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AKM: Difference between revisions

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== Pros and Cons ==
== Pros and Cons ==
The AKM can fit into a variety of playstyles within the [[Builds|Medium Class]]. Its high fire rate and sizeable magazine makes it useful for putting out consistent damage, able to partake in both aggressive skirmishes or defensive play.  
The AKM is considered the "Golden Standard" of weapons and can flex into a variety of playstyles within the [[Builds|Medium Class]]. It's decent DPS and high fire rate makes it great for putting out consistent punishment, able to partake in both an aggressive skirmish, or a solid defensive play. You won't be the best defender or attacker of your team, but you will have a reliable weapon that fits almost every playstyle.  
 
The main downsides of the AKM are its high recoil and damage falloff at long range.
== Weapon Skins ==
== Weapon Skins ==
<tabber>
<tabber>

Revision as of 19:07, 9 February 2024

AKM
“Fully automatic assault rifle”
-
Magazine Size36
General Data
Related Quests


The AKM is the standard assault rifle of the Medium Build.

Overview

The AKM deals lower damage (260 dps -> 205 dps) and has stronger recoil compared to the FCAR, but it offers a bigger magazine. It's the preferred weapon of most Medium Builds, with an almost twice as big magazine (20 rounds -> 36 rounds), a slightly faster fire rate (10.0 rps -> ~10.28 rps) and a longer firing time (2.0 s -> 3.5 s) than the FCAR.

Pros and Cons

The AKM is considered the "Golden Standard" of weapons and can flex into a variety of playstyles within the Medium Class. It's decent DPS and high fire rate makes it great for putting out consistent punishment, able to partake in both an aggressive skirmish, or a solid defensive play. You won't be the best defender or attacker of your team, but you will have a reliable weapon that fits almost every playstyle.

Weapon Skins