File:TF TerminalAttack Intro.mp4 | |
Terminal Attack | |
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Overview | |
Length | Single match |
Format | 5v5 |
Short description | High stakes; attack and defend |
Features | Competitive mode |
Terminal Attack is 5v5, single-life, attack-and-defend game mode in which contestants take turns delivering a decryption key to a terminal. Attackers are tasked with completing the decryption, while defenders must prevent it by any means necessary.
Revives are disabled in Terminal Attack, leaving contestants with only one life per-round. The Healing Beam and Defibrillator are unavailable, and Contestants can only regenerate a limited amount of health depending on their Build (150 health with the Heavy Build, 125 health with the Medium Build, and 100 health with the Light Build). Gadgets do not restock, so contestants should engage with caution and go in with a plan.
Terminal Attack Gamemodes
Terminal Attack

Victory: Win 4 rounds (best out of 7)
- Length: Single match
- Limited health regeneration
- No revives and no mid-round respawns
Rules
- Teams play as either attackers or defenders.
- Attackers: Deliver the decryption key to a terminal and prevent the other team from taking control of the terminal.
- Defenders: Prevent the other team from delivering the decryption key to terminal and take control of the terminal if they insert it.
- After 3 rounds teams switch sides.
- Gadgets are only replenished between rounds and do not recharge mid-round.
- Respawns at the start of each new round.
- The Healing Beam and Defibrillator will be replaced with other equipment.
Ranked Terminal Attack

Victory: Win 7 rounds (best of 13)
ATTACK AND DEFEND YOUR WAY TO A HIGHER RANK.
- League progression: Yes
- Limited health regeneration
- No revives
- No in-round respawns
Rules
- Teams play as either attackers or defenders.
- Attackers: Deliver the decryption key to a terminal and ensure the other team does not interrupt the decryption.
- Defenders: Prevent the other team from completing a decryption, either before they insert the key or by interrupting an ongoing decryption.
- Teams switch sides between certain rounds.
- Gadgets and their charges are only replenished between rounds.
- Respawns at the start of each new round.
- The Healing Beam and Defibrillator will be replaced with other equipment.
Arenas
Arena | Arena variants |
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SKYWAY STADIUM | STANDARD ISSUE |
SYS$HORIZON | STANDARD ISSUE |
KYOTO | STANDARD ISSUE |
LAS VEGAS | STANDARD ISSUE |
MONACO | STANDARD ISSUE |