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Breach Charge: Difference between revisions

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=== Uses & Interactions ===
=== Uses & Interactions ===
The Breach Charge is a very strong tactical addition to the Light Build's arsenal, and it can do similar environmental damage as the C4 Charge. It can be used to easily destroy equipment such as Turrets or Motion Sensors. The gadget has 2 charges and deals exactly 199 damage to enemies for a direct hit.
The Breach Charge is a very strong tactical addition to the Light Build's arsenal. It can be used to easily destroy equipment such as Turrets or Motion Sensors. A contestant can place a maximum of two Breach Charges at once, and deploying additional charges will replace the oldest charge. The gadget deals exactly 199 damage to enemies for a direct hit.


Unfortunately, like other explosives, the Breach Charge can also do damage to the user if it explodes too close to them. It also suffers from the same issues as the C4 Charge, mainly that the detonation can take a moment, which makes the timing somewhat unreliable.
Like other explosives, the Breach Charge can do damage to the user if it explodes too close to them. It also has a short fuse timer, meaning it cannot be detonated as soon as it is deployed. A yellow LED will glow on the remote device when it has been deployed, and will turn green when it is ready to be detonated.

Revision as of 00:43, 17 November 2023

BREACH CHARGE
“ Highly destructive deployable explosive that can be remotely detonated”
Profile
BuildLight
TypeDeployable Explosive
Stats
Technical
Damage199
DurationInstant, 1.9s fuse timer


File:Breaching Charge.gif
The breaching charge might not be very powerful, but in the right situations, it can blow a hole in the ceiling (and even move the objective to your floor.)
File:Breach Charge gone wrong.gif
It doesn't always work like you want it to.

Overview

The Breach Charge is a Light Build exclusive gadget that can be used to breach and enter through walls/floors and is the weaker variant of the C4 Charge.

Uses & Interactions

The Breach Charge is a very strong tactical addition to the Light Build's arsenal. It can be used to easily destroy equipment such as Turrets or Motion Sensors. A contestant can place a maximum of two Breach Charges at once, and deploying additional charges will replace the oldest charge. The gadget deals exactly 199 damage to enemies for a direct hit.

Like other explosives, the Breach Charge can do damage to the user if it explodes too close to them. It also has a short fuse timer, meaning it cannot be detonated as soon as it is deployed. A yellow LED will glow on the remote device when it has been deployed, and will turn green when it is ready to be detonated.