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Revision as of 14:48, 17 May 2024 by Embruh (talk | contribs) (Added note on mine combos.)
CL-40
“Pump-action grenade launcher”
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Magazine Size4
General Data
Related Quests


The CL-40 is a pump-action grenade launcher available to the Medium Build.

Overview

The CL-40 deals high splash damage, and a small amount of extra damage when hitting an opponent directly. The closer the grenades explode to surrounding objects, opponents, or the user, the more damage it deals.

Unlike other weapons, this grenade launcher reloads with single cartridges rather than a normal magazine. This is a similar loading style to the Model 1887, where the firearm can be fired mid-reload.

Pros and Cons

The CL-40 is an impact grenade launcher, which excels in confined passageways and corridors where the enemy will struggle to get out of its blast radius. It can take on multiple opponents at once and cause general chaos for whoever is on the receiving end.

The projectiles from the CL-40 can be bounced off of jump pads, which can be useful for extending its range or shooting around cover. If the user fails to keep their distance from their opponents, they may find themselves on the receiving end of their own splash damage.

The CL-40 can struggle against enemy APS Turret placements. Players can compensate by either using a Glitch Trap (placed and detonated just outside of APS range), or with a Glitch Barrel found in the arena. If there is ammo to spare, CL-40 grenades can also be splashed just outside of APS range for damage.

Additionally, the CL-40 can combo with mines for extra damage and effects, taking advantage of the gun's splash damage. Glitch and Gas mines can be detonated mid-air after a throw for their full effects. Due to the nuke nerfs in Season 2 however, the Explosive Mine must arm first (1.6 seconds after throw) to get its full damage, otherwise it will deal only 20% of its normal damage.

Weapon Skins

Trivia

  • The CL-40 is modeled after the China Lake grenade launcher.

Change History

Patch 1.5.5

  • Direct damage changedː 100 -> 110

CB1 Patch 3

  • Increased max damage: 80 -> 84
  • Increased min damage: 30 -> 45