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SYS$HORIZON: Difference between revisions

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| classes1 = card--col3
| classes1 = card--col3
| header1 = Overview
| header1 = Overview
| text1 = This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night. The arena is introduced by [[CNS]].  
| text1 = With access to assets and source files, [[CNS]] has introduced its own Arena, SYS$HORIZON. This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night.  
<!--Tournament matches on SYS$HORIZON are sponsored by [[Vaiiya|VAIIYA]].-->
<!--Tournament matches on SYS$HORIZON are sponsored by [[Vaiiya|VAIIYA]].-->
| classes2 = card--col3
| classes2 = card--col3

Revision as of 22:05, 11 March 2024

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Overview
With access to assets and source files, CNS has introduced its own Arena, SYS$HORIZON. This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night.

Loading Screens

Map Variants
STANDARD ISSUE
A standard arena, ready for destruction.