn Cashː Successful Cashout
Lose cash on team wipeː No
Respawn cointsː Unlimited
First to reach cash goal wins
“Battle to qualify in escalating knockout rounds, and for ultimate victory in the final round.”
Lengthː Up to 3 rounds
Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents
Lose cash on team wipeː Yes
Respawn coinsː Unlimited
Round Overtimeː Yes, if a cashout is in progress when time expires
Win the final round
“Join the pinnacle of competitive gameplay, with more tournament rounds, and where performance can boost you to a new league.”
Lengthː Up to 3 rounds
Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents
Lose cash on team wipeː Yes
Limited respawn coins (3)
Round Overtimeː Yes, if a cashout is in progress when time expires
Qualifyː Finish in top 2 during knockout rounds
League Progressionː Yes
No in-round swapping from reserve.
Win the final round
Tournament & Ranked Tournament Modes
Tournament is the ranked playlist available in THE FINALS. Featuring the Cashout mode, it offers numerous changes from the standard Quick Play playlist.
Differences From Quick Play
- The Tournament consists of 16 teams (48 players) in a bracket set up.
- The first bracket features four matches that are played simultaneously.
- Each round consists of four teams (known as Groups) in Knockout rounds.
- At the end of the 8-minute round, the team with the lowest amount of Cash is eliminated.
- All other teams will quality for the next knockout round.
- The second Knockout round features 8 teams with two matches played simultaneously.
- The third round features a single match. The two teams with the lowest amount of cash are eliminated.
- The final round features only two teams in a single match. The team with the most cash at the end of the match will be declared the winner of the tournament.
- The "reserve loadout" seen in the loadout menu is used exclusively in this playlist. This lets contestants customize their loadout specifically for ranked play without changing their normal loadout.
- Once a Build has been selected in the first round, it can not be changed, however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout.
Fame Points
Fame Points (FP) are gained and lost based on when the team is knocked out of the tournament, or wins. The amount of FP gained and lost is dependent on your rank, with each full rank above bronze giving between -50 or +50 FP decrease/increase dependent on when you get knocked out. The baseline FP Gain / Loss is listed below:
Round 1 knock out:
- 4th: -100 FP (-50 Per rank)
- 3rd: -50 FP (-50 Per rank)
Round 2 knock out:
- 4th: +50 FP (-25 Per rank)
- 3rd: +100 FP (+25 Per rank)
Final Round:
- Runner up: +600 FP (+50 Per Rank)
- Winners: +1000 FP (+50 Per Rank)
Ranks
There are 5 ranks in THE FINALS as of CB2: Bronze, Silver, Gold, Platinum, and Diamond. Each of these ranks give different exclusive seasonal rewards. Each rank consists of 4 sub-ranks. For example, the Bronze rank contains Bronze 4, Bronze 3, Bronze 2, and Bronze 1. Each of these is 1250 FP (Fame Points) apart with the player starting at Bronze 4. When sub-rank 1 is achieved and an additional 1250 FP is gained, the rank of the player is promoted to the next rank, for example Silver to Gold, or Platinum to Diamond. When a new rank is achieved, the contestant cannot be demoted to the previous rank in that season, however between seasons a contestant's rank may be adjusted or reset.