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Created page with "{{Stub}} {{InfoGridCards | classes1 = card--col3 | header1 = Overview | text1 = This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night. | classes2 = card--col3 | ima..." |
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| classes1 = card--col3 | | classes1 = card--col3 | ||
| header1 = Overview | | header1 = Overview | ||
| text1 = This glitchy, neon-filled cityscape exists in the loading realm of the | | text1 = This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night. The arena is introduced by [[CNS]]. | ||
game show and features a mix of vertical and horizontal gameplay. Voxel bridges create | <!--Tournament matches on SYS$HORIZON are sponsored by [[Vaiiya|VAIIYA]].--> | ||
pathways between buildings, and pieces of floating, glitched geometry allow | |||
contestants to parkour through the arena. Partially loaded and out-of-place, | |||
SYS$HORIZON is a sight to behold, especially at night. | |||
| classes2 = card--col3 | | classes2 = card--col3 | ||
| image2 = [[File: | | image2 = [[File:Sys$horizon temporary.jpg]] | ||
}} | }} | ||
== Loading Screens == | == Loading Screens == | ||
<gallery mode="nolines" class="scroll-gallery" widths="224px" heights="126px"> | <gallery mode="nolines" class="scroll-gallery" widths="224px" heights="126px"> | ||
File:Sys$horizon temporary.jpg | |||
File:Sys$horizon temporary2.jpg | |||
</gallery> | </gallery> | ||
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| header2 = Map Variants | | header2 = Map Variants | ||
| text2 = {{MapVariants | | text2 = {{MapVariants | ||
| Variant1Image = [[File: | | Variant1Image = [[File:Sys$horizon temporary.jpg|210x118px]] | ||
| Variant1Label = STANDARD ISSUE | | Variant1Label = STANDARD ISSUE | ||
| Variant1Desc = A standard arena, ready for destruction. | | Variant1Desc = A standard arena, ready for destruction. |
Revision as of 20:21, 11 March 2024
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Overview
This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night. The arena is introduced by CNS.
Loading Screens
Map Variants
STANDARD ISSUE
A standard arena, ready for destruction.