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{{DISPLAYTITLE:Cloaking Device}}{{Infobox gadgets|image=Cloaking Device Icon.png|name=CLOAKING DEVICE|quote={{quote|text=A temporary cloak that makes you hard to see when moving, and invisible when motionless}}|build=Light|type=Stealth|cooldown= | {{DISPLAYTITLE:Cloaking Device}}{{Infobox gadgets|image=Cloaking Device Icon.png|name=CLOAKING DEVICE|quote={{quote|text=A temporary cloak that makes you hard to see when moving, and invisible when motionless}}|build=Light|type=Stealth|cooldown=Equal to activation duration|duration=15s (2s activation cost)}} | ||
== Overview == | == Overview == |
Revision as of 00:16, 19 January 2024
Overview
The Cloaking Device is a Light Build specialization that has an emphasis on stealth. This specialization pairs well with melee weapons such as the Sword or the Assassin's Dagger.
Interactions
- Upon activation, the user becomes nearly invisible for up to 12 seconds.
- The activation cost is 2 seconds
- The minimum required charge time to activate is 2.5 seconds.
- Enemies will only be able to see a translucent form of you while moving, making it hard for them to see you, but not impossible.
- Activating the ability makes a unique sound that all nearby contestants can hear, and this sound persists if you are moving while invisibility is active.
- Standing still will make the user completely invisible, and no audio queues will play.
- Attacking, taking damage, or activating other abilities will uncloak the user.
- If the user uncloaks before the 12 seconds are up, the ability will still be available to use for the remainder of the time.
- After uncloaking, the Cloaking Device slowly recharges and may be used again at any time, even if the full 12 seconds have not been recharged.
Strengths and Weaknesses
- The Cloaking Device can be very useful to flank enemy teams and escape unfavorable encounters. It is a very strong specialization in combination with the Assassin's Dagger, as it complements the ability to backstab someone, which is extremely effective.
- Choosing this specialization in a loadout excludes the user from picking other more versatile specializations, and can leave the user without many options for mobility compared to other Light Builds.