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AKM: Difference between revisions

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== Overview ==
== Overview ==
With a quick fire rate, decent recoil, and overall good performance, the AKM is a reliable weapon for the Medium Build. The AKM is a Jack-of-all-trades, master of none, with an average damage output, manageable recoil, and a 36 round magazine.
The AKM deals lower damage and has stronger recoil compared to the [[FCAR]], but it offers a bigger magazine. It is preffered weapon for most Medium Builds, with an almost twice as big magazine (20 rounds -> 36 rounds), a slightly faster fire rate (10.0 rps -> ~10.285 rps) and longer firing time (2.0 s -> 3.5 s) than the [[FCAR]].


== Pros and Cons ==
== Pros and Cons ==

Revision as of 20:45, 22 December 2023

AKM
“Fully automatic assault rifle”
-
Magazine Size36
General Data
Related Quests


The AKM is the standard assault rifle given to Medium Builds.

Overview

The AKM deals lower damage and has stronger recoil compared to the FCAR, but it offers a bigger magazine. It is preffered weapon for most Medium Builds, with an almost twice as big magazine (20 rounds -> 36 rounds), a slightly faster fire rate (10.0 rps -> ~10.285 rps) and longer firing time (2.0 s -> 3.5 s) than the FCAR.

Pros and Cons

The AKM is considered the "Golden Standard" of weapons and can flex into a variety of playstyles within the Medium Class. Its decent DPS and high firerate makes it great for putting out consistent punishment, able to partake in both an aggressive skirmish, or a solid defensive play. You won't be the best defender or attacker on your team, but you will have a reliable weapon that lets you flex into whatever role is most important.

Weapon Skins