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==Trivia == | ==Trivia == | ||
The SA1216 is modeled after the [[wikipedia:SRM Arms Model 1216|SRM Arms Model 1216]] shotgun, as evidenced by the unique 16-round detachable tube magazine. | The SA1216 is modeled after the [[wikipedia:SRM Arms Model 1216|SRM Arms Model 1216]] shotgun, as evidenced by the unique 16-round detachable tube magazine. | ||
== Change History == | |||
=== 1.4.0 === | |||
* Damage changedː 8 -> 7 (Per pellet) | |||
* Pellet dispersion increased slightly | |||
[[Category:Heavy Build]] | [[Category:Heavy Build]] | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
[[Category:Shotgun]] | [[Category:Shotgun]] |
Revision as of 01:16, 25 January 2024
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SA1216 | |
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Magazine Size | 16 |
General Data | |
Related Quests |
The SA1216 is a semi-automatic shotgun available to the Heavy Build.
Overview
The SA1216 fires 13 pellets in a fixed pattern with a high spread.
Pros and Cons
One of the strongest aspects of this weapon is its high fire-rate and relatively large magazine size, allowing the user to deal high, sustained damage at a short range.
On the other hand, the high spread limits its effective range, and makes it difficult to provide damage in medium to long range fights. This lack of damage at long range combined with the Heavy Build's slow movement speed means that smart positioning and teamwork is the key to mastering this weapon.
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Spread pattern from 10m
Weapon Skins
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ANTI-GLARE -
1,850 (Bundle)
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KAWAII CANDY SHOP -
1,150 (Bundle)
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TRIANGLE TWINKLE - Weapon Level 6
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POSH TERRAZZO -
150
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EERIE OSSUARY -
150
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STANDARD ISSUE - Weapon Level 1
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DYE JOB - YELLOW - Weapon Level 2
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DYE JOB - BLUE - Weapon Level 3
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DYE JOB - RED - Weapon Level 4
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DYE JOB - WHITE - Weapon Level 5
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ZEBRA KICK - GOLDEN - ?
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ZEBRA KICK - GREY - ?
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SQUARE SCREEN - GREEN - ?
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SQUARE SCREEN - PURPLE - ?
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SQUARE SCREEN - RED - ?
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GOO VINES - ORANGE - ?
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GOO VINES - YELLOW - ?
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DYE JOB - CYAN - FREE
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DYE JOB - PINK - FREE
Trivia
The SA1216 is modeled after the SRM Arms Model 1216 shotgun, as evidenced by the unique 16-round detachable tube magazine.
Change History
1.4.0
- Damage changedː 8 -> 7 (Per pellet)
- Pellet dispersion increased slightly