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Sword: Difference between revisions

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== Overview ==
== Overview ==
Attacking with primary fire will quickly slash the Sword, dealing a moderate amount of damage. Holding secondary fire and releasing will perform a high-damage stab, where the user will lunge forward a short distance and deal heavy damage to its target. As opposed to the [[Assassin's Dagger|Dagger]], the Sword does not deal bonus damage from behind.
Attacking with primary fire will quickly slash the Sword, dealing a moderate amount of damage. Holding secondary fire and releasing will perform a high-damage stab, where the user will lunge forward a short distance and deal heavy damage to its target.


As opposed to the [[Assassin's Dagger|Dagger]], the Sword does not deal bonus damage from behind.
Since the Sword belongs to the Light Build, it generally fulfills a "Hit and Run", "glass cannon" playstyle.
Useful damage combinations include:
* 1 Alt Fire → Quick Melee = 188 Damage
* 1 Alt Fire → 1 Primary Fire → Quick Melee = 254 Damage
* 2 Alt Fire → 1 Primary Fire = 354 Damage
== Pros and Cons ==
== Pros and Cons ==
The Sword has a relatively high damage output, and is broadly used as a very aggressive weapon for melee range. The weapon can be combined with any of the current specializations and is mainly used to overwhelm an enemy of any size. Like many other melee weapons, the sword leaves the wielder vulnerable for attackers when not within striking range and as the Sword is specifically wielded by a Light body type character, it generally fulfills a more opportunistic glass cannon's playstyle. A very interesting perk of the Sword is that it can take down [[Guardian Turret|Guardian Turrets]] in 3 hits.  
The Sword has high damage potential, and is used as an aggressive melee-range weapon. It has a slightly longer range than the [[Dagger]].  
 
Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.  


== Weapon skins ==
== Weapon skins ==
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== Trivia ==
== Trivia ==


* The secondary fire function for the Sword was added in CB2. <div class="gun-slideshow">
* The alternate fire function (lunge) for the Sword was added in [[Closed Beta 2|CB2]]. <div class="gun-slideshow"> [[Category:Light Build]] [[Category:Weapon]] [[Category:Melee]]
 
[[Category:Light Build]]
[[Category:Weapon]]
[[Category:Melee]]

Revision as of 12:35, 14 January 2024

SWORD
“High-damage melee weapon; can also perform a secondary lunging attack”
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Magazine SizeN/A
General Data
Related Quests


The Sword is a melee weapon available to the Light Build.

Overview

Attacking with primary fire will quickly slash the Sword, dealing a moderate amount of damage. Holding secondary fire and releasing will perform a high-damage stab, where the user will lunge forward a short distance and deal heavy damage to its target.

As opposed to the Dagger, the Sword does not deal bonus damage from behind.

Since the Sword belongs to the Light Build, it generally fulfills a "Hit and Run", "glass cannon" playstyle.

Useful damage combinations include:

  • 1 Alt Fire → Quick Melee = 188 Damage
  • 1 Alt Fire → 1 Primary Fire → Quick Melee = 254 Damage
  • 2 Alt Fire → 1 Primary Fire = 354 Damage

Pros and Cons

The Sword has high damage potential, and is used as an aggressive melee-range weapon. It has a slightly longer range than the Dagger.

Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.

Weapon skins

Trivia

  • The alternate fire function (lunge) for the Sword was added in CB2.