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{{Infobox gadgets|class=All|name=FLASHBANG|type={{colored link|#f1f2f4|Grenades|Grenade}}|description={{Quote|text=Grenade that blinds and deafens nearby contestants when exploded.}}|cooldown=20s|damage=None|stacksize=2|duration=3.5s|image=Flashbang.png|build=All|quote={{Quote|text=Thrown projectile that disorients, blinds and deafens nearby players; can be thrown underhand or overhand}}}} | {{Infobox gadgets|class=All|name=FLASHBANG|type={{colored link|#f1f2f4|Grenades|Grenade}}|description={{Quote|text=Grenade that blinds and deafens nearby contestants when exploded.}}|cooldown=20s|damage=None|stacksize=2|duration=3.5s|image=Flashbang.png|build=All|quote={{Quote|text=Thrown projectile that disorients, blinds and deafens nearby players; can be thrown underhand or overhand}}}} | ||
== Overview == | |||
The Flashbang grenade is a thrown projectile that blinds contestants facing it from a reasonable distance. | The Flashbang grenade is a thrown projectile that blinds contestants facing it from a reasonable distance. | ||
== Uses & Interactions == | |||
Its primary use is to take over an objective and shift the odds in the favor of the aggressor over the defender. The Flashbang will affect contestants even if they are not facing the explosion as long as they are close enough. | Its primary use is to take over an objective and shift the odds in the favor of the aggressor over the defender. The Flashbang will affect contestants even if they are not facing the explosion as long as they are close enough. | ||
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[[Category:Grenade]] | [[Category:Grenade]] | ||
[[Category:Light Build]] | [[Category:Light Build]] | ||
[[Category:Medium Build]] |
Revision as of 03:06, 12 December 2023
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FLASHBANG | |
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| |
Profile | |
Build | All |
Type | Grenade |
Stats | |
Cooldown | 20s |
Technical | |
Damage | None |
Duration | 3.5s |
Overview
The Flashbang grenade is a thrown projectile that blinds contestants facing it from a reasonable distance.
Uses & Interactions
Its primary use is to take over an objective and shift the odds in the favor of the aggressor over the defender. The Flashbang will affect contestants even if they are not facing the explosion as long as they are close enough.
As with any grenade, it can be destroyed by the APS Turret if thrown too close.