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Sword: Difference between revisions

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|image=Sword_Sideview.png
|image=Sword_Sideview.png
|name=SWORD
|name=SWORD
|weaponquote = {{Quote|text=High-damage melee weapon.}}
|weaponquote = {{Quote|text=High-damage melee weapon; can also perform a secondary lunging attack}}
|build=Light
|build=Light
|wtype=Melee
|wtype=Melee
|bdamage=74 / 140
|bdamage=74
|hdamage=74 / 140
|hdamage=140 [Alt Fire]
|dps=148
|dps=??
|magsize=
|magsize=N/A
|firingtime=∞
|reloadtime=N/A
|reloadtime=
}}
}}
The Sword is a melee weapon available to the [[Builds#Light Build|Light Build]].
The Sword is a melee weapon available to the [[Builds#Light Build|Light Build]].


==Overview==
== Overview ==
Attacking with primary fire will quickly slash the Sword, dealing a moderate amount of damage. Holding secondary fire and releasing will perform a high-damage stab, where the user will lunge forward a short distance and deal heavy damage to its target. As opposed to the [[Assassin's Dagger|Dagger]], the Sword does not deal bonus damage from behind. Since the Sword belongs to the Light Build, it generally fulfils a "Hit and Run" or "Glass Cannon" playstyle.   
Attacking with primary fire will quickly slash the Sword, dealing a moderate amount of damage. Holding secondary fire and releasing will perform a high-damage stab, where the user will lunge forward a short distance and deal heavy damage to its target.   


Useful damage combinations include:  
As opposed to the [[Assassin's Dagger|Dagger]], the Sword does not deal bonus damage from behind.
*1 Alt Fire → 1 Quick Melee = 180 Damage (Eliminates Light)
 
* 1 Alt Fire → 1 Primary Fire → 1 Quick Melee = 254 Damage (Eliminates Medium)
Since the Sword belongs to the Light Build, it generally fulfils a "Hit and Run", "glass cannon" playstyle.
 
Useful damage combinations include:
*1 Alt Fire → Quick Melee = 188 Damage (Eliminates Light)
* 1 Alt Fire → 1 Primary Fire → Quick Melee = 254 Damage (Eliminates Medium)
* 2 Alt Fire = 280 Damage (Eliminates Medium)
* 2 Alt Fire = 280 Damage (Eliminates Medium)
*2 Alt Fire → 1 Primary Fire = 354 Damage (Eliminates Heavy)
*2 Alt Fire → 1 Primary Fire = 354 Damage (Eliminates Heavy)
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The Sword has high damage potential, and is used as an aggressive melee-range weapon. It has a slightly longer range than the [[Dagger]].  
The Sword has high damage potential, and is used as an aggressive melee-range weapon. It has a slightly longer range than the [[Dagger]].  


Like all other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range. The best ability to avoid this vulnerability is by far the [[Cloaking Device]], or if you want a more movement based build, [[Evasive Dash]].  
Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.  


==Weapon Skins==
==Weapon skins==
<tabber>
<tabber>
|-|LEGENDARY=
|-|LEGENDARY=
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==Trivia==
==Trivia==


*The alternate fire function (lunge) for the Sword was added in [[Closed Beta 2|CB2]].<div class="gun-slideshow">
*The alternate fire function (lunge) for the Sword was added in [[Closed Beta 2|CB2]].<div class="gun-slideshow"> [[Category:Light Build]]   [[Category:Weapon]]   [[Category:Melee]]
 
== Change History ==
 
[[Category:Light Build]]
[[Category:Weapon]]
[[Category:Melee]]

Revision as of 00:24, 16 February 2024

SWORD
“High-damage melee weapon; can also perform a secondary lunging attack”
-
Magazine SizeN/A
General Data
Related Quests


The Sword is a melee weapon available to the Light Build.

Overview

Attacking with primary fire will quickly slash the Sword, dealing a moderate amount of damage. Holding secondary fire and releasing will perform a high-damage stab, where the user will lunge forward a short distance and deal heavy damage to its target.

As opposed to the Dagger, the Sword does not deal bonus damage from behind.

Since the Sword belongs to the Light Build, it generally fulfils a "Hit and Run", "glass cannon" playstyle.

Useful damage combinations include:

  • 1 Alt Fire → Quick Melee = 188 Damage (Eliminates Light)
  • 1 Alt Fire → 1 Primary Fire → Quick Melee = 254 Damage (Eliminates Medium)
  • 2 Alt Fire = 280 Damage (Eliminates Medium)
  • 2 Alt Fire → 1 Primary Fire = 354 Damage (Eliminates Heavy)

Using the alternate fire function (lunge) immediately followed by an Evasive Dash can dash the player up to 15 meters, which is useful for quickly moving around the map or closing the distance between an opponent.

Pros and Cons

The Sword has high damage potential, and is used as an aggressive melee-range weapon. It has a slightly longer range than the Dagger.

Like many other melee weapons, the Sword leaves the wielder vulnerable to attackers when they are not within striking range.

Weapon skins

Trivia

  • The alternate fire function (lunge) for the Sword was added in CB2.